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View Poll Results: Do you want boarding/exit animations? | |||
Yes, I would like to see them kept. |
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351 | 80.14% |
No, I think they should go. |
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18 | 4.11% |
Don't care either way. |
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69 | 15.75% |
Voters: 438. You may not vote on this poll |
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[Ignore Me] #1 | |||
First Sergeant
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its a big deal to retro fit them in after the game is made, but we are in the "not set in stone" part, where these types of things should be made, because their exscuse for time or money doesnt fit in when they have no time limit and the work required to do them isnt going to dent soe's budget. ESPECIALLY because the previous game had them, its clear they can do them. |
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[Ignore Me] #4 | ||
Colonel
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I dunno about the other vehicles, but the moment I clicked my button to get in the AMS driver's seat, all damage to me from any PShield RExo HA enemy who had leapt at me, shooting me in the back as I repaired the AMS ceased.
So, the animations didn't make me more vulnerable, by any means. Sure did frustrate Captain Braveheart that he couldn't rape yet another engineer with his back turned while he repaired something, I am guessing, and had to helplessly watch his quad-shot alternating dual Jackhammers just hit the AMS instead, even though he was aiming at my vehicle entrance animation. Last edited by Traak; 2011-07-18 at 08:20 PM. |
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[Ignore Me] #5 | ||
First Lieutenant
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The hatch stuff would be a breeze to animate as your dealing with solid objects moving on a single axis. A professional animator could probably do every vehicle in the game in a matter of hours. The character stuff is a bit more involved, but if you used a similarly sized seat in every vehicle, you could probably get away with a single "sit down" animation for each armor type. Just make it so that you have to be standing in front of the seat to activate the motion.
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[Ignore Me] #11 | ||
Lieutenant Colonel
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Immersion is huge in any game you spend hours playing. Not having these animations takes away the whole badass factor in my opinion. Walking up to a huge tank and clicking 'G' and now you can instantly fire.. sigh, way too Battlefield'ish.
Think of how many times you have been killed trying to get out or get inside of a vehicle, that time spent getting in was needed for not only immersion but for game balance. Just think if some guy is repairing his Vanguard and you start shooting him, its going to give you FAR less time before he gets in and starts shooting your ass again, plus you can hide at ANY part of the vehicle and press 'G' and go in, no more going to specific spots and loading in.. just lame.
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xSilverLord
DARK, VS, old sig ^_^ ![]() |
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[Ignore Me] #13 | ||
First Sergeant
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I love how everyone assumes if there are no animations it will be battlefield style, click anywhere and shoot instantly....
Any proof to back up those theories other than 'if there is no animations, it's not planetside!'?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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[Ignore Me] #15 | |||
Second Lieutenant
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Any proof that it won't be this way? |
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