Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Pre-Moistened
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-15, 04:12 AM | [Ignore Me] #91 | |||
|
||||
|
2012-02-15, 05:32 AM | [Ignore Me] #92 | |||
Staff Sergeant
|
|
|||
|
2012-02-15, 06:02 AM | [Ignore Me] #93 | |||
Corporal
|
i do not believe for one second that if a company like SOE, picked up that SDK and used it to make a game, that Natural Point would just sit there and go 'ah its ok, we dont want a cut of that pie...' that my friend, is economics 101... To my other point, thank you for reinforcing it, Sony already have a product that does this, if they wanted this technology they would use that, what is so hard to understand? Lastly, i dont hate the product? i dont see anywhere i have said that at all, it is cool. you seem to be hell bent that Natural Point is the be all and end all.... it is not. |
|||
|
2012-02-15, 10:06 AM | [Ignore Me] #96 | ||
Registered User
|
Sup I'm the new dude in PSU I've never played Planetside before I'm stoked for number 2 and I've played OFP Cold War Crisis (ARMA Cold War Assault) and the freelook is an amazing feature that should definitely be implemented into planetside 2 and Logitech Web Cam here I come.
|
||
|
2012-02-18, 02:33 AM | [Ignore Me] #97 | |||
Corporal
|
Man you are stubborn. Well here it is from the horses mouth. Seth from Natural Point was kind enough to provide me with this information. And I quote. "The process is pretty simple. We don't charge devs for the SDK. They just need to send me an email requesting it. (Either directly at [email protected] or through our contact forms.) I'll have them sign an agreement that says they won't distribute the SDK to other people without our permission. Once they do that, I'll send them a link to the documentation. They'll integrate about 20 lines of our code to be able to talk to our software (which is, in turn, talking to our hardware). After that, they should be receiving 6 DOF data from our system. They're then free to map that data to whatever they want in their game (usually the in-game camera)." END QUOTE So how is that Economics 101 class going for ya. Pretty bad it looks like. You have NO idea what the technology is, you have been spouting garbage about this technology, you don't have to SAY you hate it. Your ignorant attitude and constant berating of the business model says it for you. Video tracking BTW (the PLAYSTATION EYE) is far inferior to the LED tracking of Track IR. How ever it does do the job for a smaller price, but it ALL uses the same software (roughly). Its all in the hardwear and with that you get what you pay for. So, that is the process. Simple enough. So please SOE, Matt Higby, who ever is responsible for making this happen, Please take a look! Last edited by HoovesMcG; 2012-02-18 at 02:45 AM. |
|||
|
2012-02-18, 07:40 AM | [Ignore Me] #98 | ||
since freetrack can even use normal webcams (and most players own one of those) implementing some freelook features would make sense.
it may be a gimmick but it could add to immersion. and almost all players could try it with webcams so it would not be a feature just for a few crazy guys who bought expensice tracking hardware. the step from supporting freetrack or tracknoir to supporting real trackerhardware doesn´t seem too big. like hooves said, implementation is supported by the hardwaremanufacturers and not a big deal. so i would like to see freelook in the game and i would not mind if a dev spends some hours to support track ir or other stuff as well. but freetrack should be supported as well, so everyone can use this advantage without having to buy expensive hardware. it´s the same with the mouse. everyone has a basic one to use in the game, but those who pay for a nifty hardcore gamermouse get better performance
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-02-18, 03:35 PM | [Ignore Me] #99 | |||
Corporal
|
Finally someone who "gets it" ^ applause! |
|||
|
2012-02-24, 03:02 PM | [Ignore Me] #100 | ||
Corporal
|
So I read "Somewhere" that someone testing PS2 was able to look into a turn while sliding around on a Quad bike. Does that mean Freelook is in? and by proxy TRACK IR??? I really wish they would give us an answer. that they are even looking at the tech.
|
||
|
2012-02-24, 03:34 PM | [Ignore Me] #101 | |||
You need to remove the IR filter (and add a visible light filter but that's external and trivial). On some models that's a coating that I presume is impossible to replace once removed, on the more popular models it's a lens over the photoreceptor chip(?) which while theoretically replacable, easily breaks during removal. The camera still works without it but looks rather weird with strange/no colors We could do that in PS1 too since some ground vehicles did have something like freelook Last edited by FastAndFree; 2012-02-24 at 03:36 PM. |
||||
|
2012-02-24, 03:51 PM | [Ignore Me] #102 | |||
Corporal
|
lol FOR the record. webcams can use facetrack NO IR and it works fine. with no messing around with the camera. however it suits you to have newer (note: not more expensive jus tnewer) webcam, as new ones have a higher FPS. So if you could do it in PS1, what was the method? IE: was it with your mouse while pressing a button? Can you look around in aircraft as well? |
|||
|
2012-02-24, 04:10 PM | [Ignore Me] #103 | |||
Actually I just meant that you could look around from all non-Lightning ground vehicles, so you could look into a turn in PS1 alredy. No key included, just look away from the center with the mouse. It doesn't work in hover vehicles/aircraft because there the mouse turns the vehicle so your view is locked to the center Last edited by FastAndFree; 2012-02-24 at 04:15 PM. |
||||
|
2012-02-24, 10:26 PM | [Ignore Me] #104 | |||
Corporal
|
I agree that Freetrack needs the camera mssed with, but FACETRACKNOIR only uses a camera with no IR tracking points. Hence a new webcam works just fine. |
|||
|
|
Bookmarks |
Tags |
djeclipse |
|
|