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Old 2013-10-29, 02:25 PM   [Ignore Me] #91
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
Here's a big pile. No time for pretty pictures today, sadly.

https://docs.google.com/spreadsheet/...UE&usp=sharing
awesome work on the oracle so far! do you have any idea when vehicle kills might be included in the data dumps?

also, it seems the sva is only one of the best lmgs because it is really easy to use. there's a lot less variation among the quartiles than for other weapons, resulting in a high average, but a normal-high q4kpu.

why the hell is the mswr and gs22 performance so low when compared with the orion though? mhmm.
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Old 2013-10-29, 03:36 PM   [Ignore Me] #92
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Re: The Oracle of Death, Part II


As per comment to Chip, it's languishing behind the playtime feature, which I'm maybe 50% through. November is a good estimate, but I promise nothing so as to not disappoint.
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Old 2013-10-29, 03:38 PM   [Ignore Me] #93
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
As per comment to Chip, it's languishing behind the playtime feature, which I'm maybe 50% through. November is a good estimate, but I promise nothing so as to not disappoint.
Fair enough, I'm sure the person who asked me is happy to wait
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Old 2013-10-30, 05:53 PM   [Ignore Me] #94
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
Here's a big pile. No time for pretty pictures today, sadly.

https://docs.google.com/spreadsheet/...UE&usp=sharing
fyi minor formatting problem, the top line is glitched on 4 charts (flare,sva88,pulsar,polaris) making it so it doesnt show the averages on the first line

what i wanted to ask was whats going on with the NS15MP? why are the kpus swinging so wildly?
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Old 2013-10-30, 10:42 PM   [Ignore Me] #95
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Re: The Oracle of Death, Part II


Originally Posted by Stomps View Post
what i wanted to ask was whats going on with the NS15MP? why are the kpus swinging so wildly?
Few uniques - i.e one guy has a long play session, only with the NS15MP, and gets a lot of kills. You can tell what BR that player was - for example period 19 has a Q3KPU of 208!
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Old 2013-10-31, 02:34 PM   [Ignore Me] #96
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Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Few uniques - i.e one guy has a long play session, only with the NS15MP, and gets a lot of kills. You can tell what BR that player was - for example period 19 has a Q3KPU of 208!
Exactly. For weapons with few or no consistent users, the numbers swing wildly and can be largely ignored.

Originally Posted by Stomps View Post
fyi minor formatting problem, the top line is glitched on 4 charts (flare,sva88,pulsar,polaris) making it so it doesnt show the averages on the first line
Sorry about that; fixed.

Last edited by maradine; 2013-10-31 at 02:43 PM.
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Old 2013-11-01, 12:27 AM   [Ignore Me] #97
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Re: The Oracle of Death, Part II


The good news:

Real-time playtime tracking is live! I'm about to push the commits to github, for those of you following along at home. Kills Per Hour is about to be a real thing!

The bad news:

Doing this efficiently inside a reasonable hardware budget means a ton of caching, and based on PS2's player velocity, it looks like it will take a few days for the cache to warm up enough to produce accurate data. So, don't expect the oracle to spit it out quite yet. A few interesting bits of trivia from the live stream, though:

The three longest individual uninterrupted usage updates today:

The Force-Blade: equipped in a 6,418 second stretch by Jboych.
The Chainblade: equipped in a 6,314 second stretch by Artaxin.
The T7 Mini-Chaingun: also equipped in a 6,314 second stretch by Artaxin.

You gotta go a bit further down the list to find a Mag-cutter.

Mana AV turrets id501 and id502 produce negative playtime numbers. Yeah, I got nothin'.

So, good times! Stay tuned!

Last edited by maradine; 2013-11-01 at 12:28 AM.
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Old 2013-11-01, 12:32 PM   [Ignore Me] #98
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Re: The Oracle of Death, Part II


Sad to say that people have started abusing the oracle over at the official forum.
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Old 2013-11-01, 12:38 PM   [Ignore Me] #99
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Re: The Oracle of Death, Part II


That wasn't unexpected. PSU and Reddit have been very mature about using it as argument fodder, which I appreciate.

Once I get the vehicle destruction pulls running, based on what I'm reading in the prelims, I expect a whole new round of utter hysteria . . . unless those rumored incoming vehicle weapon changes do what I think they're going to do.
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Old 2013-11-01, 10:33 PM   [Ignore Me] #100
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Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
The three longest individual uninterrupted usage updates today:

The Force-Blade: equipped in a 6,418 second stretch by Jboych.
The Chainblade: equipped in a 6,314 second stretch by Artaxin.
The T7 Mini-Chaingun: also equipped in a 6,314 second stretch by Artaxin.
Warpgate afk-ing?
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Old 2013-11-02, 12:36 AM   [Ignore Me] #101
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Re: The Oracle of Death, Part II


More likely the save event covers everything that was in a loadout during playtime. This explains a lot about the early PSU weapon stats - and also why everyone seems to be hucking around medkits.

Filtering all that out, you still get some interesting bits. Now that the cache has been cooking for a while, I can see all sorts of neat stuff, like metAXAmike running around with a Lynx for 25.74 consecutive hours. Ironman.

Last edited by maradine; 2013-11-02 at 12:37 AM.
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Old 2013-11-26, 11:08 AM   [Ignore Me] #102
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Re: The Oracle of Death, Part II


Hey Maradine, I love what you did making the Oracle of Death, but I'm having trouble. I went to the IRC chat and it doesn't seem that the Oracle is available. I've made queries to it before, and it worked, so it's not that I'm doing something wrong. I very much liked being able to just have that information at my fingertips.
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Old 2013-11-26, 11:26 AM   [Ignore Me] #103
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Re: The Oracle of Death, Part II


He turned it off a while back, it was eating up resources and personal time. There is a thread somewhere here about it. http://www.planetside-universe.com/s...ad.php?t=56993
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Old 2013-11-26, 12:23 PM   [Ignore Me] #104
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Re: The Oracle of Death, Part II


Oh, that's disappointing

I wanted to see how the increase in frame rate with O:MFG affected the NC weapon's performance since low frame rate is more punishing to low rate of fire weapons.
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Old 2013-11-27, 10:25 PM   [Ignore Me] #105
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Re: The Oracle of Death, Part II


Probably pretty substantially, I'd wager. Alas, it shall remain a mystery.
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