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Old 2012-06-11, 03:30 PM   [Ignore Me] #76
Satch
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Re: Map stagnation


I think somthing people seem to be missing is that there are more than one continent. In the original (playing as NC), we would often be fighting on one continent with our main force against TRs main force while VS are off on another continent fighting barely anyone and taking over the majority of it. Once they are finished maybe they would come fight NC/TR or maybe go grab another continent.

I dont think we will have a problem. It wont constantly be a 3 way battle on the same continent all the time. If the NC are getting owned on one continent for example (Not that they ever would) Commanders may pull everyone out, leaving VS and TR to fight while we go grab a different continent.
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Old 2012-06-11, 03:30 PM   [Ignore Me] #77
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Re: Map stagnation


Originally Posted by Mechzz View Post
Am I missing something, or are people just not getting that if an empire gets continent locked then up to 666 players will need to go and find another server to play on, potentially ruining their evening?
you are missing that there will be atleast 2 other continents
its not just the fight for the continent that matters, also the fight between the different continents.

edit: satch beat me to it
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Old 2012-06-11, 03:31 PM   [Ignore Me] #78
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Re: Map stagnation


Pulled the trigger to quick on that post. Point proven false.

Last edited by ArmedZealot; 2012-06-11 at 03:34 PM.
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Old 2012-06-11, 03:32 PM   [Ignore Me] #79
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Re: Map stagnation


lol, sorry mega. Glad we on the same page tho
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Old 2012-06-11, 03:35 PM   [Ignore Me] #80
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Re: Map stagnation


on some topic somewhere, someone suggested something like fire-bases scattered around the neutral edges of the continent. There would be quite a few fire-bases per faction, and they would be placed somewhat randomly in the neutral areas. That would allow for a more random feel, instead of the more defined territory.

One thing I don't like is how the biomes are pretty much set in the see place that each faction will control. So almost all the VS territory will be in sandy desert place. I would like it if the bio,es felt more natural, and not set up the way Indar is. a 45 degree turn would be enough.
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Old 2012-06-11, 03:46 PM   [Ignore Me] #81
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Re: Map stagnation


I made a post about this some time ago with a possible solution to map stagnation. (see below)

Originally Posted by Miir View Post
Probably should clarify that I don't want continent locks. Merely I'm not a fan of static footholds. (or Sanctuaries).

However I do believe that the current system is flawed and will result in statemates and gameplay stagnation. Here are a few maps of Indar I recreated for this discussion.

First here is the current system and where my original stalemate assumptions came from. This shows the 3 empire footholds. (disclaimer I made this based on this image and the top was cut off so I made some guesses)


Next I tagged all the main bases in yellow which I imagine will play an important role in the game.


Next given the close proximity to each foothold (2 to 3 hexes) I tagged which empire would likely have the best advantages to take the bases.


From there I just filled in the rest of the hexes around the bases. These are sort of gimme's since they all are within a couple hexes of the foothold. What's left (the black areas) is what would be considered the "front lines" and will likely change often. Not to say people won't attack outside of those areas it's just that it will be considerably harder to maintain a push so close to an enemy foothold. Thus leading to the "stalemate scenario".


What I'd prefer they do is get rid of the footholds and utilize the "green zone" around the perimeter of the map.


In this "green zone" empires would be able to randomly deploy "Forward Operating Bases (FOB's)" to stage attacks from.


The major benefit I see to this is it would randomize the areas of the map that people would be coming from and it would also allow an entire continent to be captured (though unlikely)
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Old 2012-06-11, 04:01 PM   [Ignore Me] #82
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Re: Map stagnation


Its a nice idea Miir, a different thread is up about the whole stalemate issue, but people really do forget that there are more than 1 continent. If the TR/NC are fighting on one continent, VS commanders could easialy pull troops out and go focus on a less populated continent and secure that while NC/TR are stuck in a large battle. People are faaaar too focused about the one map that we've actualy seen. In the original there were always large ammounts of troops retreating in order to secure different continents if things wernt going well for them on the previous one. Still a nice idea tho m8.
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Old 2012-06-11, 04:02 PM   [Ignore Me] #83
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Re: Map stagnation


Originally Posted by megamold View Post
you are missing that there will be atleast 2 other continents
its not just the fight for the continent that matters, also the fight between the different continents.
Tell me, if those 2 continents are already at the 666 pop lock, where can I spawn on them? I can't. I have to go and find another server. So that's mine and potentially my outfit's evening ruined, because our best characters were on the one we just got thrown off of.

I really think Higby and the devs called this one right.
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Old 2012-06-11, 04:03 PM   [Ignore Me] #84
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Re: Map stagnation


Once more continents are released I hope as well that the footholds are removed. As it stands now I can understand why, but later on when we have 6,7, maybe 10 continents the footholds will no longer be needed.
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Old 2012-06-11, 04:05 PM   [Ignore Me] #85
megamold
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Re: Map stagnation


Originally Posted by Satch View Post
Its a nice idea Miir, a different thread is up about the whole stalemate issue, but people really do forget that there are more than 1 continent. If the TR/NC are fighting on one continent, VS commanders could easialy pull troops out and go focus on a less populated continent and secure that while NC/TR are stuck in a large battle. People are faaaar too focused about the one map that we've actualy seen. In the original there were always large ammounts of troops retreating in order to secure different continents if things wernt going well for them on the previous one. Still a nice idea tho m8.
and he beat me to it again.

i think we will have to have a knife fight once we get into beta
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Old 2012-06-11, 04:05 PM   [Ignore Me] #86
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Re: Map stagnation


Originally Posted by The Kush View Post
Once more continents are released I hope as well that the footholds are removed. As it stands now I can understand why, but later on when we have 6,7, maybe 10 continents the footholds will no longer be needed.
This makes sense, as long as losing a continent doesn't mean having to log on to a different server and play with a different character.
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Old 2012-06-11, 04:07 PM   [Ignore Me] #87
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Re: Map stagnation


Miir
An interesting proposition.
I hope the devs look at it and use it on a future continents (or sky islands ).
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Old 2012-06-11, 04:07 PM   [Ignore Me] #88
megamold
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Re: Map stagnation


Originally Posted by Mechzz View Post
This makes sense, as long as losing a continent doesn't mean having to log on to a different server and play with a different character.
again: there will be atleast 3 continents at launch , with definate plans to add even more.
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Old 2012-06-11, 04:10 PM   [Ignore Me] #89
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Re: Map stagnation


Originally Posted by megamold View Post
again: there will be atleast 3 continents at launch , with definate plans to add even more.
But there is a hard lock of 666 empire players on each. So if the other 2 continents already have 666 each on them, how can you spawn there when you lose the third continent?

Remember, if this game is as successful as we all hope, the servers will be full!
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Old 2012-06-11, 04:10 PM   [Ignore Me] #90
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Re: Map stagnation


lol mega, pretty much same comment on 2 threads. mwuahha. Im so up for a knife fight to settle this. What faction u playing?

edit; oh just saw, you TR loyalist scum. Id be happy to gut you like a fish
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