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PSU: Another day, another quote
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2012-03-10, 01:37 AM | [Ignore Me] #77 | ||
Colonel
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I think this is where the story/lore needs to come into Planetside. What if the players were responsible for the story? What if achieving a world-lock (or the PS2 equivalent) actually progressed the storyline?
Even the content patches could change depending on various empire victories. For every world lock your empire got, they'd get a 3-hour headstart on the next content patch. Say TR locked the world once and VS locked the world twice...Once the next content patch was "patched", it'd only be given to VS for 3 hours, then TR would gain access to it as well and then 3 hours later NC would get it. If NC had more victories against VS than TR, perhaps when the Enforcer buggy came along, it's weapon would have better accuracy than fire rate and perhaps a more "energy-like" graphic effect, but if NC had more victories against TR, it'd have a better fire rate than accuracy and have a more explosive graphic etc. Hell, you could have the largest battles govern terrain changes. Imagine you have a colossal 8-hour fight at one base, then you come back to it next week and they'd patched in a terrain change with impact-craters from Vanguard shots at the front-gate and a cliff-face had fallen on one of the surrounding mountains (I'm guessing this'd be possible during maintenance?) I'm just throwing out ideas, but I don't think the persistence is the issue as much as taking territory not feeling meaningful due to not achieving anything noticeable...And I'm not sure giving people resource buffs or more fortified bases would be meaningful enough or even good for gameplay (giving the winners an even bigger advantage over the weaker team?) Though I think Chaff's idea of having an empire's favoured type of resource diminish on continents they own a lot and increase on continents they don't is a good idea too, to reflect their harvesting of them over time. Last edited by Vancha; 2012-03-10 at 01:40 AM. |
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2012-03-10, 02:33 AM | [Ignore Me] #78 | ||
Thanks Vancha
It should refllect the fact that - if territory is taken for its resources - the resources need to gradually and steadily diminish while any Empire "owns" it. Conversely, the longer any piece of real estate lays dormant- the more the resources there will gradually continue to build - until it becomes too lucrative to ignore. Diminishing resources in occupied territory will force the action to different continents and maps. Empires wouldn't be able to take a Continent or two and then dig in and sit on their laurels. I presume this is what the devs have already done - but I don't know these kinds of details. Resource density, or lack thereof, will drive where large medium and small battles are fought. It will be interesting once Beta sorts out the significant bugs and balancing issues. If a HUGE population comes into PS2 - it might me wilder than we can really imagine. Bigger Pop with better graphics and the Forgelight engine pushing MORE of every aspect of Gameplay (much of it new)......trips me out to just thinkin' 'bout it..... |
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2012-03-10, 02:39 AM | [Ignore Me] #79 | |||
Sergeant Major
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I screened it on Markov |
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2012-03-10, 09:26 AM | [Ignore Me] #81 | |||
Major
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Game-wide Controlled for fair play. This means one Empire has same amount as the other:
an automated Resurgence event Ultimately? Big events like these? Big events like defeating the enemy Empire only to see them come back two days later at same peak-time as recent official 'defeat time' (assuming all members return online at that time) as a Resurgence! event where another special big automated event begins for the defeated enemy empire's. The defeated empire come back to take 1/3 of the planet within hours and other Empires competitively compete against the power of the resurging defeated Empire (clearly defined 'Resurgence' event balance) until the game comes back around to a 'territorial reset'. This Resurgence event would work like PlanetSide1 Empire Incentives except the defeated Empire has raised morale contemporary short-term increased Imperial strength against the other Empires (Incentive 2.5:1:1). The other two are leveled-out together so for example say the NC were defeated, in terms of individual overall imperial strength during NC's Resurgence!:
Ultimately: contributing to automated big in-game events.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2012-03-12 at 05:57 PM. |
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2012-03-10, 10:43 AM | [Ignore Me] #83 | ||
Sergeant Major
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Rewards sounds good but really If you already defeated the other empire for a base what bonuses do you really need? maybe something you could use when the numbers at that base falls below a specific number then a command rank such can deploy Alart Drones? witch act like turrets but wonder around the base?. Really IDK but i do understand the need to want to feel like you have accomplished something grand each time
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2012-03-12, 12:13 PM | [Ignore Me] #84 | ||
Private
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This is one of the most interesting post's about PS2 that I have read. I am pretty sure that the Game Persistence and more specifically the Battle Persistence could have the most profound impact on the "feel" of the game.
Many experienced "Crusties" have experience a wide spectrum of Battle Persistence games. I contend that the persistence of the game is the prime factor which in a way is the very essence of the "feel" of the game. I contend that there is a continuum of battle persistence that range from the BF/MW/COD battle which is completed in minutes to the other end of the spectrum which is characterized by WWII Online and Eve where the "battle" can exists for weeks or months. Planetside I struck a very successful balance between those two extremes where you could participate in an evenings battle that raged for a few hours but when you came back the next evening, everything had changed and all the continents that you captured had reverted to other empires I would draw a "Battle Persistence" graph something like this: Minutes...........Hours...........Days............ ..Weeks.........Months............Forever BF/CoD ............ PS1 .......................... WW II Online ................... Eve Other FPS/MMOs could be added to this chart I gather from reading the Dev Postings/Videos that they are interested in moving Planetside 2 to the right (i.e. longer battle persistence) on this chart. I think that could be achieved by many of the suggestions made here or by changing the game mechanics in such a way to stretch out the battle. Moving the game fairly far to the right could have some profound impact on the game, particularly in the area of the metagaming component. Too far to the right will encourage some of the less desirable elements to be attracted to the game. For example , the longer the battle persistence the more likely we would have an intelligence (Spying) function and the introduction of formalized griefing by groups like the Goons. Eve has such a long persistence that the metagame has almost become the principal feature of the game which is dominated by griefers. The challenge for the SOE dev's will be to strike a good balance to encourage people to try and to stay in the game for an extended period of time. Last edited by Sturmie; 2012-03-12 at 12:23 PM. |
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2012-03-12, 05:53 PM | [Ignore Me] #87 | ||
Major
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shameless bump. :>
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2012-03-12, 06:08 PM | [Ignore Me] #89 | ||
Corporal
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I am a bit disappointed by the resources..I really hope they play a bit impact on the war. So bases are crucial to be able to afford airships ect. I don't want it to be like oh dang we lost XXX base, ah well its only 100 resources extra when all the vehicles costs like 5 resources.
------------------------------------------- I guess what we don't want is a glorified fps where the things you capture are meaningless and are there just to spark battles. If we capture a base it should make a huge impact on the game, and game play. Vehicles should costs a substantial amount of resources so we don't see everyone and their grandma flying in one even though they only have 1 base captured. Last edited by Tehroth; 2012-03-12 at 06:11 PM. |
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2012-03-12, 06:21 PM | [Ignore Me] #90 | ||
Private
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Correct me if this sounds absurd, but I think it would be best for all players (veterans and newer) if when an empire captured a base, a huge set of honking titties popped up on screen (possibly with the appropriate empires logo covering the areola [gotta protect the innocence of the kids playing] of the female breast) alongside Macho Man Randy Savage's theme song playing in the background at 500% normal volume for everyone around the player in real life to enjoy as it radiates from their headphones or speakers.
It would allow everyone to just sit back, relax, and take in the glorious beauty of the human form which all empires share. Can't we all just put our differences aside for a few moments and relish in one empires victory? Personally I think it would bring the community closer together and would keep players wanting to keep conquering bases. All in favor, say yay. All who oppose, go away. Last edited by wattle; 2012-03-12 at 06:29 PM. |
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