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2013-01-15, 07:03 AM | [Ignore Me] #78 | ||
Lieutenant General
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Combined arms camping is not combined arms. It's just OP camping.
The role of vehicles is to push and gain ground. The role of infantry is to consolidate that. If you let vehicles consolidate terrain through camping, then infantry have no clear role beyond repairing the vehicles they hop back into. Last edited by Figment; 2013-01-15 at 07:05 AM. |
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2013-01-15, 08:29 AM | [Ignore Me] #79 | |||
Major
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2013-01-15, 10:26 AM | [Ignore Me] #81 | ||
Banned
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But you don't have to and still participate. Had a good fight at Peris one time where the infantry fight dragged on and several of us in armor patrolled around outside base and sure enough NC sent armor in from the East. We had a good fight with them to keep them out of the infoor fight and had air above doing the same thing. Eventually we (VS) took the base back from NC. It was picturebook of how fights should progress in this game. Funny how I still recall it to this day from early beta.
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2013-01-15, 10:44 AM | [Ignore Me] #82 | |||
Lieutenant General
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A game is combined arms when all types of units are present in the game and have their purpose in this game regarding roles. That doesn't mean that every single combat engagement has to have every type of unit, or every stage of combat sees the same units in action. One does not continue shelling or worse, firing artillery into the thick of a hand to hand battle either. That doesn't mean that by the times the artillery grows silent, it had not taken part in the battle! One does not fly a bomber inside a bunker. One does not drive artillery on the front line. That doesn't mean they don't have their own roles within the entire combined arms game. You should frame combined arms within the context of the entire game, rather than look at every single engagement independently from the rest. Those stages in engagement are not possible without the creation of that situation by other unit types. The entire engagement with all the stages of combat together is where combined arms has a persistent presence, but not every particular role is continuous. That's not that hard to understand, is it? Vehicles can still be used as a tool of suppression and courtyard control and defense against external threats and frustrate enemy logistics and reinforcements, while the local friendly infantry take on the local enemy infantry. Last edited by Figment; 2013-01-15 at 10:45 AM. |
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2013-01-15, 10:52 AM | [Ignore Me] #83 | |||
Lieutenant Colonel
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You may have to get out of your tank, IF you want to directly participate in the next stage of a base capture. OH NOZ! Or, you can stay in your tank. No one is forcing anything. Whoever told you that you alone would be able to participate in every action, at any time and at every stage, with any equipment, lied to you. Its just not how it works. This is not COD. COD seems to be where this mentality comes from. The idea that no mater what you do or what choice you make, you will never be wrong or ill equipped. Last edited by MrBloodworth; 2013-01-15 at 10:57 AM. |
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2013-01-15, 12:25 PM | [Ignore Me] #84 | ||
Lieutenant General
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Just a small illustration, Rothang:
You say "but vehicles aren't fighting infantry indoors, so it's not combined arms!". I submit to you that shotgun wielding medics are not taking down aircraft at flight ceiling as infantry. In fact, I can pretty much guarantee you ATVs and Sunderers aren't doing that either. Last edited by Figment; 2013-01-15 at 12:26 PM. |
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2013-01-15, 04:09 PM | [Ignore Me] #86 | ||
Second Lieutenant
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wow. He got Told.
Once again though, a teaser from the devs has been over-analysed and theorycrafted into oblivion without anyone being able to see what the actual tunnel looks like and therefore what effects it will have. Patience. Wait and see is the order of the day. I wonder if they are going to be dark? Last edited by StumpyTheOzzie; 2013-01-15 at 04:17 PM. |
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2013-01-15, 11:46 PM | [Ignore Me] #87 | |||
Major
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But you are correct, lets see what it looks like before we pull it apart. |
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2013-01-16, 12:02 AM | [Ignore Me] #88 | ||
Private
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Guys the sooner we all accept that PS2 is the testing ground for Forgelight, the less pissed you'll probably end up being when you realise the Engine's limitations and that it'll be improved over time.
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2013-01-16, 03:16 PM | [Ignore Me] #89 | |||
Captain
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Instead they released a game prematurely and are still experimenting and testing things the ENGINE can do which means real fixes to design issues are HOW FAR AWAY? Accepting this makes me MORE pissed to be honest. |
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