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PSU: Do not take internally
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2012-07-23, 03:26 PM | [Ignore Me] #77 | ||
First Lieutenant
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Back to the TTK part.
It is true though that some militaries use body armor, and that these people are not necessarily taken out of commission by one shot, unless it's a direct hit to the head or unarmored body part. I think everybody's made some good points all around, including the medical aspect, which doesn't really factor into the scale of PS. And as Rat mentioned, saying "realism has no place in this discussion" is erroneous at best. |
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2012-07-23, 03:29 PM | [Ignore Me] #79 | ||
Well they kinda of did. It's something they have to "adapt" to if they want to bring in the $$$ to sustain the game and keep everyone happy and gaming. The toughest jobs for the Devs, particularly Higby is to try and find that balance. Major kudos to them if they pull this off. I will be a rabid fan for life.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-23, 03:33 PM | [Ignore Me] #80 | ||
Private
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Long thread is long. OP seems to be citing a lot of console shooters that have suffered the dumb-it-down syndrome.
I would offer a theory on that. Shooters hail originally from the PC, where, for the most part, they have been thriving ever since. Even in the era of CoD, there are great PC Shooters with unique gameplay that remind us why the mouse and keyboard are superior (Tribes: Ascend, Counterstrike: GO, TF2... theres so many types of gameplay!) So, I would offer the theory that console shooting is really just.. not meant to be. Aiming with dual thumb sticks is just, handicapped, honestly. But in this era, more people have a 360 than a great PC with horsepower to play new stuff. So, as a result, shooters have been getting dumbed down for those controllers. I have not noticed this trend AT ALL in the realm of PC Shooters, unless you are including the PC ports of console shooters in your assessment. MW3 is designed for consoles. BF3 is, most likely, designed for consoles more than PCs. Console design is bad for shooters. Planetside won't be on a console. Welcome back to the golden age of pew pew pew. |
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2012-07-23, 03:33 PM | [Ignore Me] #81 | ||
Major
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I was speaking about the game generally. If you throw out all realism because "nanites" then you're going to have a game world governed by rules that most people won't really understand. For instance, If I shoot someone in the head multiple times and he doesn't die, the first thing I'm going to say is "WTF? I shot him in the head multiple times!!" the game has to be based on realistic principles, because that's what people have gotten used to since they were born.
Excuses of futuristic tech should only be used to add or remove aspects of reality that are nonviable for balance or fun. |
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2012-07-23, 03:35 PM | [Ignore Me] #82 | ||
First Lieutenant
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@dam
Yeah, you're right. It's mostly consoles or console ports, which have to compensate for the clumsiness of joypads. Hadn't considered that. PC specific games usually are the more complex/precise ones. |
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2012-07-23, 03:37 PM | [Ignore Me] #85 | ||
Private
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Sliiiightly agree with the sticking to your guns message here, but PS was slow. Too slow. Ever tried shooting down a Galaxy with AV? Kills in large fights were generally rare and only obtainable by frowned upon tactics (camping, plasma etc) or organised tactics. Fine if PS is a hobby and you belong to outfits, but to the more casual gamers, who can't commit to getting to know 'friends' in-game, PS was just not fun at times.
PS2 right now is looking hugely to similiar to BF3. A triple A shooter, released less than a year ago - 8 years after PS. Trying to avoid similarities to BF3 or even.....COD :/....would be neglecting 8 years of FPS progress. |
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2012-07-23, 03:44 PM | [Ignore Me] #89 | |||
Lieutenant Colonel
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http://en.wikipedia.org/wiki/Sniper_team Last edited by MrBloodworth; 2012-07-23 at 03:49 PM. |
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