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Old 2012-11-30, 10:22 AM   [Ignore Me] #91
Whiteagle
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Re: Smed Tweet, Carrier?


Originally Posted by Sledgecrushr View Post
I can totally see this being controllable. If this uses some kind of outfit resource that isnt in game yet we can have massive naval battles in the skies above auraxis. Imagine leading a team of light assaults onto an enemy vessel 1000 meters above the ground. Planting your explosives and making a mad dash back to the flight deck before the enemy cruiser is obliterated. This could be the coolest thing ever.
Hell man, imagine running a Light Assault unit like The Mobile Infantry out of one of these!

Our Outfit leader may be obsessed with Galaxy Drops, but Troops raining down from one of these is what comes to mind with the phrase "On the Bounce"...

...Just hope we'll be able to land a Galaxy on it though...

Originally Posted by Cato View Post
I am 50% excited out of my mind, and 50% scared (BFR memories..)

I don't want the ground war, and my upped vanguard along with it, to become completely outdated. I am having vivd images of a behemoth overhead absolutely crushing a mid-large sized battle with nothing the enemy can do it about it. This is kinda what I am imagining...

...I shoot my AP tank shells at it, having no time or need to aim as it slowly and inexorably inches forward. The light from the sun fades behind its mass. The main batteries open up and after a few brief flashes nothing but smoking ruins remain of our 60 strong NC armor column. Smoke rises from the burnt out hulls darkening the sky further and limiting visibility. Bodies are strewn about the hill face. My lone tank, hulldown on the cliff continues to fire defiantly. My cannon blasts again, the shell bounces off its front armor having no effect. As the behemoth passes directly above my vanguard its main gun flashes again...
Originally Posted by Fafnir View Post
It's a carrier, not a battleship. I guess it won't have any kind of A2G weaponry, just AA defenses and some kind of infantry and vehicle deployment capability.
Well it does have two "belly howitzer" turrets, but keep in mind that this is suppose to be the Terrain Republic model, which is the "Lightest armed" of the three factions Capital ships...

...So yeah, at least you don't have to face whatever blue monstrosity the NC will roll out.

Still, it looks like those pads, the "Graviton Drive Assembly", would be this things Achilles heel; an exposed propulsion system located on the bottom and literally shaped like targets.

With all those air counter-measures, I wouldn't be surprised if sniping them with a Tank wouldn't be the preferred method for taking one of these down...

...Of course that just makes me wonder how such damage would affect the craft; would it just fly worse over all or would taking out specific Repulsors cause the ship to list and eventually flip over?

Originally Posted by Cato View Post
I thought so at first as well, but look at the guns on the bottom of the thing, they are massive.

Obviously its a concept, it can end up being a glorified loadstar by the time it enters game or an intercontinental base over water. It is way too early to be saying anything.
Yeah, as an early piece of concept work we don't know what the final product will look like...

...Still, I'd rather have separate vehicle for the Loadstar and this as a mobile Air Base.
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Old 2012-11-30, 10:31 AM   [Ignore Me] #92
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Re: Smed Tweet, Carrier?


Originally Posted by Whiteagle View Post
Still, it looks like those pads, the "Graviton Drive Assembly", would be this things Achilles heel; an exposed propulsion system located on the bottom and literally shaped like targets.

With all those air counter-measures, I wouldn't be surprised if sniping them with a Tank wouldn't be the preferred method for taking one of these down...

...Of course that just makes me wonder how such damage would affect the craft; would it just fly worse over all or would taking out specific Repulsors cause the ship to list and eventually flip over?
.
That would be pretty epic. Devastating Vehicle (when properly manned-should take allot of people). Should be destroy-able and hack-able. Altitude limited for balance.

It should be slow as balls giving AP tanks and Rocket reavers time to unload on its weak points (think BFRs). If it gets close to you though your in trouble.

I feel it would require a rethink of base designs. Something that is actually more defensible on the inside once you are pushed back since base camping with this would be on a new level.

Last edited by Cato; 2012-11-30 at 10:48 AM.
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Old 2012-11-30, 10:45 AM   [Ignore Me] #93
VaderShake
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Re: Smed Tweet, Carrier?


I would love to see what it would look like when one of thses things goes down and the resulting chaos....
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Old 2012-11-30, 10:46 AM   [Ignore Me] #94
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Re: Smed Tweet, Carrier?


this would be awesome for outfit bases. We could have VR target area. We could practice maneuvers on the inside, think of the great feeling rolling your outfit cruiser over a base.
use your main guns to knock out the base defenses, send out the fighters to protect the cruiser. And then using two other squads to a massive gal drop onto control point.

It would be so much fun maybe could have a little section inside was outfit stuff it would also serve as a cool meeting location.
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Old 2012-11-30, 10:48 AM   [Ignore Me] #95
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Re: Smed Tweet, Carrier?


Originally Posted by NCfighterr View Post
this would be awesome for outfit bases. We could have VR target area. We could practice maneuvers on the inside, think of the great feeling rolling your outfit cruiser over a base.
use your main guns to knock out the base defenses, send out the fighters to protect the cruiser. And then using two other squads to a massive gal drop onto control point.

It would be so much fun maybe could have a little section inside was outfit stuff it would also serve as a cool meeting location.
Numbers of these should absolutely be limited if they are spawnable. Like 1 per map, with ridiculous resource requirements.

Maybe it would force a full platoon to spend ALL of their air/mech resources. That would do some balance since they wont be able to spawn anything while saving or for a while after spending it

Last edited by Cato; 2012-11-30 at 10:56 AM.
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Old 2012-11-30, 10:51 AM   [Ignore Me] #96
ShadetheDruid
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Re: Smed Tweet, Carrier?


I wonder if we'll be able to put camo on these.

"Oh that? Just ignore it, it's just a giant flying giraffe."
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Old 2012-11-30, 10:56 AM   [Ignore Me] #97
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Re: Smed Tweet, Carrier?


Be an interesting component if the main batteries were what the SL's called in for the orbital bombardment. Imagine seeing those shells streak through the sky. Although that wouldnt really work because of terrain.

Last edited by Mavvvy; 2012-11-30 at 10:59 AM.
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Old 2012-11-30, 11:30 AM   [Ignore Me] #98
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Re: Smed Tweet, Carrier?


I know someone posted it here already:

http://ukitakumuki.deviantart.com/ar...RIER-340427943

Updating OP
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Old 2012-11-30, 11:31 AM   [Ignore Me] #99
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Re: Smed Tweet, Carrier?


Guys I think this is more like a orbital platform, I dont think individuals or outfits would be spawning these. I think its just an orbital platform which can be capped like any other base. Im sure there are benifits that can be had with this platform but I dont think were going to have that many of these floating around in the air.

With the turrets on the bottom I mean how useful could they be. If I saw this thing coming toward my base I damn sure aint going outside knowing its got those guns. If im assaulting a base and I see this thing on the horizon, id stop the assault and move to another point. This is why I think its just a platform that can be hacked, maybe one or two over a continent and I think they will be stationary. I think the advantage of these orbital bases will give you the ability to deploy troops and equipment anywere on the continent map, and access to orbital strikes. I just dont see these bohemoths floating in the sky.

But could you imagine the xp that can be had from shooting them down. OMG
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Old 2012-11-30, 11:31 AM   [Ignore Me] #100
Sledgecrushr
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Re: Smed Tweet, Carrier?


Personally I wouldnt want a limit to these bad boys. But if an outfit spends a resource buying one and it gets destroyed it should take a while to build another. You definitely shouldnt be able to spam these from the warpgate.
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Old 2012-11-30, 11:37 AM   [Ignore Me] #101
Qwan
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Re: Smed Tweet, Carrier?


Originally Posted by IDukeNukeml View Post
Outfit housing anyone?
Interesting like in the regular RPGMMO you have clan houses, in Planetside we can have like an outfit battle station. Cool concept, but what if you guys are logged off and its under attack .... OOoooo Noooo UUUUUgggaaaa UUUUggggaaa abandon ship, abandon ship. So when you log back on in like 8 hrs its been shot down my a mossy pilot named AngryDave who never sleeps.
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Old 2012-11-30, 11:41 AM   [Ignore Me] #102
Sledgecrushr
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Re: Smed Tweet, Carrier?


These things should be destroyable. But this also has struck me as a possible spacecraft for traveling to other server/planets and raiding the natives. You would be able to drive it right into the atmosphere and kick ass immediately. This is so freaking cool.
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Old 2012-11-30, 11:49 AM   [Ignore Me] #103
Qwan
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Re: Smed Tweet, Carrier?


Well lets get the initial ship out first and then we can talk about raiding other planets. Im just trying to fit this thing into game play, I mean certs, or SC to get this thing, what type of resources, is it mobile and how fast is it, how big is it, and how to defend against enemies. I mean if you shoot it and you put a bunch of engineers in the inside this thing is pretty much indistructable. Can the enemy raid it, I mean there are alot of questions. But lets let the dev put it together.
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Old 2012-11-30, 11:56 AM   [Ignore Me] #104
Sledgecrushr
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Re: Smed Tweet, Carrier?


Qwan i would imagine that this would be bought with outfit resources. I dont really know about the outfit system that they are going to install though I have heard a couple of things about it in different dev interviews. Outfits will be able to rank up. Outfits will be able to specialize. There will be a minimum of at least a outfit decal available to buy in the cash store. Also outfits will be on a leaderboard and they will be able to fight in tourneys for the highest ranking outfits. Dont know too much else about future outfit stuff.
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Old 2012-11-30, 11:57 AM   [Ignore Me] #105
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Re: Smed Tweet, Carrier?


Originally Posted by IDukeNukeml View Post
Outfit housing anyone?
If they gave a shit about outfits or character ownership they'd probably have added some outfit options and given us more than 4 faces to use at char creation
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