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2012-03-19, 03:56 PM | [Ignore Me] #961 | |||
First Sergeant
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That said, my experiences don't account for everyone. |
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2012-03-19, 03:59 PM | [Ignore Me] #962 | ||
Captain
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Yeah I have no idea what CSHD is. I got to the part where you said, "in PS1" and I knew you were wrong.
It's been said over and over again that PS1 is old. PS1 even when used today was not built in the last 2 years or even in the last 6. I referenced Tribes Ascend which is a F2P game in beta atm that's actually (tho there are a lot of bits I don't like) fairly fun game. And my brother IN TAIWAN has less than 200 ping. He's on a normal residential cable connection (I think it's cable) that pretty much everyone has or can get. And the level of lag he exhibits is still well within acceptable limitations. From taiwan to US East coast servers. Assuming that Tribes Ascend can be used as a measuring stick for modern networking then I say there is no need to worry about ping. Last edited by Kran De Loy; 2012-03-19 at 04:04 PM. |
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2012-03-19, 04:01 PM | [Ignore Me] #963 | ||
Lieutenant General
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Simplified, CSHD is client side hit detection, and it's if you get a hit on your screen, it's a hit. It's why you die around corners in PS1; on their screen, you haven't gone around the corner.
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2012-03-19, 04:08 PM | [Ignore Me] #964 | ||
Captain
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Ah, thanks Bags.
So yeah I know that (sorry for using it so much) Tribes ascend is in no way like that. Once you click the mouse it takes a 0.1 to 0.2 second delay before the weapon reacts to your command. I've killed my self a few times from splash damage on corners because of that when I tried playing on a server in Japanland with him. Other then that I have not noticed in any way any problems with hit detection in Tribes Ascend. Again this is assuming that Tribes can be used as a measuring stick to gauge the levels of modern networking. Last edited by Kran De Loy; 2012-03-19 at 04:10 PM. |
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2012-03-19, 04:53 PM | [Ignore Me] #966 | ||
and it suffers from this choice.
it was already mentioned by devs that ps2 will have a new hybrid system of client and server side hit detection. a pure clientside detection would rise the cheater-threat that is already quite high due to free to play (aimbots anyone?) and it may be laggy. the client and serverside detection may help with the lag issues on higher pings. but this thread is derailed! the pro7 deal was never about ping!!! so stop throwing in this irrelevant thing into the discussion. the playerbase doesn´t want to play on far servers to abuse high ping, they want to play with their international clans.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-03-19, 05:03 PM | [Ignore Me] #967 | |||
First Lieutenant
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2012-03-19, 05:12 PM | [Ignore Me] #968 | ||
Captain
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What do you exactly mean? That the statement that was made (that ''everyone can play with everyone'') isn't changed. Or do you mean that the region lock itself isn't changed and will stay in place?
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2012-03-19, 05:18 PM | [Ignore Me] #969 | ||
Captain
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I just want to play away from pro7. That mean playing with high ping, unless i can play on EU servers with soe account. And that wait for final resolution is killing me. If this is how lengthly any soe/pro7 interactions are going to be, then any issue on eu servers will throw their games into garbage.
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2012-03-19, 05:21 PM | [Ignore Me] #970 | ||
Major
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Iam totally for region lock servers and maybe having a few (( unlock servers for people who enjoys LAG )) But for me having a region lock servers is a must have at least north america all toguethers same for europe and same for asia I really dont want to see a 300 ping plus players in our servers one or two of these guys are anoying in most game not regions lock try to figure out how anoying it will be to figth a compleate plattoon of 50 laggy at 300 plus PING it will ruins the game for me ....
I want region lock and i suport region lock its a free to play so a lots of people will get it ... Having both region lock and region unlock for people who want to play american vs european etc.. But the first choice go for Region lock all the way |
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2012-03-19, 05:25 PM | [Ignore Me] #971 | |||
First Lieutenant
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2012-03-19, 05:28 PM | [Ignore Me] #972 | |||
Captain
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2012-03-19, 05:34 PM | [Ignore Me] #973 | |||
Major
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Is there going to be region lock servers or not ? i would like to know because a massive game exemple MAG on ps3 suffers from this Unlock servers issue Asian , european and ameriacan all toguether in one game one servers create some outrageous LAG issue .. expecially when you get a full 32 players plattoon of asian its really apinfull and hurt the game a lots ... But now mag is pretty much dead so it need this unlock to get wnough players but for planetside since its free to play i dont see any reason to not make it regions lock ... |
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2012-03-19, 05:39 PM | [Ignore Me] #974 | ||
Second Lieutenant
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I don't want to be locked in the asian region. I know there aren't many Australian players (there's only 20 million Australians in total!!!) but it's gonna SUUUUCK to be locked into a region with a language I can't speak.
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2012-03-19, 05:46 PM | [Ignore Me] #975 | |||
Major
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I think i will enjoy more to play a game at 30 to 80 ping and dont understand most of them than playing at 500ping plus to tchat with them ... Shooters games is all about stability and gameplay and ping and FPS first after thats come comunications and team work If the game is broken full of lag there isnt any fun to have sorry but i disagree .... Region lock is better for most people yeah some people like autralia can suffer from it but it will be free to play so you have mosre chance to get some more autralian playing it ... Last edited by Stew; 2012-03-19 at 05:48 PM. |
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