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2011-07-12, 04:28 AM | [Ignore Me] #80 | ||
First Sergeant
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M-m-m-mmonster Heal!
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-15, 08:19 AM | [Ignore Me] #83 | ||
First Sergeant
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Arguments against games designed for the masses are full of shit. You are basically saying the minority is better, but the majority of people seem to disagree with you.
When it comes to games like COD, what you witness is called a "vocal minority". Where the smaller group are more vocal about their beliefs than the "silent majority" a.k.a. the bigger group of people. When this happens, the media get's skewed, because the only data they receive is biased. So it may seem that everybody you meet hates COD, but this is simply not true, and quite the opposite. Things in COD, like trash talking and nukes are appealing to more people, than they are displeasing. People want to do it, and it's making Activison money. This is why they don't make any real attempts to quell it. Now games like PS2 work better with a bigger population, so trying to make this game more niche, would actually be worse for the games health. SOE understands this. This is why they are trying all these new things. They are trying to attract more people. Some of the things might put off PS1 players, but honestly, they are trying to make the game better overall.
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2011-07-15, 11:57 AM | [Ignore Me] #85 | ||
Corporal
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I play as a medic/hack/gal pilot primarily. If they add kill streaks then i was support streaks dammit. if i drop 10 people out of a gal, and they get 10 kills, i want a 10 support streak. If i heal someone then res another then heal yet another and they go on to kill 5 people, you guessed it - 5 support streak.
These guys can't just cater to the kill whores. This is an all fps, and the largest mmo is an rpg. They need to accentuate some aspects of the game that an rpg player might find more appealing, I.E. flying/driving in a non-combat capacity or being an engineer/medic/hacker. Maybe crafting too, wait nvm thats a horrible idea
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-15, 12:13 PM | [Ignore Me] #86 | |||
Master Sergeant
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PS2 doesn't have to be a Battlefield or CoD clone but it can't be a PS1 clone and hope to succeed either. |
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2011-07-15, 12:20 PM | [Ignore Me] #87 | |||
First Lieutenant
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Even then is 'Call of Duty' the majority, it isn't on the PC gaming platform by quite a way.If I asked the average xbox player what a 'dedicated server' was they probably wouldn't know or care, does that mean servers are a bad idea for Planetside? You see how this argument breaks down across such a generic and multi-platform game like CoD? I'm all for having player skill be rewarded though, I'd like killing sprees to be registered but not rewarded with something like a death-raining AC-130. But it's been made clear that this isn't the case, I'd rather have a system like Battlefield's where every small assistance is counted and rewarded, you get points for assisting in kills, points for spotting enemies, points for suppressing an enemy. Similarly people who drive a tank should get 'assist sprees' or at least be rewarded for driving the vehicle efficiently, people who heal many people should be rewarded, people who deploy combat engineering that is very effective and does a lot of damage should be given rewards. There are limitations to how much can be tracked and rewarded obviously, but kills shouldn't be given all the limelight. Last edited by 2coolforu; 2011-07-15 at 12:23 PM. |
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2011-07-15, 12:23 PM | [Ignore Me] #88 | |||
Brigadier General
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2011-07-15, 12:31 PM | [Ignore Me] #89 | ||
Private
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There needs to be an option to turn them off, otherwise I don't care about kill streaks or achievements so long as they don't give you any real advantage. I don't think you should get an OS for getting 50 kills in a row, pretty sure that's now how the military works IRL either.
Below this line is a long somewhat unrelated rant, read at your own risk. __________________________________________________ ___________ Lordreaver, keep in mind that that is what makes ACTIVISION and CALL OF DUTY money. This is PLANETSIDE. The fanbase does not necessarily have that much of an overlap. Many people who play Call of Duty like it because of the theme, they like the 'modern warfare' fighting in the desert aesthetic, they feel that it makes the game cool or realistic. A game with laser guns or magic spells won't necessarily appeal to them. I think SOE would be smarter to try to work to reclaim the playerbase of Planetside and the playerbases of similar sci-fi games. There's this strange idea in the industry that niche games are inherently less profitable than broader games. This simply is not true whatsoever. Take for example, DAO verses DA2. DAO was much more of a niche game than DA2. It took more after classic DND style gameplay, though it wasn't as oldschool as something like Icewind Dale, it was definitely a more traditional, niche fantasy RPG. DA2 was homogenized and simplified to appeal to the masses. It sold less than half the number of copies that DAO did in the first 10 weeks. It's MUCH easier to convince a Fantasy RPG fan to play a Fantasy RPG game than it is to convince a 'modern warfare' FPS fan to play a Fantasy RPG game. That simple fact keeps niche games in a much healthier spot than people seem to realize. Hell, ever played the Witcher? I think that game was about as niche as you could possibly get and it was still pretty profitable. If I wanted to play Call of Duty I'd go buy it. I don't think all games should try to mimic them or use Call of Duty mechanics as an industry standard just because more people play it. Hell, World of Warcraft is the most popular MMO in the world, should Planetside try to mimic their mechanics because 'that's obviously what players want'? Also keep in mind that COD hasn't even outsold Ape Escape yet, should SOE consider adding an ape capturing minigame to draw in the huge Ape Escape fanbase? If they did would you still defend it as them trying to make the game better overall? |
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2011-07-15, 12:41 PM | [Ignore Me] #90 | ||
First Lieutenant
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Also bear in mind CoD's fanbase is mostly in consoles and they won't change easily, it seems like a good idea:
1 : Introduce CoD Style Gameplay 2 : CoD fans like that 3 : ????? 3 : 12 Million people buy the game 4 : Profit However people won't change brands easily, they'll buy CoD because it's what they know, there are plenty of games that have tried to copy call of duty and they have all failed. Games like Homefront have totally flopped and basically gone dead within months, others like Bad Company and Bad Company 2 have enjoyed some success but are still own a fraction of CoD's base, and with Battlefield it has gone from one of the fundamental PC gaming titles with lots of E-Sports coverage - 2142 and Battlefield 2 were massive games - to moderately successful games with some critical acclaim, Just look at the Xbox live most played games http://majornelson.com/2011/05/25/li...eek-of-may-16/ Even Call of Duty 4 has more players than B:BC2, GTA IV also; I play on the Xbox and GTA IV and CoD 4 are effectively dead and these are getting more UU's than BC2. Copying CoD is not the way to go, the best thing to do is make a good, unique game, which seems to be what the devs are doing. Obviously it can't be Planetside 1 as the genre and tech have come quite a way, the gameplay needs to be sped up, the UI needs to be flashier and elements like headshots and upgrades need to be put in because that's what people expect. However copying CoD and expecting the gamers to flood in has never been a good strategy and inevitably the developers that did this have produced games that drop out of memory fast and die quick deaths. I mean how many people remember GRAW 2, Rainbow Six Vegas 2? There are plenty of CoD clones out there. Last edited by 2coolforu; 2011-07-15 at 12:43 PM. |
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