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2012-06-12, 10:30 PM | [Ignore Me] #76 | |||
Contributor Major
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2012-06-12, 11:23 PM | [Ignore Me] #78 | ||
First Sergeant
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Aye. There are SO many more important things for this dev-team to be working on than SOEmote. I agree with everyone who hates this. Just because I'm that way . But no, seriously. Don't waste your time here. Because thats what it is, a waste. Add it further down the line when you have things you NEED to do out of the way.
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2012-06-13, 12:14 AM | [Ignore Me] #79 | ||
First Sergeant
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It's really cool, but it's really pointless. I'll appreciate the vehicle entrance/ exit animation much more, but why they hell do we need facial animations when were in a gigantic battle, its not even that accurate, and it'll look weird. Keep it in Everquest, we don't need it Planetside 2. Dampens the game. I can imagine a bunch of people running around looking like , or or .
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2012-06-13, 02:54 AM | [Ignore Me] #80 | ||
Corporal
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Lets be honest here, depending on how detailed the facial expressions are... just like the Penis Outfit Decals, were going to have... "This is my Cum face" troopers running around.
Remind me again, why do we want this with literally every class using Helmets? And how much development time would it take away from the Dev team who lets be honest have enough on their plate to deal with.... aka Hacking enemy vehicles, stealing enemy equipment, vehicle entry/exit animations. |
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2012-06-13, 02:55 AM | [Ignore Me] #81 | |||
Captain
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2012-06-13, 05:08 AM | [Ignore Me] #82 | ||
First Sergeant
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I dont see why this is necessary. If I'm talking to my squad, I'm not going to even care or pay attention to the fact that their mouth is moving, I'll be too busy shooting things or dodging incoming fire. This feature is cool for EQ and the such but it seems like a waste of resources/time here for an FPS.
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2012-06-13, 07:58 AM | [Ignore Me] #83 | ||
Private
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Has little to no place in PS2.
The lag to interpret the facial expressions together with the net code and processing overhead just doesn't make sense. Focus on gameplay and leave things like this for EQ and more social games. Sent from my Galaxy Nexus using Tapatalk 2 |
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2012-06-13, 08:49 AM | [Ignore Me] #84 | ||
Master Sergeant
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I'd be pretty dubious about anything Dave "SmokeJumper" Georgeson wants to implement in Planetside 2.
His whole 90% / 110% power of TR MAXs in Planetside 1 v.s. other empires balance when not locked down / locked down (respectively) farse springs to mind when the Dual-Cycler / Pounder switched roles in the late balanced pass of 2003 . How someone could possibly not understand that having to use your empire's MAX special just to be comparable (and getting nick-named the 'Dual-Tickler') with other empires (and losing mobility in the process) wasn't balanced and needing an army of angry forums posts and months and months of frustrated TR players asking simply be competitive (and this was years before even adding the 'Overdrive' mobile TR MAX special) is simply beyond me. To me, this clearly demonstrates a lack of understanding of the FPS genre or the general mechanics of the game - it was almost balanced in a strange RPG-like fashion. With Higby at the helm, I have never felt like this as it is obvious he understands the FPS genre well and always takes player comments on board where it clearly makes sense (e.g. Killcam changes) and using effective counter-arguments and holding fast in other areas that he knows are eventually good for the game (e.g. Driver as a gunner in tanks = not great for veterans but healthy for the casual gamer and ensuring more people play Planetside 2 but let's see if we could add a cert in later to change it). Rant over! (not that I'm bitter or anything) |
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2012-06-13, 08:52 AM | [Ignore Me] #85 | ||
Private
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IIRC Arma 2 also uses lip animations when you are talking over the microphone. Now I am unsure if it was the addons ACE/ACRE that added that. No where near accurate but you can spot the guy talking.
I know SOEmote is a different ballpark but yeah. If it does not take away too much server/development resources then why not? Last edited by Da-Fort; 2012-06-13 at 08:57 AM. |
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2012-06-13, 10:06 AM | [Ignore Me] #86 | ||
Private
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I have to wonder what this would look like in PS2, because a lot of people will do this......
There again it could make some cool game movies Would love to see a PS2 red vs blue vs purple. Last edited by Neo Hope; 2012-06-13 at 10:07 AM. |
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2012-06-13, 10:20 AM | [Ignore Me] #87 | ||
Sergeant
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Fact : SOEmote isn't taking away developers from PS2 any more then you donating to your local animal shelter is killing starving children in Africa. It is a totally different team developing this. In fact if I'm not mistaken its a technology they are licencing from another company.
Fact : It will be implemented because it will be part of the forge light engine. Like it has been said this is going into EQ2. EQ next will definitely have it therefore PS2 and other future SOE MMOs will have it. Fact : You don't have to use it. They've already said you don't have to use it. It amazes me how many people complain about how laggy it will be or how much CPU/Bandwidth it will take when they've got SFA idea about the programming involve and the footprint both CPU and network wise will be. You might as well bitch that they are putting Voice chat into PS2 or that they've used the text chat engine that will let PS2 players talk to EQ2 players. |
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2012-06-13, 10:25 AM | [Ignore Me] #88 | ||
Captain
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My only objection is still that it'll be just more packets to clog up my connection... and for something that while a little fun it's just very mildly usefull? No thanks.
Don't get me wrong, if they put it on the client just for controlling already implemented features (e.g. free look), it wouldn't increase the volume of information being sent/recieved, so i'd be fine with it. I might even learn to love it one day. Edit: CPU will definitely not limit it, i'm sure. But i agree: i have no idea how much bandwidth that will take... i suppose we can wait and see. I'm really not optimistic about it though. :/ Last edited by Dagron; 2012-06-13 at 10:46 AM. |
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2012-06-13, 10:36 AM | [Ignore Me] #89 | |||
Private
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2012-06-13, 10:42 AM | [Ignore Me] #90 | ||
Lieutenant Colonel
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I would be upset if Holstered weapons and Enter/Exit animations were not done before this gets in. As this would take a good handful of bones in the face, and be a dynamic animation. The "Removed to cut down overhead" reasoning goes right out the window.
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