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Old 2013-07-03, 05:39 AM   [Ignore Me] #76
Shogun
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Re: SOE Updates PlanetSide2 Road Map


MLG and PS4 will kill the game.

now what will happen?
or do i have to say it three times and smokejumper will come through the mirror, grab me and pull me into the mirror to the sanctuary?
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Old 2013-07-21, 08:08 PM   [Ignore Me] #77
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Re: SOE Updates PlanetSide2 Road Map


More of the recent Roadmap changes.

Vehicle Update: Empire Specific Fighters. - Pushed back to August.
We're getting some of this in for July in GU13, but not everything. With that in mind I'm going to push the date back to August to catch everything.
Implants - September (maybe)
Implants are getting a re-design based on your feedback! Thank you for making your collective opinion known.

Tentatively pushing this into September to account for this new development (see what I did there?), but will be hard to know for sure until new designs are arrived at. Might come sooner, might come later, we shall see. I'll get more details posted as soon as I have them.
Minimap and HUD Indicator Customization. - August

.
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Old 2013-07-25, 10:11 PM   [Ignore Me] #78
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Re: SOE Updates PlanetSide2 Road Map


More Roadmap delays.


August - Improved Introduction for New Players
There's been several releases so far to improve the tutorial, but more noteworthy additions to come. As such, bumping this back another month.

August - Amerish Battle Flow Improvements
With GU13 delayed slightly from it's original release window, GU14 now no longer falls at the end of July. Bumping to August.

August - Streamline Terminal/Loadout UI
With GU13 delayed slightly from it's original release window, GU14 now no longer falls at the end of July. Bumping to August.

August - Server Transfer Token - With GU13 delayed slightly from it's original release window, GU14 now no longer falls at the end of July. Bumping to August.

August - Player Made Decals
With GU13 delayed slightly from it's original release window, GU14 now no longer falls at the end of July. Bumping to August.

August - Outfit Recruiting
With GU13 delayed slightly from it's original release window, GU14 now no longer falls at the end of July. Bumping to August.

December - Gifting
With luck, maybe we can get this added in time for the holidays. Pulling in for December.

January - Orbital Strike
Targeting January to revisit the Orbital Strike.

Imo, a lot of stuff was pushed/saved for August because of SOE Live so I wouldnt expect any of that old July stuff to be delayed again. Its just been set aside but is gtg.

(But dont be surprised to see August stuff delayed due to SOE live )
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Old 2013-07-25, 11:00 PM   [Ignore Me] #79
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Re: SOE Updates PlanetSide2 Road Map


I don't know... the first full week of Aug. starts on the 5th. After SOE Live. The devs have 4 work days left from the time of this posting before SOE Live. And even then probably not all Devs are going to attend.
What I'm saying is... I don't think SOE Live is going to have much of an impact on getting GU14 stuff done.

Last edited by SternLX; 2013-07-25 at 11:01 PM.
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Old 2013-07-26, 01:40 PM   [Ignore Me] #80
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Re: SOE Updates PlanetSide2 Road Map


Agreed - also thanks for posting!
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Old 2013-07-26, 02:27 PM   [Ignore Me] #81
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by SternLX View Post
I don't know... the first full week of Aug. starts on the 5th. After SOE Live. The devs have 4 work days left from the time of this posting before SOE Live. And even then probably not all Devs are going to attend.
What I'm saying is... I don't think SOE Live is going to have much of an impact on getting GU14 stuff done.
According to what I have heard, they completed GU13 around friday of last week, or monday of this week. They have been working on Gu14 and Gu15 for a bit now.

Just something to keep in mind.
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Old 2013-07-31, 01:00 AM   [Ignore Me] #82
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Re: SOE Updates PlanetSide2 Road Map


How about them August delays

Unscheduled - Cert Screen Revamp.
This seems mitigated by the loadout changes, so tossing on the backburner for now.

September - Class Update: Infiltrator.
Queue price is right fail sound. Not going to make August. :/
I am Disappoint. One day drones will creepily float through the sky and Stalker cloaked infiltrators will roam the plains, wild and free... but August is not that day.

September - Outfit Leaderboards.
Who among you guessed this would get pushed back again? If it was *you*, good job! PUSHING BACK TO SEPTEMBER!..?


Not on the Roadmap but currently being worked on.
Drop Pods.
Originally Posted by Malorn
We don't plan on removing drop pods, but a polish pass on them is in progress. The following is what is planned, but of course is subject to change.

1) Drop pod maneuverability reduced so they drop closer to their origin points.

2) Instant action origin points changed such that attacker pods spawn in a doughnut shape around the facility while defender pods spawn near the center.

3) Squad spawn changing to be like redeploy but does the quick-deploy-to-squad behavior that currently works at the warpgate.

4) Squad beacon will go on cooldown when a player becomes squad leader.
https://forums.station.sony.com/ps2/.../#post-2020872
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Old 2013-07-31, 03:09 AM   [Ignore Me] #83
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by DirtyBird View Post
How about them August delays

Unscheduled - Cert Screen Revamp.
This seems mitigated by the loadout changes, so tossing on the backburner for now.

September - Class Update: Infiltrator.
Queue price is right fail sound. Not going to make August. :/
I am Disappoint. One day drones will creepily float through the sky and Stalker cloaked infiltrators will roam the plains, wild and free... but August is not that day.

September - Outfit Leaderboards.
Who among you guessed this would get pushed back again? If it was *you*, good job! PUSHING BACK TO SEPTEMBER!..?


Not on the Roadmap but currently being worked on.
Drop Pods.

https://forums.station.sony.com/ps2/.../#post-2020872
The squad beacon cooldown on SL change, jesus SOE please take out more tactical options, why reward coordination?

Nooooo.
Everything else sounds fine. I cant understand the hate for the pods, they can be annoying, but they can provide a chuckle too. Its a bit of character for the game
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Old 2013-08-14, 09:12 PM   [Ignore Me] #84
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Re: SOE Updates PlanetSide2 Road Map


Uh oh, whats this? more August delays?

Improved Vehicle Deconstruction - Now targeting an August release
Unscheduled - Improved Vehicle Deconstruction
This feature has been moved to the backburner for the time being so that other features can be focused on. Moving into Unscheduled.

Per Seat Vehicle Locking - Now targeting an August release
September - Per Seat Vehicle Locking.
Pushing back to September since the ESF stuff has been taking longer than anticipated.

UPDATED INFO:
September - Vehicle Update: Galaxy
We would like to polish and enhance the Galaxy.
Some of the ideas being bandied about internally for the Galaxy at this point include stuff like:
  • Deploying into a forward garrison
  • Certifications for Proximity Repair
  • Certifications for Proximity Ammo Dispenser
  • Allowing it to provide transport for other vehicles
  • Adding a fifth, front facing weapon
  • Adding/unlocking some additional weapons for the wing slots
These are still only ideas at this point - we may end up with some, all, or none of this stuff by the time we go live with the galaxy update, but it at least gives some more insight on what we're thinking about at the moment. Let us know what you think and please keep leaving your feedback for other cool ideas for the Galaxy.
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Old 2013-08-14, 11:59 PM   [Ignore Me] #85
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Talking Re: SOE Updates PlanetSide2 Road Map


yes! it looks like we ARE at least getting one of the cool things people have suggested for the Gal:

the ability to transport vehicles! :O
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Old 2013-08-15, 02:34 AM   [Ignore Me] #86
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Exclamation Re: SOE Updates PlanetSide2 Road Map


I've been waiting for the Gal upgrade for months. Every Gal pilot has been waiting for this for months.

I genuinely don't believe we'll see it this side of Christmas.
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Old 2013-08-16, 11:07 AM   [Ignore Me] #87
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Re: SOE Updates PlanetSide2 Road Map


Can't wait for an upgraded Galaxy.

Memories of past glories in a galaxy gunship or an AMS galaxy resurface!
Even though it won't be the same, I really can't wait to be more than just a flying bus again.
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Old 2013-08-16, 12:45 PM   [Ignore Me] #88
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Re: SOE Updates PlanetSide2 Road Map


Hossin - Scheduled for September
What the fuck?! Way the hell in september when both TW: Rome 2 and GTA: V is released.

Fuck it I will play those games before I return to PS2.
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Old 2013-08-16, 01:55 PM   [Ignore Me] #89
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Re: SOE Updates PlanetSide2 Road Map


Originally Posted by Sunrock View Post
What the fuck?! Way the hell in september when both TW: Rome 2 and GTA: V is released.

Fuck it I will play those games before I return to PS2.
If it makes you feel any better - its likely to be pushed to October anyway.
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Old 2013-08-16, 04:23 PM   [Ignore Me] #90
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Re: SOE Updates PlanetSide2 Road Map


UPDATED INFO:
August - Player Generated Missions
*Forum Link

PlanetSide 2 has always embraced the idea that the core game content is totally player driven, so the mission system just takes that idea a little further.

Mission Types
Squad: Missions for squads add to group cohesion and direction and help a squad stay together. Players in the squad are motivated to follow the objective and the squad leader has control over where that objective is.
  • Location Mission – SL places mission anywhere on the map instructing squad members to go to that location.
  • Escort Mission – SL places mission on a friendly player or vehicle, and the mission follows that player around until killed or destroyed.
  • Default Mission – SL defers squad mission to the automated system used for solo missions. This also happens under certain conditions, like an escort mission where the target is killed and a certain amount of time elapses, or when a location mission has no squad members around it for a time.
Solo: Missions created for solo players to guide them to the next objective and help create and balance fights.
  • These missions are automatically created and assigned based on current map criteria, population balance, and player proximity. As a general rule these missions will strongly encourage population balancing and will likely give opposing missions to factions. For example, some players on TR might get a mission to attack a VS outpost, while an appropriate number of VS players get a mission to defend that outpost. It is the primary purpose of these missions to create fun and reasonably balanced fights for players, or to reinforce fights that need more balancing.
  • Players cannot choose these missions, but using Instant Action will assign a different mission and deploy the player to that location.
  • When a mission is completed a new mission will be created for the player.
  • Players given a mission that is more than a single lattice-link from their current location will be given a message allowing them to immediately deploy via drop pod to that objective.
  • Squad leaders can opt-in their entire squad to these missions, and this is automatic under uncommon situations.
Support Requests: Missions created by squad leaders that are assistance-requests that feed into the automated mission creation system.
  • These can only be placed when certain criteria is met to prevent trolling and to ensure the integrity of the mission.
  • These are only created by squad leaders.
  • These are used in conjunction with the automated solo mission to guide players to appropriate content.
  • For example, solo players in aircraft or squads in aircraft who use default mission selection may be offered an Air Superiority mission if another squad leader is being overwhelmed with aircraft and requests assistance. In this way both squads and solo players can be better directed to content they desire. In this case the content was air-to-air combat.
Mission Properties
Players can have at most one mission active. They have a HUD icon that directs them to the mission area. The mission center and area is indicated on the map and minimap. Players receive notifications when their mission changes. The mission UI is currently used in the Tutorial to introduce new players and teach them to follow that mission waypoint

Mission Rewards
For all missions there are XP rewards for being in the mission area and doing certain activities within the mission area. For example, squad members in their squad mission area will receive an XP bonus. Solo players who fight in the area directed by the solo mission will also receive XP bonuses. These are intended to motivate players to follow the mission and stay with their squads.

Quick Action Menu Update
This refers to the menu that comes up if you hold down the spot key on a friendly. (Also known as the command wheel, or commo rose). This will be updated to better support mission creation particularly for squad leaders, but all players should find improvements.
  • General bugfixes to this feature to make it more usable, such as Y-inversion support, and helping avoid the issue of players left-clicking to select and inadvertently shooting or killing a teammate.
  • Allowing a default selection so it is quicker to open the menu and select the most common tasks, such as requesting/offering ammo/transport/repairs/healing, or assigning the target as a squad mission.
  • Retooling to support Squad Missions, selecting locations for missions, support requests, and opting the squad into automated missions.
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