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PSU: It has your stapler
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2012-06-21, 06:07 PM | [Ignore Me] #76 | ||
Private
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all this balancing your talking about is counterproductive to what your trying to achieve.
if your fighting off an armored line that has you tucked behind walls, your going to use HA to help fight em off. therefore, HA are going to be the class that is killed most. so the player than runs himself outof money trying to play miles within the games mechanics (fyi, your encouraged to play PS with an unorthodox mindset) will go broke, not be able to play the HA at all and than the attacking team has a free run to their way-point after they die from a fully operational base because there is little left to put fair pressure on the armor rolling around outside now if you tweak the price to were they dont risk going broke, than your defeating the point of even having a price in the 1st place. grenades are a secondary tool to all footies. rockets are one of HA's primary weapons meant for thier intended role. their AOE is crap on footies, and anyone who dies to a direct hit should probably learn to strafe, and could have been killed much faster with an LMG...sooooo whats the point? |
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2012-06-21, 06:08 PM | [Ignore Me] #77 | |||
Lieutenant Colonel
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Once you have bought that scope, you may fit it to your weapon at any time you wish without additional charge. Variations of a base weapon (sidegrade weapons) also have a one time purchase, but they may be bought with station cash as well. Whether they require you to have purchased/certed the weapon you are sidegrading from and whether you must purchase separate attachments for each variant you have I cannot say. Such is my most recent understanding, at least. Edit: Now that I think about it, I'm not sure whether vehicles cost different amounts depending on what upgrades they have, or if they just have a base cost each time you pull one. The costs were placeholders during E3, so I can't tell from that. Last edited by Talek Krell; 2012-06-21 at 06:12 PM. |
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2012-06-21, 06:12 PM | [Ignore Me] #78 | |||
Sergeant
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2012-06-21, 06:14 PM | [Ignore Me] #79 | |||
Major
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2012-06-21, 06:16 PM | [Ignore Me] #80 | |||
Sergeant
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Which translates into, people who spend station cash can actually use more vehicles, grenades, and medikits, at the very least for few months.
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2012-06-21, 06:20 PM | [Ignore Me] #81 | ||
Master Sergeant
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I'm not sure what his primary point is exactly but he also advocated a cooldown timer, which is sort of another resource cost (if time is a resource). It's all a form of currency to me though, since resources are earned over time, but then again you cant buy time with resources...or can you...
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2012-06-21, 06:22 PM | [Ignore Me] #82 | |||
Sergeant
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Nothing you unlocked/upgraded ONCE should ever cost you again to use. And that includes grenades and medikits and vehicles. If anything i'm arguing AGAINST selective no resource costs. I'm arguing for everything to follow the same rules, with no exceptions.
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2012-06-21, 06:26 PM | [Ignore Me] #83 | |||
Major
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If this was a game that wasn't focused on resources and such, then i would say great, only 1 off cost, like COD Black Ops, but it wouldn't work in this game. |
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2012-06-21, 06:27 PM | [Ignore Me] #84 | |||
Sergeant
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Last edited by Zar; 2012-06-21 at 06:29 PM. |
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2012-06-21, 06:30 PM | [Ignore Me] #85 | |||
Sergeant
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But medikits and grenades? No sense whatsoever.
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Last edited by AzK; 2012-06-21 at 06:37 PM. |
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2012-06-21, 06:39 PM | [Ignore Me] #86 | ||
Staff Sergeant
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Everything explosive and deploy-able should cost resources.
- Nades/Nade Launcher rounds, C4 explosives, Mines, Rockets (not AA/AT MAX), Engineer turrets, etc. etc. Medic/Engineer repair/heal should cost minimal resources /signed |
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2012-06-21, 06:41 PM | [Ignore Me] #87 | |||
Sergeant
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2012-06-21, 06:43 PM | [Ignore Me] #88 | ||||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-06-21 at 06:47 PM. |
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2012-06-21, 07:16 PM | [Ignore Me] #90 | ||
Major General
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Grenades use the orange resource, the same resource as what iv seen aircraft use.
weapons are unlocked with auraxium or station cash attachments are unlocked with resources. certifications are unlocked with cert points. |
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