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PSU: Make a wish
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2013-03-17, 05:08 PM | [Ignore Me] #77 | |||
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2013-03-18, 12:40 AM | [Ignore Me] #78 | ||
Captain
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I gave a second chance to the T5 AMC today, and it performed much better today after the GU 04 them it used to performe before.
Everyone knew that the T5 AMC got nerfed late in the beta and they forgot to rebalance it, maybe they did it in the GU 04 and forgot to place it in the patch notes, I need to check in the unofficial real patch notes to confirm it. |
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2013-03-18, 06:06 AM | [Ignore Me] #79 | |||
Contributor General
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I think I'll run with T5 AMC - Engy T1 Cycler - Medic T16 Rhino - HA |
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2013-03-18, 09:11 AM | [Ignore Me] #82 | ||
Lieutenant Colonel
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I wish the VR came with all the other buildings out there in world that you would find when taking a outpost. Not just the tower. We like to do training camps every once in awhile and it would nice to do it in VR instead in live.
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2013-03-18, 11:44 AM | [Ignore Me] #83 | ||||
Sergeant Major
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__________________
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2013-03-18, 07:55 PM | [Ignore Me] #85 | ||
Major
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Biggest shocks and revelations?
- GD-7F is a monster. Powerful and deadly at any range. It's quite sick. I'm leery of switching to this for my Engy. Seems like a nerf magnet. Requires very little aim and kills faster than HA weapons. - Having been on the receiving on on plenty of the new shotguns, I tried them out and confirmed they are ridiculously OP. The way things are going, CQC are all going to be exclusively shotgun wars. - Gauss Saw has no real replacement. The closest one imo is EM1. It has a great feel, hits good and better at close range. - The AV Engy turret is stupendously easy to use. |
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2013-03-18, 08:35 PM | [Ignore Me] #86 | |||
Master Sergeant
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And semi auto shotguns are still the best shotguns. |
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2013-03-18, 11:01 PM | [Ignore Me] #89 | ||
Major
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I have. They are not worth it over using another weapon that can have an underslung attachment or even default weapons.
The only time I have ever gotten use out of slugs is in holding the landing pads at a tower or bio-lab. Travel time to far to long, bullet drop to intense, and that recoil is a nightmare to be of use against moving ground targets. So that leaves the people camping tower tops and bio-lab domes. Not that bad for those things but in a Mauler it takes 3 slugs for a kill. With another weapon I can chip roofers and still be a pest to ground targets without having to expose myself for any amount of time. Besides a good smoke grenade spam chain can do a LOT more for a team than slugs. |
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