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Old 2012-04-21, 11:57 PM   [Ignore Me] #76
ArmedZealot
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Re: Nanite Weapon Holstering


Originally Posted by Khellendros View Post
To be honest, I think their decision has nothing to do with technical issues, more like pressure from up to to git 'er done.
That's quite clear. Maybe you should avoid making judgements about the technical detail of things unless you happened to be versed in such.

Or we could pollute a good compromise to the situation with blame for the management, because that is equally constructive.
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Old 2012-04-22, 12:00 AM   [Ignore Me] #77
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Re: Nanite Weapon Holstering


I wouldn't mind if in the beta they are missing features like holstering animations because they are things that aren't necessary for testing more important features, maybe once it gets closer to the official launch date then it should be in it but for the mean time they need to make sure we can play without massive game breaking problems.
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Old 2012-04-22, 05:09 PM   [Ignore Me] #78
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Re: Nanite Weapon Holstering


Originally Posted by headcrab13 View Post
Here's a better link so you don't have to skip through the vid:

GIFSoup
Man that is pretty badass.
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Old 2012-04-22, 05:23 PM   [Ignore Me] #79
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Re: Nanite Weapon Holstering


Aww no weapon slinging.


I like this idea.
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Old 2012-04-30, 10:50 PM   [Ignore Me] #80
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Re: Nanite Weapon Holstering


Originally Posted by Destroyeron View Post
There's no holstering? Why the fuck not?
This is the exact thought I had.

Fuck everything else. This shit should be in the game.

Period end of story.
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Old 2012-04-30, 10:59 PM   [Ignore Me] #81
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Re: Nanite Weapon Holstering


Originally Posted by JediADo View Post
This is the exact thought I had.

Fuck everything else. This shit should be in the game.

Period end of story.
This has been addressed by the devs, having weapon models stick around uses up too many resources. It becomes either you get larger fights or you get visible holstered weapons. The devs chose to have higher player count.
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Old 2012-04-30, 11:02 PM   [Ignore Me] #82
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Re: Nanite Weapon Holstering


Originally Posted by Destroyeron View Post
There's no holstering? Why the fuck not?
Originally Posted by Captain1nsaneo View Post
This has been addressed by the devs, having weapon models stick around uses up too many resources. It becomes either you get larger fights or you get visible holstered weapons. The devs chose to have higher player count.
Cool story bro, the devs obviously never played PS1. And let's not forget, PS1 is how many years old? They obviously can't code a game to have weapon holstering and have the game run smoothly. You can have both nice graphics and an engine that doesn't hog your resources.
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Old 2012-04-30, 11:09 PM   [Ignore Me] #83
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Re: Nanite Weapon Holstering


Originally Posted by JediADo View Post
Cool story bro, the devs obviously never played PS1. And let's not forget, PS1 is how many years old? They obviously can't code a game to have weapon holstering and have the game run smoothly. You can have both nice graphics and an engine that doesn't hog your resources.
There are a lot of things to be said about Planetside 1, but that it ran smoothly is not one of them
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Old 2012-04-30, 11:15 PM   [Ignore Me] #84
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Re: Nanite Weapon Holstering


Originally Posted by JediADo View Post
Cool story bro
I'll go with the higher player count.
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Old 2012-05-01, 06:04 AM   [Ignore Me] #85
Zenben
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Re: Nanite Weapon Holstering


I can honesty say I like this idea almost as much as holstering itself, and I think it fits well with the overall "nanites" theme.
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Old 2012-05-01, 09:41 AM   [Ignore Me] #86
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Re: Nanite Weapon Holstering


Originally Posted by Sifer2 View Post
It still sucks they are taking all the little details out. Holstered weapons, vehicle enter/exit animations. But yeah since its Sci-Fi they could at least add an effect like this rather than just lazy weapons disappearing.
Is this true? If I don't see my guy get in and out of vehicles Ill be truly disappointed. Will this be like BF where I magically end up in my seat?
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Old 2012-05-01, 10:14 AM   [Ignore Me] #87
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Re: Nanite Weapon Holstering


Originally Posted by JediADo View Post
Cool story bro, the devs obviously never played PS1. And let's not forget, PS1 is how many years old? They obviously can't code a game to have weapon holstering and have the game run smoothly. You can have both nice graphics and an engine that doesn't hog your resources.
With all the custom camo/coloring options and all the shit you can strap on your gun that would be thousands of variables for them to track and display. I would rather have the nanite explanation similar to how weapons and ammo in the Ultra Violet universe work then a generic Gauss rifle strapped to my back.
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Old 2012-05-01, 10:22 AM   [Ignore Me] #88
Xyntech
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Re: Nanite Weapon Holstering


While having full holstering is ideal, I certainly would rather have a nanite holstering explanation than just having the standard appearing/disappearing weapons from many games.

Originally Posted by JediADo View Post
Cool story bro, the devs obviously never played PS1. And let's not forget, PS1 is how many years old? They obviously can't code a game to have weapon holstering and have the game run smoothly. You can have both nice graphics and an engine that doesn't hog your resources.
lol
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Old 2012-05-01, 10:23 AM   [Ignore Me] #89
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Re: Nanite Weapon Holstering


Originally Posted by Katanauk View Post
Is this true? If I don't see my guy get in and out of vehicles Ill be truly disappointed. Will this be like BF where I magically end up in my seat?
Yup exactly like that.Game is catered to the masses now.If it was in PS1 more than likely it is not gonna be in PS2.Sucks to have to say that.
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Old 2012-05-01, 11:07 AM   [Ignore Me] #90
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Re: Nanite Weapon Holstering


Originally Posted by RodenyC View Post
Yup exactly like that.Game is catered to the masses now.If it was in PS1 more than likely it is not gonna be in PS2.Sucks to have to say that.
How is a lack of entry animations "catering to the masses" exactly? Failing to cater to PS1 players, maybe, but the only thing it really caters to is budget and development time restrictions.

They have even discussed the possibility of having a vehicle start up delay, so that if and when they do add entry animations at a later point, it won't drastically change the game.

There are legitimate things you could point out that are catering to the masses, like iron sights. While a case could be made whether adding iron sights is a good thing or a bad thing for the game, it is certainly being added because it is a popular feature that the masses will expect.

But go on being a pessimist. There is doubtless little chance of you being happy with PS2 unless it's an identical clone of the first game. I sincerely hope SOE keeps the original Planetside running for people like you.

For some of us, we expect more out of a sequel. Not every change will be to our preference, but for me, the good of the sequel outweighs the bad.
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