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2012-03-29, 08:01 PM | [Ignore Me] #76 | |||
Brigadier General
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2012-03-29, 08:10 PM | [Ignore Me] #78 | ||
Major General
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I actually agree with this 100%. If you get blown up you shouldn't be able to get revived imo. There were instances like this in PS1. Or, perhaps, to make the medic role more dynamic, make it so they have to spec into a special device that allows them to reconstruct the blown up parts of the person to be able to revive them. This process, of course, takes longer then a normal revive.
Last edited by Crator; 2012-03-29 at 08:16 PM. |
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2012-03-29, 09:30 PM | [Ignore Me] #81 | ||
First Sergeant
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Wife( What are you watching )
Me ( PS2 in game footage ) Wife( You sure you aren't watching porn again ) Me ( Nope,not Porn ) Wife( Then why did you just have an orgasm ) Last edited by FINALCUT; 2012-03-29 at 09:50 PM. |
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2012-03-29, 09:34 PM | [Ignore Me] #82 | ||
Lieutenant General
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at 3:10 you get a nice view of a base where you can see two big doors that look like they could be raised. I'd love to have more options like this, where defenders can lock it shut and attackers work to open it
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2012-03-30, 03:55 AM | [Ignore Me] #84 | ||
First Sergeant
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loving the scale and massive huge buildings, now thats what i call grand sense of scale. but that lag, for a game to support 1000 of players it wasnt really a good idea to showcase ps2 in a laggy state, i know its alpha but still.
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2012-03-30, 09:49 AM | [Ignore Me] #90 | ||
Second Lieutenant
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I really hope that when the game launches, the avatars sell the 'I just got shot by a tank' a bit more. The guy gets shot point blank by a shell half as big as he is, and he falls over like he just got stabbed in a Shakespearean stage play.
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