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2011-11-27, 04:08 PM | [Ignore Me] #76 | |||
Brigadier General
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I do sincerely hope that they aren't going to stick us with hard layouts like many FPS's have, but to think that inventories are needed to have loadout customization is crazy. There are tactical shooters that have no freeform inventory grid, but still let you customize your equipment loadout. Maybe we should ask the devs during next weeks Q&A, because it's my hope that loadouts will still be heavily customizable. Would it really hurt the game if we could no longer pull a couple extra rifles out of our ass? As long as the game is balanced around no inventory space (Reloadable Decimator?) and as long as loadout customization is still robust, how much will actually be lost? Some of the more creative, freeform inventory loadout variations will be lost. That sucks, but it won't hurt the overall game. Now, limiting loadouts to predefined amounts of ammo, grenades, etc., that would certainly hurt the game. No argument from me. |
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2011-11-27, 04:39 PM | [Ignore Me] #77 | ||
Major
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I spent some time this holiday playing CoD with friends and family and it made me miss Planetside all the more and think about PS2.
The hard layout is meant for fast TTK games like this, but in an MMO you can stay alive a long time and survive because of your special gear. Think, that one extra health pack or jammer that let you escape... to find a term to hack or an AMS to resupply. I'm hoping SOE gets this right and doesn't turn this more into CoD and remember the world is not just FPS, but also MMO where I don't want to die around every corner instantly. If the mission system does its job, then this will turn out good, and XP from missions will outshine killwhoring so they can turn down TTK.
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Extreme Stealthing |
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2011-11-27, 05:20 PM | [Ignore Me] #78 | ||
Banned
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When I'm playing planetside i wan't to play planetside , and i don't wan't to be playing cod or mw3 , where you have to choose you class each time you spawn , thanks but no thanks , i think there is absolutely nothing wrong with the Inventory in the original planetside , and if it aint broke don't fix it ! thats what makes planetside unique to other FPS games and if that feature has been changed to a similiar style to bf3 and cod mw3 i think that will wreck planetside 2 , for god sake i really hope i'm wrong i really do
Last edited by mbarrett; 2011-11-27 at 05:28 PM. |
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2011-11-28, 04:36 PM | [Ignore Me] #80 | |||
Brigadier General
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Fortunately for me, none of it will ruin Planetside 2 for me. If it ruins it for anyone else, that's unfortunate, but it's still not going to change. |
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2011-11-28, 04:40 PM | [Ignore Me] #81 | |||
Brigadier General
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On top of that, the inventory system in PS1 is clunky at best. Sure it's customizable, but there will be more than enough customization in PS2 to scratch that itch. Like Napalm said though, this has been discussed to death. In fact it was one of the first debates when the game was announced and they mentioned "classes". |
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2011-11-29, 09:06 PM | [Ignore Me] #82 | ||
Master Sergeant
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Forgelight is a visual system. Frostbite on the other hand is a dedicated physics engine. To compare the to visually is like apples and oranges. To compare them physically would make Forgelight look bad and then people would kill you. I am glad PS2 looks so crisp and clean with wonderful reflections and lighting. I will hold out on my vote on the game physics until I see it in action though.
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2011-12-24, 09:51 PM | [Ignore Me] #83 | ||
Colonel
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When I saw the thread title, I envisioned Scythes chasing an elusive generator through the sky...
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Bagger 288 |
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2011-12-24, 09:52 PM | [Ignore Me] #84 | ||
Colonel
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They have hover. This could be a video, not a still picture.
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Bagger 288 |
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2011-12-26, 08:20 AM | [Ignore Me] #87 | |||
Colonel
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So arn't they pretty much the same kind of engines? But I guess to be more correct I should've said I already like the looks of PS2 much better than BF3, if the engines arnt directly comparable.
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Last edited by Coreldan; 2011-12-26 at 08:25 AM. |
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2011-12-26, 08:35 AM | [Ignore Me] #88 | |||
Major General
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So its not going to have bad physics, physx is used in major engines like Unreal, gamebryo and vision its in over 300 games....i think its pretty acceptable physics. Last edited by SKYeXile; 2011-12-26 at 08:42 AM. |
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