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2013-01-06, 08:05 PM | [Ignore Me] #92 | |||
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My broad point is that the game works and is relatively balanced. From a short-term perspective (which you can only have so soon after release) that is a huge win. All the comments here seem to focus around small balance adjustments somehow racing against some doomsday clock - and that's just not the case. If you're reading this forum post, you will load the game back up every new major patch. You will probably give SOE some money. You will make posts on a fan-site forum and contribute to the overall "internet social awareness" of the game. If the PS2 devs are sharp and keep rolling out good quality work (like the stuff we've seen so far) the game will continue to keep people passionate about it. |
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2013-01-06, 08:59 PM | [Ignore Me] #93 | |||
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2013-01-06, 11:31 PM | [Ignore Me] #94 | ||
Private
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I would quote your words, but you make it harder than it has to be - so you just get my response:
Clearly you disagree with what I'm saying, but your opinion is based on faulty assumptions. All of those assumptions boil down to some sort of Jerry Maguire fantasy that - scorned by game developers that have ignored your cries for justice - will see everyone marching away in the first mass-exodus of protesting game nerds ever. How many hours have you put into the game? I've put 125, so far. That already puts the game into the top 10% of all games I've ever played (time-wise.) I think most people here probably beat me out, too. If the game is so broken and "nonexistent," then how are so many people having so much fun? There's a bigger picture being missed here. I know the game has problems, and it's good to point them out. There's tons of room for improvement. All signs point to the developers making changes and releasing more content that will see people continuing to subscribe and grow the community. My posts here are an attempt to keep expectations reasonable, and judgments rational. The game can really show you some cool stuff - amazing stuff, that you just can't get in any other fps. Its better FPS war than anywhere else. <iframe width="560" height="315" src="http://www.youtube.com/embed/RPuY2hvYjnw" frameborder="0" allowfullscreen></iframe> Last edited by Highstall; 2013-01-06 at 11:35 PM. |
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2013-01-07, 12:24 AM | [Ignore Me] #96 | ||
Staff Sergeant
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I don't mean to be a debbie downer but I don't believe anything is going to change, at least nothing we're proposing. They have their own gameplan set out and we'll find out soon enough this month...but I'm not holding my breath as it is unrealistic to do so.
And I am not saying the world is ending and that the game is going to die, but what I am saying is that I don't believe our vision of what PS2 is really matches up with what SOE has in mind for PS2. They wouldn't come this way just to change everything after a couple of months. If they do change something, it will probably be something along the lines of an XP buff for burster MAXs, possible anti tank mine change, and some minor weapon adjustments. But anything major, like a new overhauled resource system or bases is really unrealistic. SOE might try to find a middle ground between their vision and something PS1 vets would like (or PS2 players). But whatever they have set is what they're going to go with. Last edited by RykerStruvian; 2013-01-07 at 12:26 AM. |
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2013-01-07, 12:34 AM | [Ignore Me] #97 | |||
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The current state of the game IMO is getting really close to be nothing more than Farmside 2. When it comes down to it, if the devs aren't willing to make major changes, the future of the game is not promising. Some of the basic game play mechanics are heavily flawed. The huge changes that where made late beta, did nothing but hurt the game. When you have people who have spent 100's of dollar in your game, leaving after one month. There is a major problem with your game, especially at the number of them. Last edited by james; 2013-01-07 at 12:38 AM. |
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2013-01-07, 04:29 AM | [Ignore Me] #99 | |||
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I would like to say stuff that would get me banned from this forum. Well, that wouldn't be that bad, because this forum has become a meeting point for whiners... I am not a fan of Call of Duty, i never was into Battlefield, before i played BFBC2 and BF3. I loved Planetside 1. BUT: Planetside 1 is no more. The servers are empty, they will never again attract enough players to make it worthwhile. So focusing on PS1 is futile. There have never been many people who have played PS1, I don't think there have been more than 200k combined. What made PS1 great was the large scale of everything, a squad consisted of more players than in a game of Counter-Strike and a platoon consisted of more players than a Battlefield/Tribes-game. But: The FPS-gameplay was never good. The game had tons of lag and low fps (Planetside 2 runs great in comparison to PS1 2 months after release), the number of WHOAH EPIC-moments was imho much lower than in PS2. PS2 has much better gunplay, performance is much better, it looks as good as regular games, firing a weapon feels like in BF3, CoD or CS - and not like in EverQuest^^. To attract a crowd, the basics have to be in the game - firing a gun has to be fun. And it is. The metagame (Uuhh, whatever that is - and in PS1, i NEVER cared for continental lock-stuff) will be improved over time, but it is something that Battlefield never had, so the BF3-crowd won't miss that metagame they never had. And to be a success, this game has to attract the BF3-crowd. Because even if they attracted ALL Planetside 1 players (and i know of 1 that didn't enjoy PS1 at all, so they could get only 199.999 PS1 players^^) - that would be only 10% of the audience they want to attract. This game is very young, only a bit more than a month. 1. Every MMORPG has a lack of endgame content a month after release - because most of the players will still be running around in the medium level range. The 10% that have rushed through all the content will be bored - but they are a minority, it is unreasonable for a developer to spend the months before release developing mainly stuff for the 10% or even delaying the release of the game. The content for the 90% has to be finished! And in Planetside 2 - that content is in - for 90% of the playerbase, this game is fun. (Or they don't like it at all, but not because of a lacking metagame but because they expected something completely different - and that's okay, this game doesn't cost a thing, so many will try it out and many will leave after a short while - but enough will stay) 2. In Planetside 1 - there was a lack of more interesting stuff this short after release,too! LLU? (Whaa whaa, the capture mechanics are boring, every capture is the same!) Core Combat? (Whaa, whaaa, we want CQB!!!) Skyguard Loadstar (We have no way to transport larger vehicles!) So if not being in the state that Planetside 1 was a year after releases dooms Planetside 2 a month after release - Planetside 1 would have never survived the first 3 months. Because Planetside 1 a month after released was NOT the same as Planetside 1 a year after release. |
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2013-01-07, 08:16 AM | [Ignore Me] #101 | ||
Sergeant Major
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I really agree with Highstall, and various others here, who are saying that the game is fun and that its problems (which are very real, I agree) aren't the end of the world.
I loved PS1, and I was (and am) very disappointed at how many great ideas from PS1 were dropped for PS2 (first and foremost the fact that MBT drivers now also get the main gun). But that said, PS2 gunplay is immediately satisfying in a way that PS1 never was, and it's more stable and graphically much more impressive than PS1 ever was. PS2 may not be a deep game, but it is a fun game - and there's plenty of time yet to fix the flaws. Take a breath people, and give it a little time. |
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2013-01-07, 09:45 AM | [Ignore Me] #104 | |||||
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*sadface* :/ *sadface* I see what you said there and agree totally. Let me just leave this analogy here though:SOE made a small red car, fueled by apples. It was highly ambitious and flawed, but it kinda worked for what it was. Until they broke it. DICE made a large blue car, fueled by oranges. It was less ambitious and worked better. They made a series of them. SOE wanted to be a big success like DICE, so they tried to repaint their red car to blue but it became purple instead. They also saw how the DICE car was larger and fueled by oranges, so they made their car much larger and fueled it with oranges. But now their engine is too small and still works much better when fueled by apples. DICE now has another large blue car. People by it. It smells of orange. SOE now has a large purple car that has too small an engine to drive it and is constantly coughing on oranges. It has a faint whiff of apple. Long story short: there is nothing wrong with red, blue, purple, large, small, apples, oranges or engine size. It is just that the car has to work as an ensemble. My problem is not that old players are leaving. It is that new players are. These are examples of serious and well known flaws in the game. Can't you see how detrimental they are to the immediate experience and long term enjoyment of the game? - The empty base captures problem. - Highly unfriendly new player experience. - The serious imbalance between vehicles and infantry. See farming. - Lack of base defense.
I think the errors are severe enough to be potentially crippling if they are not dealt with sooner (within a month) rather than later.
No one is expecting the moon to be delivered to their door. And I could deal with the lack of vehicle types, maps and even depth to the game if what we had actually worked right. It doesn't. This is what is causing the "whining" from many sectors of the population. Last edited by Legolas; 2013-01-07 at 09:53 AM. |
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2013-01-07, 10:04 AM | [Ignore Me] #105 | ||||
Master Sergeant
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__________________
Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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