News: FULL GU04 Patch Notes 13/03/2013 - Page 6 - PlanetSide Universe
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Old 2013-03-13, 07:00 PM   [Ignore Me] #76
ChipMHazard
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Re: FULL GU04 Patch Notes 13/03/2013


I took this from the symthic forum.

"Start > Computer > C: > Users > Public > Sony Online Entertainment > Installed Games > Planetside 2

Save a copy of the file called UserOptions

Edit UserOptions

Paste the following on top of the Rendering section


[Rendering]
GraphicsQuality=5
TextureQuality=0
ShadowQuality=0
RenderDistance=1250
Gamma=0.000000
MaximumFPS=1000
UseLod0a=1
OverallQuality=-1
LightingQuality=5
EffectsQuality=5
TerrainQuality=5
FloraQuality=5
ModelQuality=5
VerticalFOV=74
ParticleLOD=2
ParticleDistanceScale=0.650000
FogShadowsEnable=0
MotionBlur=0
VSync=0
AO=1
GpuPhysics=1


Also add this in the [SOUND] secion of the same file...
SampleRate=44100"

I don't know if it's actually relevant to do so anymore, but at one point it was recommended to delete the ini file whenever they released a big patch.
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Old 2013-03-13, 07:02 PM   [Ignore Me] #77
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Re: FULL GU04 Patch Notes 13/03/2013


Really think they need to have some sort of public test server to iron out the bugs before it goes live, sadly with the amount of players needed for that it probably isn't feasable. Which is a shame because I imagine part of the reason for some of these issues is that its hard to do inhouse testing for such large engagements. Dev teams with things like BF3 have it easy, 64 is the max amount of players there will ever be, and you know exactly how and what angles they can come from. Definatly don't envy the people in charge of tracking down the performance hits introduced each patch. Probably some poor intern.

Only people who I think might have it worse with performance feedback is the Arma guys. I know some people who have complained about performance after shoving 100 AI controlled infantry on the field at once to get a cool battle.

Last edited by Silent Thunder; 2013-03-13 at 07:03 PM.
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Old 2013-03-13, 07:10 PM   [Ignore Me] #78
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Re: FULL GU04 Patch Notes 13/03/2013


This change in the Prowler really warrants it now getting the two cannons centralised option
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Old 2013-03-13, 07:34 PM   [Ignore Me] #79
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Re: FULL GU04 Patch Notes 13/03/2013


Some screenshots from tonight:


Deployment/Map Merge



New coloured crosshairs on x1NV scope


Random joyride




Something new bolted onto the back of my Prowler??



EDIT: right click and open in new tab for bigger pics



The odd bug here and there. My forward grip and reflex sight from my cycler have gone for some reason. The Outfit list shows all members as BR1 and ALL online when they're not.
One of the multi story outposts (elevators and airpads) has had a big change on the ground floor that I'm not sure was needed.

Performance wise I've seen a big jump. I'm on 95% render as of GU04 with the same framerates as 85% render in GU03. No more triple loading screens (the odd double). Things just seem faster. The Decimator is most certainly faster. Have to re-learn that launcher all over again.
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Old 2013-03-13, 07:59 PM   [Ignore Me] #80
Vashyo
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Re: FULL GU04 Patch Notes 13/03/2013


Jackpot!

I can get 500 XP from that lone prowler Piñata I meet in woodman! And enough ammo to kill one faction completely without the need to resupply, yay. :P

Last edited by Vashyo; 2013-03-13 at 08:07 PM.
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Old 2013-03-13, 08:22 PM   [Ignore Me] #81
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Re: FULL GU04 Patch Notes 13/03/2013


how big is the patch? how many GB?
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Old 2013-03-13, 08:58 PM   [Ignore Me] #82
Anderz
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by camycamera View Post
how big is the patch? how many GB?
Around 1.3 gig if I recall correctly.
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Old 2013-03-13, 09:03 PM   [Ignore Me] #83
Anderz
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Redshift View Post
Really? i thought they were fucking atrocious.

There's even more drop down boxes than before, tiny little extra crap to click just to change options, sunderers now look the same as every other vehicle and get hidden in the spam, the little circle deploy things are barely visible. Even checking another cont is a pain now there's another drop down box to click first.....
Drop down for continents was necessary given that there will be at least 2 more in the next five months.

I do agree, however, that the tabs need to be toggleable so that you can have multiple tabs open should you so please, and have it remember your layout for next time.

I'm not really seeing the issue with the circle deploy things. Maybe slightly bigger, but really, it's a negligible issue compared to the added situational awareness I get from having the entire map viewable in full screen.

Edit: Apologies for double post :S

Last edited by Anderz; 2013-03-13 at 09:04 PM.
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Old 2013-03-13, 09:25 PM   [Ignore Me] #84
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Anderz View Post
Around 1.3 gig if I recall correctly.
k thnx
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Old 2013-03-13, 10:35 PM   [Ignore Me] #85
Ghoest9
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Re: FULL GU04 Patch Notes 13/03/2013


whoops
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Last edited by Ghoest9; 2013-03-13 at 10:36 PM.
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Old 2013-03-13, 10:35 PM   [Ignore Me] #86
Ghoest9
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Re: FULL GU04 Patch Notes 13/03/2013


1.864 gig
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Old 2013-03-13, 10:36 PM   [Ignore Me] #87
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Re: FULL GU04 Patch Notes 13/03/2013


whoops
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Old 2013-03-13, 10:37 PM   [Ignore Me] #88
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Re: FULL GU04 Patch Notes 13/03/2013


Thanks for the screenshots!

They DEFINITELY need a test server.
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Old 2013-03-13, 11:32 PM   [Ignore Me] #89
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Re: FULL GU04 Patch Notes 13/03/2013


Briggs possibly has more people in the VR than playing the actual game.
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Old 2013-03-14, 12:09 AM   [Ignore Me] #90
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Re: FULL GU04 Patch Notes 13/03/2013


How big do you think the hotpatch will be to fix this horrid FPS issue? Everyone lose half their FPS, makes the game almost unplayable at <30 FPS.

How soon do you think they will get that patch out?
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