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PSU: It took my virginity... I swear!
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[Ignore Me] #92 | ||
Private
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The javilin could only target AA when the jet / helo was locked on by a SOFLAM or tank 3rd seat (there is a cert for it) when its locked on with this method it ignores flares since its not using the heat signature its using the laser target instead
Better than targeting helos with a solfam was taking a tank with a friend who has the guided shell unlock and you have the 3rd seat unlock.. park on hill laze the target and guided shell will 1shot the helos quickly |
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[Ignore Me] #93 | |||
![]() As Ravenmug mentioned though, they nerfed laser lock in the last big patch. Javs and the fantasy Abrams ATGM now break lock if the aircraft drops flares. To counter this, flares no longer break launcher locks of any kind - just missiles in flight. Sorry, we're getting a bit off topic here. Was there anything left on the table we haven't covered? Last edited by maradine; 2012-07-19 at 01:06 PM. |
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[Ignore Me] #94 | |||
Sergeant
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My issue(hatred) with air cav in PS1 was that they could always escape from ground threats while people on the ground could not escape from air. For example if you are on foot or in a tank etc and a reaver attacks you are pretty much dead. You cant outrun the reaver or kill it unless the pilot is a complete failure. On the reverse side if a reaver gets targeted by an AA max or BFR he just hits space bar and zooms away to safety only to return 30 secs later to again rain down destruction. Or if he is feeling bold he can even bail on top of them with AV and kill them. I never got behind the idea of it was pretty easy for air to kill you but even if you cert heavily into AA the best you could hope for was to "scare away" aircraft unless they just sat there and hover spammed. And even if you did score hits he could just bail and deny you the kill. In PS2 some of these issues have been addressed such as the bailing issues and infantry and vehicles have access to more effective AA weaponry and the terrain and structures provide better cover against air. And there is the fact that aircraft are harder to fly in general in ps2 rather than the ps1 floating camera. Pilots will have to actually deploy countermeasures and evasive maneuvers to stay alive against ground AA not just laugh at it. |
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[Ignore Me] #95 | ||
Corporal
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Depends how the mission system works. Imagine something like "if no more than 25% of our forces in this area are killed by aircraft, mission is successful, points for all friendly players running AA builds". It can't really be that hard to make these kinds of soft scoring systems considering you can find them in 10 year old games (e.g.: Il-2 Sturmovik).
Kills really aren't everything. e/ If anyone wants to complain that this kind of scoring is open to abuse because of the off chance that people might get points for not killing anything at all on the rare occasion that enemy aircraft completely fail to even show up, kindly refer to my above point regarding kills, and what they are not. Last edited by ZaBa; 2012-07-19 at 02:53 PM. |
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[Ignore Me] #96 | ||
Corporal
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Area denial? Whoop-de-friken-doo.
I don't play an FPS to scare my opponents. And no, AA wasn't a threat, because after hearing a lock and doing the old turn and burn, all you have to do is creep around, find the AA, ambush it because you have the luxury of using the entire horizon as your cover, and spam it to death. |
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[Ignore Me] #98 | ||
Corporal
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So finding cover, creeping around and coming back to kill your opponent counts as running away?
An aircraft easily hunting down the units designed to kill it counts as running away? In PS1 you could play the role of an aircraft and make it your exclusive mission to hunt down and kill AA. And it wasn't even difficult. So how was AA a serious threat? |
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[Ignore Me] #99 | |||
Sergeant
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In PS1 AA was the only group of certs that when even heavily invested in killing a specific type of enemy you had a fairly low chance of actually killing that enemy type. I dont think this will be an issue in PS2 based on what we have seen so far but we will know for sure in beta. |
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[Ignore Me] #102 | |||
Corporal
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Have you considered that ground-based AA may not be the career for you? e/ To clarify, yes my earlier post was completely hypothetical. My point was to highlight that there are simple ways to incentivise people to play as AA even if they can't get kills, since I assumed you were one of the "MY POINTS ![]() ![]() Last edited by ZaBa; 2012-07-19 at 05:09 PM. |
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[Ignore Me] #103 | |||
Sergeant
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Edit to your edit: Yes I understand that but the fact remains there is no reason as to why you must choose between providing support and getting kills/xp in the process. If I had to choose between kills or the empire I would choose empire but i see no reason why I must be forced to choose because of poor game design. Last edited by TheSaltySeagull; 2012-07-19 at 05:20 PM. |
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[Ignore Me] #104 | ||
Corporal
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Poor game design would be AA infantry powerful enough to be able to destroy aircraft before they can run away* without having a significant numerical advantage, when you recall that infantry have zero cost and a relatively short respawn timer.
Turret or vehicle based AA should absolutely be able to wreck aircav, and there's some evidence they can. That's fine since both can be disabled in such a way that they won't be back for a while, same as aircav; they have resource cost and/or cooldown. HA don't, and if you make HA competitive with aircraft in equal numbers, it becomes impossible for aircraft to ever function, as you can't disable HA's ability to be present on the battlefront in any way. Your actual job as HA wrt vehicles is surprise attacks, opportunistic potshots, and standoff. When it comes to getting air kills you should be looking at MAX (although they probs need a numerical advantage too, if not so large a one), skyguard, or air superiority fighters. *btw I do think it's stupid that fighters can literally outrun missiles right now; running away should be a matter of duck and weave and drop flares and argh I'm at 20% health why did I fly over that flak nest Last edited by ZaBa; 2012-07-19 at 05:53 PM. |
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[Ignore Me] #105 | |||
Sergeant
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