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View Poll Results: Should Snipers Sacrifice/Work for OSOK | |||
No | 21 | 21.88% | |
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) | 23 | 23.96% | |
Yes Accuracy | 30 | 31.25% | |
Yes Recoil | 34 | 35.42% | |
Yes Ammo per Clip | 29 | 30.21% | |
Yes reload times | 33 | 34.38% | |
I have a better Sacrifice for them I will explain in my post | 8 | 8.33% | |
Multiple Choice Poll. Voters: 96. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-21, 03:13 PM | [Ignore Me] #76 | ||
Captain
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This is all pretty simple. Smed and Matt pretty much confirmed that bullet ballistics (drop and speed) will be present in the game. Overall, SOE are adopting a lot of ideas from the newer Battlefield games and we should assume that sniping will be BFBC2-like.
Now, all of you complaining about OSOK get yourself a copy of Battlefield: Bad Company 2. Choose the recon class and try one-shotting other players. Landing a shot on a faraway, possibly even moving, target's head is insanely hard when you've got ballistics. If someone one-shots you in Planetside 2, then: 1) They deserve it, 2) You should adapt to become a more difficult target for snipers, rather than hoping that the game will change to become easier for you. :P I liked the comment about the possibility of being one-shotted making the game more dynamic. Unless the sniper has got a partner, you could always duck behind cover in PlanetSide 1 and heal yourself. You then return to your part of the ridge, shoot, get hit, heal, rinse, repeat. Personally, I'm all for one-shot sniper kills on anything but a MAX unit, including most vehicle occupants (not Gal pilots and MBT drivers/gunners, for instance). Just to clarify, I'm an up close and personal pump-action shotgun kind of FPS gamer, so I'm not really biased towards snipers here. |
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2011-07-21, 03:51 PM | [Ignore Me] #77 | |||
Colonel
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Obviously I'm not going to buy a game that my computer probably couldn't run anyway just so I can "speculate accurately", but I will say that PS2 is not BFBC2 (or at least, I hope it won't be). Unlike a game of Battlefield's scale, I imagine people in PS2 will have far more reasons to be still at various times (as they did in PS1 compared to other FPS'). Last edited by Vancha; 2011-07-21 at 03:53 PM. |
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2011-09-20, 02:30 AM | [Ignore Me] #79 | ||
Brigadier General
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Curiously, in the twitter Q&A, when it was asked "Headshot = kill?" They replied "Headshot = headshot".
I may be too much of a semanticist, but that doesn't sound like a confirmation or a denial. |
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2011-09-20, 12:53 PM | [Ignore Me] #81 | ||
One Shot One Kill to the head is kind of the quintessential Sniper Thing. A heavy assault might barely survive, and MAXes might not care... but everyone else will probably go down. Maybe light assault with a high max-charge shield and a Heavy Helmet (at the cost of some speed, probably not a popular choice).
I also wouldn't be surprised to find that snipers get some tailored ammo specifically for piercing heavier shields too. And lets not forget that 50 caliber rifles were originally used as anti-tank weapons during WWI and early WWII. A shield piercing round at specific bits of equipment on the exterior of a tank could be an excellent way to disable some systems in PS2. |
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2011-09-20, 01:16 PM | [Ignore Me] #82 | |||
Captain
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As far as sniper rifles i'm pretty excited about what i've heard so far. PS has some of the best balance in the sniping department. OSOK with all the factors they've talked about sounds ok. I just don't want to see quick scoping and snap firing viable. No-scoping can be ok, as long as there is some kind of COF or bloom similar to what we have now if you were running around with a bolt driver inside. |
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2011-09-20, 01:31 PM | [Ignore Me] #83 | |||
Master Sergeant
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2011-09-20, 03:00 PM | [Ignore Me] #84 | ||
Private
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I trust the team to make OSOK a reality for only the most skilled of snipers. If you stand around like a jackass waiting to get shot by a sniper, you will. If their movement tracking at range is so accurate as to hit a tiny head on a body that is running at speed, then they deserve the OSOK.
Snipers will get counter-sniped. People will use suppressive fire and ballistics to pin them down. Air units will harass them until they die. As long as you can't instantly hit a target from 1000m with a quickscope then I think OSOK headshots should be allowed for snipers. It's the point of the gun! |
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2011-09-20, 04:58 PM | [Ignore Me] #85 | |||
Lieutenant Colonel
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Seriously? This is a MASSIVE advantage, its not a 20% better thing, its game breaking. If one shot head shots are in they need to be available to all, with almost any weapon (not AoE) as long as they have the ability to aim and take account of bullet drop and target movement. |
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2011-09-20, 05:26 PM | [Ignore Me] #87 | |||
General
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2011-09-20, 05:40 PM | [Ignore Me] #88 | |||
Captain
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Giving every single weapon, including MCGs and assault rifles, one-shot headshots would be a bad idea. PS2's pacing won't be that fast, and we don't want random one-shots, from spray-and-pray weapons and players, killing people instantly instead of within the prescribed 1-2 seconds. That's a big difference from Counter-Strike, for instance, where you can easily die in half a second without any headshots taking place. 0,5s isn't that much of a difference from 0,0s. So, the bonus damage from a sniper rifle may be just enough one-shot anyone in light armor, but a full-shield, full-health heavily-armored guy might just survive with a scrap of HP. Since we will have regenerative shields, some players will likely pay less attention to health, meaning some extra headshot OSOK possibilities on those heavier classes that may not want to use up their medkits too early. Also, being able to one-shot the same targets as a 5-year uber-certed sniper should be available for the 5-minute player who wants to see if the sniper class is the right one for him. No one should need to RTFM to figure out whether or not they can benefit from such a basic mechanic as powerful sniper rifle headshots. It shouldn't be dependent on the certs, or at least not on high-tier ones. Skill > time played. It's very simple in my opinion, if a player manages to hit a tiny head at long range, having to account for drop and distance, and sometimes even projectile and target speed and direction, he bloody well deserves one-shot kills on anything less armored than a MAX. This is how it works in BFBC2 ad it works great - if you stay stationary in the open, making a sniper's work easier, you deserve to get your head cracked open. Other than being reasonable, it adds another tactical layer to the game, plus it's realistic in a way - keep your head down or prepare to lose it. The victims are left with three choices: - L2P and learn how to stay alive, - suck it up and learn to deal with dying a lot, - ragequit and blame your failings on OSOK mechanics. :P Last edited by FIREk; 2011-09-20 at 05:57 PM. |
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2011-09-21, 12:40 AM | [Ignore Me] #89 | ||
Lieutenant General
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One Shot One Kill seems like a pretty significant mechanic to me, something that shouldn't be restricted to skill/training advancement. It seems like it's going against the theory of, new players being just as powerful as vet players.
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2011-09-21, 04:17 AM | [Ignore Me] #90 | |||
Major
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I was just saying since everybody was against OSOK, it could be best just to let people heavily invested in sniping have OSOK.....but they have to sacrifice alot for it, as you can see from the poll options. So really they wouldn't be op....the system will be design to make it tough against OSOK snipers. |
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