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2012-06-12, 09:17 PM | [Ignore Me] #76 | ||
Contributor Major
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Electrofreak, it's really not worth talking networking nitty gritty to the masses.
Tell them you are a packet-mancer, and that the arcane wizardry of netcode is beyond their ken to understand. The best way to judge the quality of the netcode and their respective connections to the server is not through the ping tool, but rather through gameplay experience in either beta and/or the final FREE game. At the very least, you won't get a *smaller* audience willing to listen to your message that way. Half the time, trying to educate people about the definitions, effects, and differences between latency, jitter, bandwidth, TCP vs. UDP, protocol overhead, error detection and correction, prediction code, and the like is just arming their ignorance by giving them enough detail to think that their 5-minute crash course in term definitions gives them the whole picture. Last edited by kaffis; 2012-06-12 at 09:21 PM. |
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2012-06-12, 09:29 PM | [Ignore Me] #78 | |||
But seriously, you're right. I'll just drop it and we'll let Beta do the talking in a few weeks. |
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2012-06-12, 09:31 PM | [Ignore Me] #79 | ||
Sergeant Major
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If it helps narrow the possible locations of our servers, America's "center of population" puts the servers in Chicago.
Just because SOE is based on the west coast doesn't mean they'll shove the servers in their own back yard. The guys that set up the wiring, maintain the server units, and hit the reset button are a whole different team from the team T-Ray and Higby are a part of. For the record, I'm not really sure what the guys man-handling the servers are really doing, I just know no single developer takes an impromptu flight from the west coast to where ever in the USA to kick the servers until they start working again. |
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2012-06-12, 09:32 PM | [Ignore Me] #80 | |||
Sergeant
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I can't stop myself from crying of joy... |
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2012-06-12, 09:39 PM | [Ignore Me] #84 | ||
Corporal
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I lol'd when he said "thankfully technology has advanced".
Next gen game with top of the line graphics and they have no idea how the Internet works. Hopefully they'll come to their senses when they hear us screaming in beta. |
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2012-06-12, 09:40 PM | [Ignore Me] #86 | ||
I cannot stand pings above 100. I have tried playing in TF2 UK servers with buddies over there from PS and it was awful from the East coast. I even tried playing a few servers in Texas with a few people and my ping was around 100 and I couldn't stand it. Some people are just more sensitive to this shit I guess.
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2012-06-12, 09:43 PM | [Ignore Me] #87 | |||
First Sergeant
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Bad network days in Tribes 2 I always filled in with fusion mortar spam....especially in enclosed spaces! |
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2012-06-12, 09:43 PM | [Ignore Me] #88 | |||
Sergeant
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2012-06-12, 09:45 PM | [Ignore Me] #89 | |||
Major General
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Movement would be trusted, along with physics, i dunt they would waste time with the server client prediction and the server authing those, but things on cool downs like personal shield implants would always need server authorisation even if it is predicted by the client. Last edited by SKYeXile; 2012-06-12 at 09:50 PM. |
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2012-06-12, 09:46 PM | [Ignore Me] #90 | ||
Corporal
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For the record those of us in San Diego would like you to know that we, as a general rule have VERY good connections to other locations throughout the country and the world. That means that the reverse is also true.
An interesting note, one reason San Diego HAS such good internet is in fact the massive push Sony made in 1999 when EverQuest went live. They had nowhere near enough capacity for such a successful game and they immediately started getting massive infrastructure laid out as a result. Stop treating it like San Diego is some backwater hole with no net. It's got major connections (multiple!!) through LA (ooooo, one tiny little hop to one of the largest hubs in the world, oh noes . . .) and has been host to plenty of sites and services for years. In addition, I have played on US servers from Europe (worse ping in most cases than across the US) in all manner of games and have had no issue adjusting to latency. (My worst internet experiences in recent times have been Battle.net ones, and those are all supposedly done in datacenters close to the individual user!) |
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