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2011-10-30, 02:21 AM | [Ignore Me] #91 | |||
Lieutenant General
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2011-10-30, 02:33 AM | [Ignore Me] #92 | ||
First Sergeant
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Did you use Special Assault? Pretty sure a bad SA user would get grief locked in just a few minutes or he would have to quit using the SA. And it's AoE can be toned down. That shouldn't be an issue in PS2 considering it's a different game. SA is not inherently OP.
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2011-10-30, 02:50 AM | [Ignore Me] #93 | ||
Colonel
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Or you can just make them proper indirect fire weapons with a reasonable arming distance so they are not very useful in cramped indoor positions, the only spots they could be possibly be considered overpowered.
The rocklet rifle would be ideal as an anti sniper weapon, placing timed charges over a snipers head like those new 20mm airburst rounds. It would also serve nicely as a light AA weapon carried by infantry. The thumper would be a good medium range weapon to take on people behind cover and machine gun nests and the like. Both can be designed so that they simply will not explode within X meters, nor do they need to be able to bounce around corners, which would make them weapons ill suited for indoor combat. |
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2011-10-30, 02:53 AM | [Ignore Me] #94 | |||
First Sergeant
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The point of the Rocket Rifle to force enemies to fall back if they are hiding near a corner and you use a rocket rifle they had to retreat or they would die. Last edited by xSlideShow; 2011-10-30 at 02:55 AM. |
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2011-10-30, 03:51 AM | [Ignore Me] #99 | |||
Colonel
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2011-10-30, 08:28 AM | [Ignore Me] #100 | |||
Captain
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Also, I'm assuming that only Heavy Assaults will be able to carry AV weapons due to their weight and bulkiness (meaning powered armor is required, from a lore perspective), but will I be able to somehow customize my armor to reduce protection and increase mobility? Last edited by FIREk; 2011-10-30 at 08:32 AM. |
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2011-10-30, 08:47 AM | [Ignore Me] #101 | ||
Major
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Driver's
I suspect we're going to see a driver's outfit but what would that be named?
Lancer tracking? Also, I'd like Lancer to have an additional H.U.D. layer that tracks your target for you. TR and NC have forms of tracking on their AV weapons (PS1) yet VS's AV weapon doesn't, and so this idea really ought to be thought-out for the Lancer.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) Last edited by Tikuto; 2011-10-30 at 08:50 AM. |
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2011-10-30, 08:49 AM | [Ignore Me] #102 | |||
First Sergeant
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Then a few things changed that , firstly they increased rexo armour value , then increased the number of decimators needed to kill a max . Maxes proliferated , and more people wore rexo . Surgile was gone. We had core combat and the maelstrom. Along with it and especially after they increased br to 23 , it became the bane of all base assaults , especially on Werner. I left to go play on Emerald, there they kill inert objects like generators constantly , but it was a choice. Have noone to fight , or stand in green laggy spam forever. Tough choice. Hopefully it will go back to its niche speciality with new game , but just on the off-chance I think I'll skip werner this time and go straight to Emerald this time. |
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