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PSU: The +10 in my screen isn't 10 points for a kill?
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2012-05-23, 07:44 PM | [Ignore Me] #76 | |||
Private
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2012-05-23, 08:03 PM | [Ignore Me] #78 | ||
Moving away from the topic of surge, which is as far as we know rather irrelevant in regards to Planetside 2, TB's Lib video showed that Ejection Seats are now apparently required for bailing.
Making it necessary to choose between bailing and other neat stuff like radars |
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2012-05-23, 08:05 PM | [Ignore Me] #79 | |||
First Lieutenant
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2012-05-23, 08:10 PM | [Ignore Me] #81 | ||
First Sergeant
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If they make vehicles cost enough (not too much, not too little) it should discourage lone wolves from buying a Mosquito/Reaver/Scythe, afterburning to the fight, and bailing. Galaxy and Liberator pilots should not be allowed to bail straight down, but rather an ejection seat that skyrockets them into the air and parachutes them down slowly (preventing fast entry into the fight after a hotdrop/bombing run).
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2012-05-23, 08:10 PM | [Ignore Me] #82 | |||
Major General
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I didn't have issues(i had a lasher afterall), im just taking the side of the argument i feel is right and players warping all around the screen is simply wrong. It would have been good if they could have kept the faster pace, including movment speed of PS, buts its not just surge nerfing that lead to a slower paced game. TTK times on everything went up. reaver, special assault, deci, rexo buff all increased TTK. more defensive weapons including CE and base turrets. Along with the ultimate stalemate machine, the BFR, all this lead to a slower more defensive game, its not just nerfing surge to blame for the lobotimisation of PS1. |
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2012-05-23, 08:14 PM | [Ignore Me] #83 | |||
Major General
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presumably the bail mod gives you dampeners so you can bail from any height at any speed with any class. |
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2012-05-23, 08:25 PM | [Ignore Me] #84 | |||
Major General
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http://forums.station.sony.com/ps/po...id=88000017990 my last [Mod edit] rant. |
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2012-05-24, 06:24 AM | [Ignore Me] #85 | |||
Brigadier General
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Fly as an engi and you can repair your aircraft without needing the auto-repair module, but you have to either land, or fly really low to the ground if you want to survive getting out of the aircraft. Fly as a LA, and you can safely bail without any additional equipment, but you may need to take up a slot with the auto repair module if you want to always have the ability to repair your aircraft. Infiltrators and medics would have to take both of them (assuming they wanted both of those functionalities available to them). Better than having all aircraft be automatically given a get out of death free card, just make it an option whith pluses and minuses. Also, much better to have auto repairing vehicles only be an option and not a standard feature, although there is still plenty of room for it being a horrible feature if the auto-repair isn't balanced properly. |
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2012-05-24, 06:08 PM | [Ignore Me] #86 | ||
Sergeant
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This thread man.
Just. Goddammit. Hey, wonder why the PS1 vets around here are so bitter? It's because the rest of you suck so fucking much that altogether you chucklefucks form the ultimate argument against the existence of a loving God. |
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