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PSU: Caution: Refresh Overload!
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2011-02-14, 10:37 PM | [Ignore Me] #79 | ||
Brigadier General
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Now that we've seen some of the "what" and the "who", I'd love to see a little bit of the "where". It would be cool if the next leaked image showed some of the landscape, or perhaps if I'm even daring enough to dream...a base.
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2011-02-15, 01:38 AM | [Ignore Me] #81 | ||
Colonel
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I would like to see a media blitz unparalleled in the history of gaming. No reason PS:Next can't be serving up MMOMayhem to millions.
I wonder if Sony would bother to invest the money in the bandwidth necessary to keep it running smoothly? Attention, Sony: It isn't AVERAGE FPS when in sanc staring at a corner that matters. It's the LOWEST FPS that we experience in a base clogged with spawning, shooting, grenade-chucking enemies and friendlies that determines your MINIMUM server needs. So what if your servers run great when no one needs them to. We need them to run smoothly when everyone needs them to. Yeah, I know, this would require actually doing things in a more customer-service-oriented way. But customer service leads to more customers, not fewer. That is where the money is, in customer satisfaction, not just letting bean counters dumb down everything for maximum short-term profit for a bunch of shareholders in Tokyo. Japan used to go by ten-year market share goals. When they caught the American infection of OMG sacrifice everything to show a good quarterly profit at the expense of even having a company, I don't know. But they need to get disinfected and get back to value first, which leads to long-term customer base expansion. American corporate mentality is about as long-range as a Jackhammer load. See what it did to the economy here. |
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2011-02-16, 11:54 PM | [Ignore Me] #83 | ||
Contributor Major
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I want to see somebody talking about what they're doing to channel and focus action into large battles.
I want to see somebody talking about some of their design goals for promoting mixed forces. I want to see somebody talking about rewarding defense -- bases have static defenses that can be manned, but why should I man the defenses of a base that's not yet under attack (but that I believe will be soon; say, due to the lattice layout)? I think everybody can agree that, as an attacker, it's a more rewarding fight if there are forces present when you arrive, rather than defenders arriving after you've already hacked the base. But why should there be defenders when your assault is just forming? |
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2011-02-17, 03:22 PM | [Ignore Me] #84 | ||
Corporal
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If there is a subscription will there be a life time option like in DCUO?
Besides characters will there be any customization? Will there be a better website tracking for in-game features, like armor, kills, rank ,etc..? If there is a console version will you be able to take your PC subscription on your console or will there be two difference subscriptions types? |
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