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Old 2011-08-19, 05:00 AM   [Ignore Me] #76
Captain1nsaneo
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Re: Dual-Wielding


There's been quite a bit of talk about pistols. As for 'cool' up a bit is exLupo's post, 3 people have said it would be cool. Still want to know why or what DW would bring to the game.

The repeater is in the trailer, it's the pistol the TR is firing into the screen. If it's not a repeater then the tanks weren't magriders.

As for asshats, you're on the internet.
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Old 2011-08-19, 05:08 AM   [Ignore Me] #77
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Re: Dual-Wielding


Originally Posted by Captain1nsaneo View Post
There's been quite a bit of talk about pistols. As for 'cool' up a bit is exLupo's post, 3 people have said it would be cool. Still want to know why or what DW would bring to the game.

The repeater is in the trailer, it's the pistol the TR is firing into the screen. If it's not a repeater then the tanks weren't magriders.

As for asshats, you're on the internet.
Yeah, I wasn't one of them.

Ah yes, I see it now... looks like they've really "bulked up" all of the weapons.

I've seen more asshats here than anywhere else. More than half of the posts here have someone trying to formulate an argument against the previous poster. And I've been on hundreds of sites.
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Old 2011-08-19, 08:48 AM   [Ignore Me] #78
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Re: Dual-Wielding


Am I the only one who thinks that Dual-Wielding Pistols would be awesome?

For instance it could serve as a 'high-damage-low-accuracy' option for new game elements such as jet-pack troopers, which just seem like they should characteristically be blazing across the battlefield or over a wall in slow-motion blowing people away a-la matrix or kill bill with a cocky 'fly-boy' sneer.

There's no game play reason it should 'have' to be in the game, heck a shotgun would serve the purpose just as dutifully. But then again, it just seems like it would be awesomely fun and cool because it's stylistically fitting for some classes like command or jetpacks to be 'badass' enough to do that at a high enough cert tree thing.

As for mechanics, just program it as a new gun/weapon, and have the "model" be holding a pistol in each hand. Nothing too complicated or expensive... I don't see what you guys are QQ'ing about. These threads are to talk about the ideas, not to discuss if SOE can manage to do something, so just assume they can do almost anything.

Now off my lawn you TR & NC scum.


Last edited by RedKnights; 2011-08-19 at 08:51 AM.
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Old 2011-08-19, 10:25 AM   [Ignore Me] #79
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Re: Dual-Wielding


Originally Posted by Captain1nsaneo View Post
There's been quite a bit of talk about pistols. As for 'cool' up a bit is exLupo's post, 3 people have said it would be cool. Still want to know why or what DW would bring to the game.
Originally Posted by Zulthus View Post
Yeah, I wasn't one of them.
Do you think people that post in your thread are just replying to what you are posting? Pretty sure they are just following the discussion. Don't get your panties in a wad.
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Old 2011-08-19, 01:02 PM   [Ignore Me] #80
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Re: Dual-Wielding


Originally Posted by RedKnights View Post
Am I the only one who thinks that Dual-Wielding Pistols would be awesome?
I've gotten the impression that some people are more for single responsibility guns/vehicles in Planetside. The idea of having guns/vehicles that could overlap roles in anyway is apparently game breaking. So giving people more choices seems like it would be out of the question.

I guess I like the idea of having more weapon choices. I could see how having only 30 weapons would be easier to balance though. I was just hoping for a bit more variety in Planetside 2.

Also this needs a poll still.
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Old 2011-08-19, 02:37 PM   [Ignore Me] #81
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Re: Dual-Wielding


Originally Posted by Crator View Post
Do you think people that post in your thread are just replying to what you are posting? Pretty sure they are just following the discussion. Don't get your panties in a wad.
Again, read the thread before you post... he asked me to give a reason why I thought It's soooo coool!. I simply said I didn't say that.
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Old 2011-08-19, 03:00 PM   [Ignore Me] #82
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Re: Dual-Wielding


Originally Posted by Zulthus View Post
Frustrated? Not at all. Tired of asshats in the forums? Certainly.
DISCLAIMER: Creation of counter arguments to Dual Wielding may lead to side effects such as nausea after reading the next post, diarrhea thanks to that chili dog, and cause you to be labled as an 'asshat'.

I'm pretty sure the general thought here (80%) is that dual wielding is either unnecessary, ineffective, or just plain stupid. If all you were looking for was to see people's opinions, you got them.
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Old 2011-08-19, 03:11 PM   [Ignore Me] #83
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Re: Dual-Wielding


Maybe I'm just an asshat so I don't see it, but for the most part, the discussions here seem pretty civil to me, especially for the interwebs. Obviously there isn't 100% agreement on most subjects, but those make for very short discussions anyways.
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Old 2011-08-19, 03:16 PM   [Ignore Me] #84
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Re: Dual-Wielding


I think that dual pistols would look neat, if they had decent animations, but I think that each pistol should get a 50% damage reduction applied when dual wielding. It should not be a numerical advantage.
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Old 2011-08-19, 03:51 PM   [Ignore Me] #85
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Re: Dual-Wielding


Well I'm bored at work this Friday so in the order of posts:

For Akimbo (10 people)
Zulthus(?)
Sirisian
Erendil (pistols only)
Peacemaker
Graywolves(?)
Raymac (pistols only)
Sentrosi
RedKnights
Tatwi
InternetZombie


Against Akimbo (14 people)
Talek Krell
Bravix
Huma
Furret
Brusi
ExLupo
FIREk
2coolforu
Nephilimuk
Krowe
PSxCarebear
Captain1nsaneo
Tigersmith
CutterJohn


Indifferent (Hasn't specifically taken a side, 5 people)
Aractain
DeeTwoEh
Valdae
Kaffis
Crator


So 10 for, 14 against, 5 undecided. Poll++

Last edited by Sirisian; 2011-08-19 at 10:31 PM.
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Old 2011-08-19, 06:31 PM   [Ignore Me] #86
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Re: Dual-Wielding


This is not CoD or Halo . Please no
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Old 2011-08-19, 08:13 PM   [Ignore Me] #87
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Re: Dual-Wielding


Originally Posted by Sirisian View Post
For Akimbo (10 people)
CutterJohn
I'm for it in the sense that nothing should stop people from doing it. Its still a spectacularly bad idea that is a artifact of hollywood superheroes doing it, and this should be reflected in stat modifiers. If someone wants to be 'cool' and shoot two pistols at once, thereby ensuring he misses with every shot, I have no issue with that.

Doesn't change the fact that 10 times out of 10 a select fire pistol would be superior in every fashion. Same dps. Same ammo capacity(extended clips woo!). Ability to switch from single shot to full auto at the flip of a switch. Ability to reload in less than ten seconds.

Of course if you then say people would just use two fully automatic pistols, we have little to discuss since you've obviously never shot a pistol in your life, yet alone one at several hundred rounds per minute.

But if you think an 'I think its stupid, but why not let idiots be idiots' counts as a 'for' vote, go right ahead and count it.

Last edited by CutterJohn; 2011-08-19 at 08:14 PM.
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Old 2011-08-19, 09:26 PM   [Ignore Me] #88
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Re: Dual-Wielding


I dont see why alot of people wont even consider it I mean we have a whole faction based on the spray and pray tactic, yeah the TR are all about spray and pray and dont try to tell me otherwise you CHAINGUN weilding maniacs.

Sarcasim aside I dont see why it would hurt to try it out, if it works then great if not then we can get rid of it. I can see how some people would use this and others would not, when it comes down to it it's about styles of gameplay. Will I use duel wield? I might on a shock-trooper kind of guy, jetpack right up and hit em hard with a duel stinger/eraser/spear alt fire.

Make it far down in a cert tree, it should be something to specialize in and I think it would be great for shock-troopers but pretty useless for everyone else.

Just because you see no need for it doesn't mean someone couldn't use it to great effect with the way they play.
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Old 2011-08-19, 09:35 PM   [Ignore Me] #89
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Re: Dual-Wielding


Originally Posted by InternetZombie View Post
Sarcasim aside I dont see why it would hurt to try it out, if it works then great if not then we can get rid of it. I can see how some people would use this and others would not, when it comes down to it it's about styles of gameplay. Will I use duel wield? I might on a shock-trooper kind of guy, jetpack right up and hit em hard with a duel stinger/eraser/spear alt fire.
An AMP style pistol, or merely a select fire option for all pistols further down the tree, is both more realistic and easier to implement, while filling the exact same gameplay niche.
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Old 2011-08-19, 09:52 PM   [Ignore Me] #90
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Re: Dual-Wielding


Originally Posted by CutterJohn View Post
An AMP style pistol, or merely a select fire option for all pistols further down the tree, is both more realistic and easier to implement, while filling the exact same gameplay niche.
Ok serriously I hate how anyone is going to bring the "it's not realistic" BS arguement to this, shall we go count the number of unrealistic things in Planetside?

If you want realistic go play ARMA.

If your duel wielding you should have horrible accuracy and a horrible reload time, but twice the firepower. Having a single AMP style pistol does not fill the same gameplay niche. Sure you fire fast but thats not the point, the point is to get the most damage done in the fastest time possible, if I can unload 30 rounds in a second great, but 60 is still twice the damage.

The reason I said spear/eraser/stinger is because the alt fire on those weapons is a trade off, you unload all rounds very quickly and can do alot of damage but you lose all your stamina and outside of point blank range there useless.

Duel wielding should be something that only makes sence at point blank range, otherwise your just wasting your time and ammo. If someone really wants to run at me from 50 meters away with duel pistols then I say let em, easy kill.
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