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PSU: where is your weapon? What weapon? THIS WEAPON!!!
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2012-06-04, 09:16 PM | [Ignore Me] #76 | ||
Staff Sergeant
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All I hear is people who are gonna leach off the games f2p model complaining that someone who is contributing to the games success will be able to level faster...
Guess what. If micro tranactions arnt your thing, dont use them. It has been stated that every weapon/cert/vehicle in the game will be avaliable to everyone... This whole thread is silly. Do you honestly expect these people to not try and make money? |
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2012-06-04, 09:20 PM | [Ignore Me] #77 | |||
Major
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2012-06-04, 09:20 PM | [Ignore Me] #78 | ||
Lieutenant Colonel
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Well, lemmings will lemming, I guess. Take a hint, I don't regard micro-transactions as innovative. I started playing PS1 because the concept was innovative and fun. I regard it as stupid and a product of a market that is completely contrary to gaming in the US and North America.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-06-04 at 09:26 PM. |
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2012-06-04, 09:26 PM | [Ignore Me] #81 | |||
Staff Sergeant
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When was the last time you put time/money/effort into something and then just gave it away to people? |
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2012-06-04, 09:26 PM | [Ignore Me] #82 | ||
Contributor First Sergeant
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Agreed, but the line between what is a virtual item worth in real money and how much playtime should be needed to unlock said item is a difficult one to find, let alone master. IMO most F2P companies overcharge for most of what they got, mainly because they can get away with it but also because each person values their money differently, a rip-off to one is a worthwhile investment to another.
Last edited by IMMentat; 2012-06-04 at 09:29 PM. |
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2012-06-04, 09:30 PM | [Ignore Me] #83 | |||
First Sergeant
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These models are working because people are more willing to pay for micro transactions than superscription. Thats based on empirical data which all your points are a matter of opinion. |
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2012-06-04, 09:31 PM | [Ignore Me] #84 | |||
Staff Sergeant
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See thats where micro tranactions work in the players benifit. Instead of paying for the game (which you dont have to do BTW it is OPTIONAL) you are offeded a choice of if/when/where to spend your money. Either that or pay nothing at all...However if you dont contribute you really have no grounds to complain about anything...At all...Like lag/customer support/ect...You know all the things that come standard when you PAY for a game. |
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2012-06-04, 09:32 PM | [Ignore Me] #85 | |||
Major
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And I mean make a game with money not in mind, but the community. Which sounds like Planetside 2 is doing. So good job |
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2012-06-04, 09:33 PM | [Ignore Me] #86 | |||
Staff Sergeant
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@Elfailo
I have been a sub since sept of 06 TYVM
Last edited by FPClark; 2012-06-04 at 09:36 PM. |
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2012-06-04, 09:41 PM | [Ignore Me] #89 | ||
I got it.
I agree that there will be elements of pay to win in PS2. I don't however, entirely subscribe to the fact that it will completely disenfranchise the playerbase to the point that it will harm the game. I think there is a thin green line, and hopefully SOE has the financial stability to test the waters so to speak and approach the line slowly enough that they can maximise their profits without actually crossing it.
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles” Matt Higby on the scope of Planetside 2 Last edited by Brusi; 2012-06-04 at 09:51 PM. |
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