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Old 2012-05-25, 05:24 PM   [Ignore Me] #76
p0intman
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Re: Flaws in F2P Design


Originally Posted by onwee View Post
You literally just told a whole team of 200 experienced game developers that their idea is stupid. What is there to misinterpret?

They thought of this a long time ago. Don't think you just came up with some sort of ground breaking discovery before the game has even left studio alpha.
Yes, it is stupid, because its a design that can be circumvented. Any other design reason for it is then made immediately moot. It doesn't matter whatsoever, and that's a problem unless its what they want to deliberately encourage.
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Old 2012-05-25, 05:25 PM   [Ignore Me] #77
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Re: Flaws in F2P Design


I really hate to keep this at the top of the page with another post, but good lord this can't stay there, please lock this already too long personal rant at a single, small design decision.
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Old 2012-05-25, 05:25 PM   [Ignore Me] #78
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Re: Flaws in F2P Design


So how's the weather? It's pretty nice over here.
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Old 2012-05-25, 05:26 PM   [Ignore Me] #79
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Re: Flaws in F2P Design


What a pointless thread.

Really? Someone making multiple accounts is going to hurt my game experience?

I think its going to be pretty clear where the fighting is happening and where people can get a fight as soon as they log in. I don't think anyone will need spies to tell them that people are coming out of their bases and heading towards your bases.

If you want to relay someones TS conversations to someone else then enjoy. Actually, in a game about fighting battles - directing opposing troops toward each other is no bad thing anyway!

If you want to create a couple of accounts and try to play a couple of toons at the same time, enjoy that too. You probably aren't going to have as much fun as I am when I am concentrating fully on what I'm doing.
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Old 2012-05-25, 05:30 PM   [Ignore Me] #80
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Re: Flaws in F2P Design


referencing EVE again..


Same thing with a cloaker.
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Old 2012-05-25, 05:31 PM   [Ignore Me] #81
maradine
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Re: Flaws in F2P Design


I am intrigued by the following assertions:

1. multiboxing is gamebreaking
2. multiboxing is rampant in EVE.

From this we would get:

3. EVE is broken.

And while EVE is broken in so many delightful ways, it is certainly not broken like that. Indeed, multiboxing, alliance spying, and good corp employment hygiene were (are) extraordinarily valuable parts of the metagame.

So which of 1 and 2 would you like to restate?
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Old 2012-05-25, 05:32 PM   [Ignore Me] #82
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Re: Flaws in F2P Design


Originally Posted by maradine View Post
I am intrigued by the following assertions:

1. multiboxing is gamebreaking
2. multiboxing is rampant in EVE.

From this we would get:

3. EVE is broken.

And while EVE is broken in so many delightful ways, it is certainly not broken like that. Indeed, multiboxing, alliance spying, ands good corp employment hygiene were (are) extraordinarily valuable parts of the metagame.

So which of 1 and 2 would you like to restate?
Its implying that they want the metagame in PS2.

In other words, confirm/deny?
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Old 2012-05-25, 05:32 PM   [Ignore Me] #83
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Re: Flaws in F2P Design


Got in too late to read the whole thread, but the subscription basis system has a fatal flaw itself: While MMORPG players are used to a subscription, shooter players are not, and they won't pay it. Therefore - if we want MMOFPS to exist, they can't be subscription based.
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Old 2012-05-25, 05:33 PM   [Ignore Me] #84
QuantumMechanic
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Re: Flaws in F2P Design


Sure multiboxing is prevalent in regular MMOs...

But multiboxing in an FPS game? I lol'd. You probably rank 1st and 2nd place at the same time when playing counter-strike or battlefield. uh huh.

** edit **

We might as well allow 3rd person view for infantry now! Because you can just have one alt place the boomer and then be looking around the corner with the other alt to see the incoming enemies!

Last edited by QuantumMechanic; 2012-05-25 at 05:37 PM.
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Old 2012-05-25, 05:34 PM   [Ignore Me] #85
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Re: Flaws in F2P Design


Spying leads to interesting and dynamic gameplay. Balance is a poor second to that.
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Old 2012-05-25, 05:35 PM   [Ignore Me] #86
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Its implying that they want the metagame in PS2.

In other words, confirm/deny?
Originally Posted by Higby View Post
I've said several times we won't actively do anything to discourage that and that outfits would need to police their members themselves to avoid spies. I consider that meta-game.
Confirmed.
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Old 2012-05-25, 05:35 PM   [Ignore Me] #87
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Re: Flaws in F2P Design


Originally Posted by QuantumMechanic View Post
Sure multiboxing is prevalent in regular MMOs...

But multiboxing in an FPS game? I lol'd. You probably rank 1st and 2nd place at the same time when playing counter-strike or battlefield. uh huh.
I'd totally draw a comic of pointman controlling four mice with his hands a feet with "1st place" all over the screen.

Too bad I can't draw
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Old 2012-05-25, 05:37 PM   [Ignore Me] #88
Captain1nsaneo
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Its implying that they want the metagame in PS2.

In other words, confirm/deny?
Originally Posted by Higby View Post
I never said anything about people not being able to play on multiple accounts, in fact I've said several times we won't actively do anything to discourage that and that outfits would need to police their members themselves to avoid spies. I consider that meta-game. The difference now is that you don't have to pay a seperate monthly fee to spy on other empires, right? Is that the complaint? I don't get it.


edit:
BAH! Kipper beat me to it. That's what I get for uploading images.
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Last edited by Captain1nsaneo; 2012-05-25 at 05:38 PM.
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Old 2012-05-25, 05:39 PM   [Ignore Me] #89
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
You know why I'm railing and ranting about it? Because it isn't logical. Its asking for problems, begging for them even. Single most frustating thing to me is design for novelty reasons, without a logical reason behind it because of 'ooh shiny'. The only exception to this are technical limits because of data retention or whatever else.

There does not seem to be a logical design reason, and it seems to only encourage it.

Is that something you all want to encourage?
Is there a flaw? In a matter of speaking, yes. You've tried to raise an awareness about it, and have also reiterated your case several times. The problem I see, is that the way you're responding in this thread makes it seem like we are all promoting or planning to do exactly what you're suggesting, as if it will be the norm in PS2.

Are there Gold farmers in EVERY MMO? Yes. Are their Aimbots in every FPS/TPS? Yes. Are there people who regularly exploit games? Yes. When people do these things, do they have multiple accounts? Usually (stupid if they don't). Will being free-to-play give them easier access to do any of these things? Perhaps.

The real question that should be asked is this: Will the community as a whole (Devs and Players alike) support these things?

Multiboxing for some games is against the EULA, and for others it's not. We don't know if it will be against PS2's or not, and we don't need to until it's nearly released.

I've seen this knee-jerk reaction in SEVERAL threads (here and on reddit) where people are raising a huge ruckus over an ALPHA! Seriously guys, wait until it's at least in closed or open beta to start freaking out. I'm not saying don't voice your opinion, but also don't present every concern as a game-breaking issue.

Last edited by ichebu; 2012-05-25 at 05:43 PM.
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Old 2012-05-25, 05:40 PM   [Ignore Me] #90
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Re: Flaws in F2P Design


Honestly, comparing EVE to PS2 as far as spys are concerned.. That's not even in the same ballpark. In EVE, a high level spy can bring down an entire corporation. In PS2, you get your re spawn blown up or have a line of tanks and AA waiting for you outside a warp gate..
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