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2012-04-21, 11:57 PM | [Ignore Me] #76 | |||
Contributor Major
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Or we could pollute a good compromise to the situation with blame for the management, because that is equally constructive. |
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2012-04-22, 12:00 AM | [Ignore Me] #77 | ||
Major
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I wouldn't mind if in the beta they are missing features like holstering animations because they are things that aren't necessary for testing more important features, maybe once it gets closer to the official launch date then it should be in it but for the mean time they need to make sure we can play without massive game breaking problems.
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2012-04-30, 10:59 PM | [Ignore Me] #81 | ||
Major
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This has been addressed by the devs, having weapon models stick around uses up too many resources. It becomes either you get larger fights or you get visible holstered weapons. The devs chose to have higher player count.
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By hook or by crook, we will. |
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2012-04-30, 11:02 PM | [Ignore Me] #82 | ||
Private
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Cool story bro, the devs obviously never played PS1. And let's not forget, PS1 is how many years old? They obviously can't code a game to have weapon holstering and have the game run smoothly. You can have both nice graphics and an engine that doesn't hog your resources.
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2012-04-30, 11:09 PM | [Ignore Me] #83 | |||
Staff Sergeant
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2012-05-01, 10:14 AM | [Ignore Me] #87 | |||
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2012-05-01, 10:22 AM | [Ignore Me] #88 | |||
Brigadier General
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While having full holstering is ideal, I certainly would rather have a nanite holstering explanation than just having the standard appearing/disappearing weapons from many games.
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2012-05-01, 10:23 AM | [Ignore Me] #89 | ||
Master Sergeant
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Yup exactly like that.Game is catered to the masses now.If it was in PS1 more than likely it is not gonna be in PS2.Sucks to have to say that.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-05-01, 11:07 AM | [Ignore Me] #90 | |||
Brigadier General
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They have even discussed the possibility of having a vehicle start up delay, so that if and when they do add entry animations at a later point, it won't drastically change the game. There are legitimate things you could point out that are catering to the masses, like iron sights. While a case could be made whether adding iron sights is a good thing or a bad thing for the game, it is certainly being added because it is a popular feature that the masses will expect. But go on being a pessimist. There is doubtless little chance of you being happy with PS2 unless it's an identical clone of the first game. I sincerely hope SOE keeps the original Planetside running for people like you. For some of us, we expect more out of a sequel. Not every change will be to our preference, but for me, the good of the sequel outweighs the bad. |
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