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2012-02-08, 08:30 AM | [Ignore Me] #76 | |||
Staff Sergeant
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2012-02-08, 09:05 AM | [Ignore Me] #77 | ||
Corporal
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I am.
But I haven't taken time to fully think it through with all the other game elements. I just feel annoyed when I'm playing new games like BF, CoD & TF when you're standing right in front of them (10ft) and pop them in the head with a pistol and it takes 2 sometimes 3 shots to fell someone....I don't care who you are and what you're wearing, you would have gone down with the first shot. |
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2012-02-08, 09:22 AM | [Ignore Me] #78 | |||
First Lieutenant
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2012-02-08, 11:06 AM | [Ignore Me] #84 | ||
The game has to be accessible to a fairly broad audience. Being a shooter alone will limit their potential customer base, but making it too "hardcore" of a shooter would be even more limiting. I don't think having instant kills from sniping or headshots in general would be able to justify itself as being a valuable addition to the game.
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2012-02-08, 11:12 AM | [Ignore Me] #85 | ||
Sergeant
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Nothing is more annoying than dying in .3-.5 seconds to an Assault rifle, and then not killing someone with a .50 Cal Sniper rifle in one shot. Sniper rifles need to, with no exceptions, OSK in PS2 (unlocks, possibly deep in the Sniper tree.)
You cannot compare TTK of an Assault rifle and Sniper rifle, when bullet drop and other forces are being applied to Sniper shots. |
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2012-02-08, 12:50 PM | [Ignore Me] #87 | ||
Brigadier General
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From what we've seen, there will be much more cover in Planetside 2 than the first one, especially in and around the bases. So although I'm skeptical, OSOK especially for headshots, might not be as out of balance as I may think.
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2012-02-08, 01:02 PM | [Ignore Me] #88 | ||
Corporal
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The problem with makeing a OSOK is what justifies the transition. There would have to be a fairly sizeable drawback to taking the OSOK bonus, aside from the time it takes to earn it. Even then, I'm skeptical about the idea. A one-shot kill in a game like Planetside just doesn't seem fitting, but if they intend to modernize with headshot killboxes, it seems as though a OSOK would make more sense. Maybe some sort of upgrade that just barely pushes snipers over the OSOK threshhold of an unmodified agile suit would make sense.
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2012-02-08, 01:03 PM | [Ignore Me] #89 | ||
First Lieutenant
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So you got the point, but chose to ignore it?
Point was, fyi, that there's an important difference between dying instantly and dying over the span of a few seconds. So while dying is a necessity in shooters, dying instantly is not. It's just a design decision, like TTK or how health is handled or how the cover system works. |
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2012-02-08, 01:04 PM | [Ignore Me] #90 | |||
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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