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2011-11-02, 11:58 AM | [Ignore Me] #76 | |||
Brigadier General
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TR have years of training and conditioning that has allowed them to hold it in for days at a time without their bladders bursting. The NC, well... Why do you think they have yellow armor? |
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2011-11-02, 12:56 PM | [Ignore Me] #77 | ||
PSU Admin
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I'm going to have to agree that solo bailing is stupid. Is it indefensible? Certainly not. But it certainly is a dumb game mechanic that made air vehicles glorified taxi cabs. I hope it is removed as well, but even if it is not you won't have HA droppers anymore.
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2011-11-02, 01:00 PM | [Ignore Me] #78 | |||
Lieutenant General
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2011-11-02, 01:01 PM | [Ignore Me] #79 | |||
Master Sergeant
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The second part of your post seems sarcastic and rude. I've also noticed many of your posts on these forums follow a similar theme. That's pretty lofty speech for a fan of My Little Pony. |
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2011-11-02, 01:17 PM | [Ignore Me] #80 | |||
Brigadier General
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Yeah, but ATV's aren't so much "glorified" taxi cabs as much as they are just plain taxi cabs, period. Besides, you never have to blow up an ATV once you get to your destination (although you can if you really want to, lol). There is more of an incentive to reuse the ATV. I don't want them to remove bailing so much as make it a shitty tactical decision, something that you only do as a last resort. To make this be the case, you have to make bailing not be very safe or reliable or useful. Galaxy should be for hotdropping. ES fighters should be for dogfighting and harassing ground troops Bailing should be for trading certain death in a damaged air craft for a less likely but still probable death as a poorly equipped soldier on the ground Bailing should also be for quickly landing yourself (at the cost of your air craft) in approximately, but nowhere near the exact area that you want to land. Allowing bailing to viably replace galaxies is a bad game design. It isn't about skill or anything like that, it's about making everything in the game useful and not overshadowing one thing with something else that is superior in every way. As long as bailing isn't ever a reliable way to survive getting shot down and as long as bailing isn't ever a reliable way to land on the exact area you want to land on, it's fine. When someone pulls an ES fighter, the first thing on their mind should be using it as a combat vehicle, not just a transport. This isn't nerfing a play style, this is balancing the game. Otherwise, they should get rid of all transport vehicles and create a new unarmed one man aircraft that is faster than every other air craft. At least that would be balanced, since it wouldn't be infringing on any other vehicles roles. |
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2011-11-02, 01:28 PM | [Ignore Me] #81 | |||
Lieutenant General
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I agree, but they shouldn't nerf bailing, they should buff galaxies, which they are.
Last edited by Bags; 2011-11-02 at 01:32 PM. |
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2011-11-02, 02:31 PM | [Ignore Me] #83 | ||
Bailing should not be an escape option. ESPECIALLY not a last resort escape option.
Why do people think that aircav should have a last resort escape option when nothing else does? Yes, you can bail form ground vehicles too, but then whatever was shooting at your vehicle will immediately open fire on you/your vehicle and kill you/blow up your vehicle taking you with it. Going after bailures is often risky, not very feasible or slow (circling down to ground level from a high altitude since it's impossible to go straight down) for aircav, especially for reavers (yes, it is all about the Reaver for me) that have to now either waste an ENTIRE CLIP of rockets to take that pilot out or lose BEP that they shouldn't. If you can even get there in time and someone else didn't kill him alredy or he didn't kill himself with a boomer Last edited by FastAndFree; 2011-11-02 at 02:34 PM. |
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2011-11-02, 02:35 PM | [Ignore Me] #84 | |||
Brigadier General
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I do like the mindset of making people want to drop from a Galaxy more than making dropping from a ES fighter useless. Just make it require that much more "skill" to hot drop in with your PJ's and SMG rifle variant and still manage to pwn a tower. I prefer to go off the cliff while still in the drivers seat Looking forward to sending some vehicles crashing down on facility courtyards from some of those absurdly high cliff faces. |
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2011-11-02, 02:39 PM | [Ignore Me] #85 | |||
Brigadier General
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As for losing out on experience, if you were the one to destroy their air craft (or fired the last shots at it or did the most damage to it before it crashed into the ground), you should absolutely get a ton of kill assist experience when someone finally does kill them, even if it takes a while for that to happen. I also think that destroying the aircraft, even if the pilot survives, should grant a healthy lump of XP. I'm still not against limiting the usefulness of bailing, but several of the elements we know are included in PS2 are already going to devalue it. We may have to wait for beta to see for sure if it needs any additional tweaking or not. |
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2011-11-02, 02:43 PM | [Ignore Me] #86 | ||
First Sergeant
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Do any of you know why people crash planes into people?
I'm going to guess that 9 times out of 10 it’s because they can’t bail. Now the people who complained long enough on the Planetside forums got their way and a bail fail mechanic was added. Now people are complaining because people crash their planes into others. The complaining will never stop, next it will be that the planes are flying too high and the AA doesn’t hit them at flight ceiling or something just as stupid. Hot dropping from mossies, reavers, wasps etc in Planetside 1 was far more effective than dropping from a galaxy or driving in ground vehicles. I've watched gal outfits take anywhere from 5 -15 mins to fill a gal where it can take 30seconds to a few minutes to get a squad of mossies sorted out. Its time vs. strength (most people would be in rexo and 2 maxes would be there as well rather than all the droppers in agile). Lastly, we have basically no information on how aircraft in Planetside 2 are going to work. Once it hits beta and you have experienced it firsthand then you can comment for now just go outside and live your lives. |
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2011-11-02, 02:45 PM | [Ignore Me] #87 | |||
Lieutenant General
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2011-11-02, 03:03 PM | [Ignore Me] #88 | ||
Brigadier General
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What if bailing kicked you out in a random ballistic trajectory away from your aicraft instead of dropping you straight down? That way you wouldn't be able to choose your exact landing spot, but it wouldn't really be a direct nerf either since you would still be able to press eject and immediately leave your craft.
Add to that the inability to eject within a certain amount of time of having taken damage so that you can't bail in the middle of a fight. Bailing wouldn't really nerfed, but it's abuses would be gone. Combined with improved galaxies and nerfed loadouts for light armor and I don't see how anyone but the most insane anti aircav people would have room to complain. |
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