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PSU: Why are you looking up here?
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2012-04-16, 08:44 PM | [Ignore Me] #77 | ||
Staff Sergeant
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Well I do have one little nit-pick, its doesn't necessarily look like the cockpit of an airplane, It looks kinda like the dashboard from a sports car or something.
It looks too pretty and not functional enough, maybe make the specific altitude and speed readouts multi function displays that show some other stuff like weapon status or maybe radar and then make the big red block in the middle a primary flight display with speed, altitude and attitude indicator. Then throw some extra buttons and switches in there and your good to go. Basically make it look like an engineer designed it and not someone who was actually good at designing interiors. |
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2012-04-16, 10:22 PM | [Ignore Me] #81 | |||
Captain
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2012-04-16, 10:25 PM | [Ignore Me] #83 | |||
Captain
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But PS2 at least has to have some futuristic feel to it, am I right? And to Stardouser, you sound like PS2 won't have any sort of destruction at all... both at launch and post-launch plan. Just sayin' Last edited by cellinaire; 2012-04-16 at 10:27 PM. |
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2012-04-16, 10:25 PM | [Ignore Me] #84 | |||
Colonel
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Destruction really wasn't all it was cracked up to be. Sure, it was cool to level a building with a rocket... but in the end, where did all of the cover go? The battlefield was a flat wasteland. I don't really want it in PS2. |
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2012-04-16, 10:29 PM | [Ignore Me] #85 | ||
Colonel
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You're exactly right. And, what's more, instead of going into a building to clear out enemies, all you do is spam AT rockets at the building until you find them. Bigger player counts are more important than destruction.
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2012-04-16, 11:04 PM | [Ignore Me] #87 | |||
Master Sergeant
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The best tactic in the game was to place an inconspicuous bunker near the enemy base, and spam rockets at their buildings. Eventually you just kill their whole base if they don't deal with you. Now imagine planetside, and 100+ players shooting rockets at a building. Either buildings would never die, or they would die instantly. I'm not against destructible buildings and structures, but you would have to design gameplay around that feature. It's not something you add to the game very easily. I do think Generators/Doors and other important objectives could be added to the game though. Last edited by cryosin; 2012-04-16 at 11:05 PM. |
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