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2013-03-14, 08:42 PM | [Ignore Me] #79 | |||
Major General
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Dem modders :P
Last edited by Crator; 2013-03-14 at 08:45 PM. |
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2013-03-14, 08:50 PM | [Ignore Me] #80 | ||
Contributor Major
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I don't mind the small cities, I think that's part of the game design. Makes it more difficult, IMO! I think this is another game that came out a year too early.
that video bothered me the most. With how much I've worked to build a more balanced city and then to see that :| Time to unleash some disasters. Last edited by Assist; 2013-03-14 at 08:53 PM. |
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2013-03-15, 07:08 PM | [Ignore Me] #82 | ||
Major General
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Man, won't back down from the always-online feature, will they?
http://www.ea.com/news/simcity-updat...wers-from-lucy Forum thread on article: http://forum.ea.com/eaforum/posts/list/9369469.page EDIT: This is kind of funny too: Breaking news, forum censors EA call center phone Last edited by Crator; 2013-03-15 at 07:14 PM. |
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2013-03-15, 07:38 PM | [Ignore Me] #83 | ||
1) Since it also works while playing solo it's entirely irrelevant as an argument for DRM. 2) Could also be achieved by a single player running the region by him/herself. Other players aren't a requirement. 3) Same as above, unless there's an arbitary requirement in place to force a more than one player requirement. 4) Irrelevant for those seeking a single player experience. Would have worked equally well in a separate multiplayer mode. 5) Same as above. 6) Irrelevant, unless it spans regions and somehow ties multiple regions together. Even then I doubt a single player owned region would be starved for resources. Anything besides that would be irrelevant for the gameplay experience. 7) Seems irrelevant, if a single player wants to update the visuals of a city they need only open it. 8) Same as nr. 4. (If I am wrong in any of my above statements, please correct me.) Cloud-based saves and easy access from any computer are another advantage of our connected features. You can pop from work to home, play the game and have your cities available to you anywhere.A gimmick, USB's are just as mobile and more effective since they do not require internet access. Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves. But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.Players playing alone would experience the same city connectivity. Social features are irrelevant for those who do not want or need them. The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO.I wouldn't go as far as to call it an MMO, there's nothing massive about it. I do hope that is a promise of continued post-launch content support. So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision. We did not focus on the “single city in isolation” that we have delivered in past SimCities. We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.So far most of ideas are perfectly capable of working in a singleplayer enviroment. SimCity 4 wasn't limited to just one city, so why would SimCity 2013 be? Catches up with the ever-improving technology? Like when the EA servers weren't capable of handling the stress? Would be fair to say that I reject their arguments and premise that always being online is required to enjoy all of the points listed. /Rant
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-03-16 at 08:35 AM. |
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2013-03-16, 05:05 AM | [Ignore Me] #84 | ||
Lieutenant Colonel
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NOM NOM NOM NOM NOM Giant publisher making a huge embarassment of itself. It has been massive entertainment for me these past couple of weeks. Almost as hilarious those times Smed fucked up. I laughed (and raged) then too, but for different reasons.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-03-16, 08:37 AM | [Ignore Me] #86 | ||
Great minds think alike. Or perhaps to be more accurate, common sense is universal... Except in EA's case
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-16, 11:43 AM | [Ignore Me] #87 | ||
Contributor Major
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The always online thing doesn't bother me really. I'm always online anyways. I can see why it does bother people though. The servers being crap are a separate issue. If that was solved there wouldn't be *as much* whining about always online.
Last edited by Assist; 2013-03-16 at 11:50 AM. |
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2013-03-16, 12:04 PM | [Ignore Me] #88 | ||
Aye most of the complaints almost certainly stem from EA's inability to provide adequate and stable servers. Just like what happened with Diablo 3.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-16, 03:22 PM | [Ignore Me] #89 | |||
1. I want an offline, single player experience. Steam has a very good system for this. 2. I don't want small, "The Sims" city, I want a BIG FREAKING METROPOLIS. 3. Sim City can redeem itself by giving a huge refund to all that bought this, starting over, back to the roots of the game... ignoring "The Sims".
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Back from the internet! |
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