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2012-02-19, 10:55 PM | [Ignore Me] #76 | |||
Colonel
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Are there really any other MMOFPS games like Planetside 2? No? Okay they better no do anything then. Do you really want to restrict what an MMOFPS can be?
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-19, 11:01 PM | [Ignore Me] #77 | |||
Captain
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Yes I do want to restrict what an MMOFPS is. I want the focus to be on the M M O F P S Massively multiplayer first person shooter. What about those words, when joined together, suggests to you that NPC's would fit into the genre? The Massively muliplayer? No. Online? No. First person shooter? No. |
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2012-02-19, 11:03 PM | [Ignore Me] #78 | ||
Staff Sergeant
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Wow keep thinking like that and are new shiny game will die real fast just like PS1 did with the highest pop only touching 75k, you really have no clue how many new players this game will have to attract to be successful, and how competitive the gaming market is today compared to 2003 do you. We need not just fps clone players but also all those mmorpg fans to that play all different kinds of games. Hell I remember playing with all the EQ players jumping over to planetside when it first came out, guess what they didn't last long and today those players are not going to like a static dead world even more.
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2012-02-19, 11:06 PM | [Ignore Me] #79 | |||
Captain
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I think it had more to do with A) Lack of promotion; which lead to B) Lack of awareness C) It felt like an old shooter when it was released D) Everquest players probably got tired of being stomped on Do some research on other games that tried this same approach. |
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2012-02-19, 11:41 PM | [Ignore Me] #80 | |||
Staff Sergeant
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Last edited by Livefire; 2012-02-19 at 11:48 PM. |
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2012-02-19, 11:58 PM | [Ignore Me] #81 | |||
Captain
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Those are rhetorical questions. I don't actually want you to answer them because there is no suitable answer. It's just a really, epically, supremely, *adjective*ly bad idea. If you want to be immersed in a living breathing world, read a great book. If you want to play a game that has 1000's of people to shoot, play Planetside. |
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2012-02-20, 12:07 AM | [Ignore Me] #82 | |||
Staff Sergeant
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2012-02-20, 12:13 AM | [Ignore Me] #83 | |||
I said no. In caps, bold and max-size. After going back to pick up where I left off (which was where I posted), I saw your comment. I therefore re-read the fucking entire ridiculous mess. I still say NO. |
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2012-02-20, 12:15 AM | [Ignore Me] #84 | ||
Sergeant
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I don't see why the instant people say NPC they think of an AI with a gun shooting at you.
I don't want any form of humanoid NPCs at all. I would however be ok with birds and small animals in the wilderness away from areas that will most likely have large amounts of players.(bases, towers, etc.) They won't add much, but it could be nice to look at. I wouldn't want them to put it as a high priority or anything like that, but it would be a nice little addition. Last edited by WaryWizard; 2012-02-20 at 12:21 AM. |
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2012-02-20, 12:17 AM | [Ignore Me] #85 | |||
Sergeant Major
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2012-02-20, 12:27 AM | [Ignore Me] #87 | |||
Sergeant Major
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Would be pretty hard to do when I'm against this crappy NPC idea. |
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2012-02-20, 12:38 AM | [Ignore Me] #89 | ||||
Sergeant Major
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Adding NPC's will not automatically make RPG players come to Planetside. |
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2012-02-20, 12:40 AM | [Ignore Me] #90 | |||
Sergeant
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The only thing I can think of is immersion. Looking at this great forest/meadow and not any form of life at all is kinda meh. |
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