Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Now Fat free
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-18, 05:43 PM | [Ignore Me] #81 | ||
Staff Sergeant
|
If Planetside's story was based in an actual struggle between several factions or societies, without re-spawn technology being discovered, I could understand the argument that there should be an occasional "end" to the fighting. (i.e. WWIIOnline)
However, the game is based on Auraxis with the discovery of alien re-spawn technology. As a result, you have a never ending conflict between three factions in which no one truly dies. You can still lose battles, but you can never lose the war on Auraxis. You can, fortunately, push your enemies all of the way back (originally to their sanctuary) which is more than enough satisfaction for me. In a sense, there are already "tours of duty" that exist, at least figuratively there were in the original game when you controlled all of the continents. We'll have to see how much the foothold debacle screws that up before I make an experienced judgement on whether or not this game will have that sense of accomplishment. Regardless, eternal struggle is fine with me. It worked with EVE Online, it works with Warhammer 40k, and it works with many other games (futuristic and fantasy) as well. Skulls for the Skull Throne Last edited by Zolan; 2012-06-18 at 05:47 PM. |
||
|
2012-06-18, 05:46 PM | [Ignore Me] #86 | ||
Sergeant Major
|
What do you mean how does it do that? If there is an endgame, sure you're playing with multiple people, but you will never see them again once the game ends. Instead you will switch teams, load outs, and servers. It makes it less massive because you are confined to one continent/area. You aren't truly playing with 6000 people if the game ends.
|
||
|
2012-06-18, 05:48 PM | [Ignore Me] #89 | |||
Corporal
|
you're acting like it would be something that would occur every day, or even weekly. |
|||
|
|
Bookmarks |
|
|