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Old 2012-06-15, 04:48 PM   [Ignore Me] #76
Sifer2
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Re: Head shots, body shots, TTK


Originally Posted by Gandhi View Post
That's high for a pistol with a 10 round mag, not very high at all for an assault rifle with 60 rounds and a high ROF.

QFT. That's the biggest problem I have with the current headshots. They don't look hard at all to achieve when you can get them with the highly accurate spammy rifles we have. If it were limited to Pistols an Snipers only that can get headshots there would be no issue. That's how Halo did it, and it worked perfectly. But just spamming 60 rounds at head level is not hard for even the worst player in the world to do, and it going to really throw off the TTK balancing. Maybe i'm just an older FPS player living in the past that remembers the days when a headshot was something cool when you got one. Not expected every time you shoot someone.
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Old 2012-06-15, 05:24 PM   [Ignore Me] #77
PsychoXR-20
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Re: Head shots, body shots, TTK


Head shots are reason enough to keep the TTK similar to PS1, just the fact that some shots are going to be doing extra damage will naturally lower the TTK to a level that the devs want (some place between PS1 and Battlefield). Having and already lower TTK plus head shots is going to be frustrating at times when you get the equivalent of 1 shot.

Head shots are fine for snipers. A head shot on a Light Assault or lower should be a 1 shot (perhaps do an inverse damage degradation, so they can only achieve 1 shot kills at a distance).

A Head shot on a Heavy Assault should bring them damn close to dead (so much so that if they have suffered any damage it will result in a 1 shot.

MAX's well have to see how it plays in beta, and possibly should require some sort of AP ammo (I do believe the devs said that there were still ammo types)

Pistols are acceptable for having head shots, since they typically have lower damage, less range, acuracy, RoF etc.

Everything else shouldn't, or at the very least should have a very low modifier, like 10%-20% more damage on a head shot. An MCG should not get a head shot bonus, no should a fully automatic Gauss Rifle, or even a wide spread shotgun. At that point you are rewarding spray and pray playstyle, aiming for only their head area and hoping that a few of your shots land.
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Old 2012-06-15, 05:32 PM   [Ignore Me] #78
dyslecix
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Re: Head shots, body shots, TTK


Originally Posted by PsychoXR-20 View Post
Head shots are reason enough to keep the TTK similar to PS1, just the fact that some shots are going to be doing extra damage will naturally lower the TTK to a level that the devs want (some place between PS1 and Battlefield). Having and already lower TTK plus head shots is going to be frustrating at times when you get the equivalent of 1 shot.

Head shots are fine for snipers. A head shot on a Light Assault or lower should be a 1 shot (perhaps do an inverse damage degradation, so they can only achieve 1 shot kills at a distance).

A Head shot on a Heavy Assault should bring them damn close to dead (so much so that if they have suffered any damage it will result in a 1 shot.

MAX's well have to see how it plays in beta, and possibly should require some sort of AP ammo (I do believe the devs said that there were still ammo types)

Pistols are acceptable for having head shots, since they typically have lower damage, less range, acuracy, RoF etc.

Everything else shouldn't, or at the very least should have a very low modifier, like 10%-20% more damage on a head shot. An MCG should not get a head shot bonus, no should a fully automatic Gauss Rifle, or even a wide spread shotgun. At that point you are rewarding spray and pray playstyle, aiming for only their head area and hoping that a few of your shots land.
I agree with this guy, very well said.
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Old 2012-06-15, 05:38 PM   [Ignore Me] #79
Trafalgar
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Re: Head shots, body shots, TTK


In the GDC footage, you can see whoever was demonstrating (I didn't hear him say his name in what was on youtube) is accurate enough with the NC assault rifle that he is using to be able to aim at people's heads while firing and take them down rapidly as a result of headshots.

I too liked how Halo in general, and Halo 3, ODST, and Reach in particular balanced headshots and shielding such that only certain more precise weapons did headshots, and how certain weapons were more effective against shields and others against non-shielded enemies. I'm not saying it's perfect for my tastes: All the Halos had OHK weapons (In 3, for instance, the rocket launcher, and at close or point blank range, the shotgun or dual-wielded maulers, as well as certain melee weapons and backstabs (I liked the backstabs, though)), but as a multiplayer small-scale console FPS it's practically a given that there will always be a few overpowered weapons to fight over.

I'm assuming OHK rockets and the like are right out (AV weapons currently appear to do very little to infantry, IIRC), but I don't think we've seen shotguns yet, have we?

If we end up with a OHK weapon, it would not surprise me if we end up with most of the player base choosing it if they can (unless they pick other things to show they're better players than everyone else) - until the devs nerf it, anyways.

Last edited by Trafalgar; 2012-06-15 at 05:41 PM.
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