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Old 2012-07-13, 01:26 PM   [Ignore Me] #1
maradine
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Re: Driver/Gunners... NO!


A lot of people, vets included, like the new direction. Let's not make this a squeaky wheel fight.
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Old 2012-07-10, 06:53 PM   [Ignore Me] #2
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Re: Driver/Gunners... NO!


i think this idea of driving and gunning is a stupid idea, i cant see any negatives in having separate driver/gunner at all
all i do in ps1 is drive - its what i find fun and now im starting to rethink if i even want to concentrate on vehicles in ps2 like i did in ps1

imo they should have made MORE people required to drive tanks (3 people to drive a tank would be awesome) not less
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Old 2012-07-10, 10:58 PM   [Ignore Me] #3
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Re: Driver/Gunners... NO!


Originally Posted by fod View Post
i think this idea of driving and gunning is a stupid idea, i cant see any negatives in having separate driver/gunner at all
all i do in ps1 is drive - its what i find fun and now im starting to rethink if i even want to concentrate on vehicles in ps2 like i did in ps1
Here's a thought: perhaps instead of pouting, you can accept that it's not your ideal system and adapt to it anyway? We can't get everything we want, and certainly not in video games.
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Old 2012-07-10, 06:54 PM   [Ignore Me] #4
Azarga
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Re: Driver/Gunners... NO!


I'm all for Driver-gunners.

I drive well. I shoot well. I can efficiently do both at the same time. I buy the tank with my own resources. Why should I allow someone potentially decrease the effectiveness of _my_ tank by manning my tank's main gun and being bad at, well, shooting?

Shooting is basicaly half of the tank's usefulness, amirite? This person have to be very good gunner to rich the driver-gunner efficiency simply because driver-gunner always knows how his tank will move next moment, he doesn't have to react to it, he fully controls it.

Teamwork is great and stuff, but only when it contributes to efficiency, not limits it. Let the secondary gun be powerful enough, that will make a gunner a welcome addition to a unit if he's good, but won't cut unit's effectiveness by half if he's lame.
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Old 2012-07-10, 07:02 PM   [Ignore Me] #5
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Re: Driver/Gunners... NO!


Originally Posted by Azarga View Post
I'm all for Driver-gunners.

I drive well. I shoot well. I can efficiently do both at the same time. I buy the tank with my own resources. Why should I allow someone potentially decrease the effectiveness of _my_ tank by manning my tank's main gun and being bad at, well, shooting?

Shooting is basicaly half of the tank's usefulness, amirite? This person have to be very good gunner to rich the driver-gunner efficiency simply because driver-gunner always knows how his tank will move next moment, he doesn't have to react to it, he fully controls it.

Teamwork is great and stuff, but only when it contributes to efficiency, not limits it. Let the secondary gun be powerful enough, that will make a gunner a welcome addition to a unit if he's good, but won't cut unit's effectiveness by half if he's lame.
what if the driver cant shoot well?

I drive well. I buy the tank with my own resources. Why cant I allow someone to potentially increase the effectiveness of _my_ tank by manning my tank's main gun and being good at, well, shooting?

is this not contributing to efficiency?
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Old 2012-07-10, 07:03 PM   [Ignore Me] #6
TheDAWinz
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Re: Driver/Gunners... NO!


Originally Posted by fod View Post
what if the driver cant shoot well?

I drive well. I buy the tank with my own resources. Why cant I allow someone to potentially increase the effectiveness of _my_ tank by manning my tank's main gun and being good at, well, shooting?

is this not contributing to efficiency?
Because you may drive off somewhere and he will be still focused on a target, then you will get blown to shit because he was still focused somewhere, atleast when you drive you are aware of your surroundings.
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Old 2012-07-10, 07:06 PM   [Ignore Me] #7
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Re: Driver/Gunners... NO!


Originally Posted by TheDAWinz View Post
Because you may drive off somewhere and he will be still focused on a target, then you will get blown to shit because he was still focused somewhere, atleast when you drive you are aware of your surroundings.
also he might see a threat that you did not and handle it without you even knowing

it can work both ways
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Old 2012-07-10, 07:08 PM   [Ignore Me] #8
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Re: Driver/Gunners... NO!


If it's possible to give the driver the choice to hand off the handling of the main cannon to the "gunner," allowing the option is obviously the answer.

However, if it's not something that can be done without an overhaul of some kind (especially regarding the Magrider,) then sticking with the driver-gunners concept is for the best in my opinion.
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Old 2012-07-10, 07:12 PM   [Ignore Me] #9
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Re: Driver/Gunners... NO!


Originally Posted by Azarga View Post
I'm all for Driver-gunners.

I drive well. I shoot well. I can efficiently do both at the same time. I buy the tank with my own resources. Why should I allow someone potentially decrease the effectiveness of _my_ tank by manning my tank's main gun and being bad at, well, shooting?

Shooting is basicaly half of the tank's usefulness, amirite? This person have to be very good gunner to rich the driver-gunner efficiency simply because driver-gunner always knows how his tank will move next moment, he doesn't have to react to it, he fully controls it.

Teamwork is great and stuff, but only when it contributes to efficiency, not limits it. Let the secondary gun be powerful enough, that will make a gunner a welcome addition to a unit if he's good, but won't cut unit's effectiveness by half if he's lame.
Originally Posted by SixShooter View Post
As a long time lightning fan I'm not at all concerned with the diver/gunner issue. I will of course make sure that I have a good secondary gunner whenever I'm in a Mag. The top gunner can make all the difference in PS2 it seems.
So what im getting here is that you all want to shoot and drive at the same time, that's fine. but then why not remove the lightning as u are just about the same as one just beefier and slightly (if at all) slower.

thats the problem there is no need for the lightning. so u can fit a "gunner" that can have a peashooter. and the point is?
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Old 2012-07-10, 07:29 PM   [Ignore Me] #10
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Re: Driver/Gunners... NO!


With the Magrider they would have to completely re-designed it to have it be more like the other MBT's. I'm down for learning how to master it how it is rather than have them take the time to redesign it since it would probably add another six months or so.
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Old 2012-07-10, 07:05 PM   [Ignore Me] #11
Sephirex
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Re: Driver/Gunners... NO!


Originally Posted by fod View Post
what if the driver cant shoot well?

I drive well. I buy the tank with my own resources. Why cant I allow someone to potentially increase the effectiveness of _my_ tank by manning my tank's main gun and being good at, well, shooting?

is this not contributing to efficiency?
Agreed, I'm a terrible shot myself!
In fact for the infantry portions of the game, I would love Wii mote support. That way my nephew can work the gun and shoot at enemies, while I concentrate on movement.
I just don't see myself playing this game any other way.
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Old 2012-07-10, 07:06 PM   [Ignore Me] #12
TheDAWinz
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Re: Driver/Gunners... NO!


Originally Posted by Sephirex View Post
Agreed, I'm a terrible shot myself!
In fact for the infantry portions of the game, I would love Wii mote support. That way my nephew can work the gun and shoot at enemies, while I concentrate on movement.
I just don't see myself playing this game any other way.
Thanks for the laugh man.

Originally Posted by fod View Post
also he might see a threat that you did not and handle it without you even knowing

it can work both ways
Yeah, and you would still do jack shit. You would still drive off untill its too late.
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Old 2012-07-10, 07:11 PM   [Ignore Me] #13
fod
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Re: Driver/Gunners... NO!


Originally Posted by TheDAWinz View Post
Yeah, and you would still do jack shit. You would still drive off untill its too late.

"you would still do jack shit" i dont get this can you explain further?

there has been many MANY times in ps1 when my gunner/gunners have got kills that i did not know about - people behind me while i was concentrating ahead or while trying to escape battle the gunner takes out the tank following me
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Old 2012-07-10, 07:19 PM   [Ignore Me] #14
Azarga
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Re: Driver/Gunners... NO!


Originally Posted by fod View Post
what if the driver cant shoot well?

I drive well. I buy the tank with my own resources. Why cant I allow someone to potentially increase the effectiveness of _my_ tank by manning my tank's main gun and being good at, well, shooting?

is this not contributing to efficiency?
I see your point.

Still the possibility of being dragged down by someone's incompetence worries me much more. I know well what I can do, but I'm not always sure what that-other-guy-in-my-vehicle can. It would not be a problem if I could eject him off gunner's seat and take someone more adequate, but I think that's too much to ask.
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Old 2012-07-10, 07:23 PM   [Ignore Me] #15
fod
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Re: Driver/Gunners... NO!


Originally Posted by Azarga View Post
I see your point.

Still the possibility of being dragged down by someone's incompetence worries me much more. I know well what I can do, but I'm not always sure what that-other-guy-in-my-vehicle can. It would not be a problem if I could eject him off gunner's seat and take someone more adequate, but I think that's too much to ask.
how about the people that like single crew vehicles drive the lighning and the multi crew people have the other tanks

then everyone gets what they want

i can agree with there being a single person tank - i just cant agree that all tanks should work this way
it worked in ps1 and im 99% sure it would work in ps2
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