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View Poll Results: Do you want boarding/exit animations?
Yes, I would like to see them kept. 351 80.14%
No, I think they should go. 18 4.11%
Don't care either way. 69 15.75%
Voters: 438. You may not vote on this poll

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Old 2011-07-18, 10:37 PM   [Ignore Me] #1
opticalshadow
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by IceyCold View Post
Seriously, thank you for pointing this out.

Although there probably aren't 100 animations (more likely 25-35) this is still a LOT of work for a team of animators. And that is not even getting into having modelers rig the hatches to animate as well as creating internal sections for the vehicles.

That is a lot of time and money for the feature. Although I would love to see it return, I know that it is no small feat to add said feature in.
i said compare it to the scope of makign an entire game from scratch, its not a big deal, not at all compared to everything else they have had to do.

its a big deal to retro fit them in after the game is made, but we are in the "not set in stone" part, where these types of things should be made, because their exscuse for time or money doesnt fit in when they have no time limit and the work required to do them isnt going to dent soe's budget. ESPECIALLY because the previous game had them, its clear they can do them.
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Old 2011-07-18, 10:50 PM   [Ignore Me] #2
Bing
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Re: Boarding and Exiting animations in Planetside 2


I think it's quite amazing how united we are on this issue (at least according to the poll.) I really hope that our opinions are going to be acknowledged, regardless of what the actually do.
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Old 2011-07-19, 08:51 AM   [Ignore Me] #3
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Re: Boarding and Exiting animations in Planetside 2


It does seem people are pretty united on this, a first I think..
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Old 2011-07-18, 08:19 PM   [Ignore Me] #4
Traak
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Re: Boarding and Exiting animations in Planetside 2


I dunno about the other vehicles, but the moment I clicked my button to get in the AMS driver's seat, all damage to me from any PShield RExo HA enemy who had leapt at me, shooting me in the back as I repaired the AMS ceased.

So, the animations didn't make me more vulnerable, by any means. Sure did frustrate Captain Braveheart that he couldn't rape yet another engineer with his back turned while he repaired something, I am guessing, and had to helplessly watch his quad-shot alternating dual Jackhammers just hit the AMS instead, even though he was aiming at my vehicle entrance animation.

Last edited by Traak; 2011-07-18 at 08:20 PM.
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Old 2011-07-18, 09:37 PM   [Ignore Me] #5
CrystalViolet
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Re: Boarding and Exiting animations in Planetside 2


The hatch stuff would be a breeze to animate as your dealing with solid objects moving on a single axis. A professional animator could probably do every vehicle in the game in a matter of hours. The character stuff is a bit more involved, but if you used a similarly sized seat in every vehicle, you could probably get away with a single "sit down" animation for each armor type. Just make it so that you have to be standing in front of the seat to activate the motion.
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Old 2011-07-18, 09:48 PM   [Ignore Me] #6
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Re: Boarding and Exiting animations in Planetside 2


makes a more realistic feel to it like what we going to do pop into a veh. then oh guess what we magically pop out that just sounds like its being half assed
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Old 2011-07-19, 08:32 PM   [Ignore Me] #7
Desoxy
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Re: Boarding and Exiting animations in Planetside 2


Maybe we should simply ask him..
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Old 2011-07-19, 09:27 PM   [Ignore Me] #8
Hamma
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Re: Boarding and Exiting animations in Planetside 2


haha some new posts eh
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Old 2011-07-19, 10:23 PM   [Ignore Me] #9
DreaM
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Re: Boarding and Exiting animations in Planetside 2


It seems like they're trying to push Planetside 2 out quite quickly. They've said quite a few times they want to release the game with a solid core and then develop on it more afterwards.
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Old 2011-07-20, 12:58 AM   [Ignore Me] #10
HELLFISH88
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Re: Boarding and Exiting animations in Planetside 2


I agree that the vehicle animation's added too the atmosphere and should be kept. It's a very unique feature for a FPS.
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Old 2011-07-20, 01:36 AM   [Ignore Me] #11
SilverLord
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Re: Boarding and Exiting animations in Planetside 2


Immersion is huge in any game you spend hours playing. Not having these animations takes away the whole badass factor in my opinion. Walking up to a huge tank and clicking 'G' and now you can instantly fire.. sigh, way too Battlefield'ish.

Think of how many times you have been killed trying to get out or get inside of a vehicle, that time spent getting in was needed for not only immersion but for game balance.

Just think if some guy is repairing his Vanguard and you start shooting him, its going to give you FAR less time before he gets in and starts shooting your ass again, plus you can hide at ANY part of the vehicle and press 'G' and go in, no more going to specific spots and loading in.. just lame.
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Old 2011-07-20, 01:40 AM   [Ignore Me] #12
Bags
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Re: Boarding and Exiting animations in Planetside 2


I've never been killed trying to get in or out of a vehicle because you can't be shot during the animation.
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Old 2011-07-20, 04:23 AM   [Ignore Me] #13
Volw
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Re: Boarding and Exiting animations in Planetside 2


I love how everyone assumes if there are no animations it will be battlefield style, click anywhere and shoot instantly....

Any proof to back up those theories other than 'if there is no animations, it's not planetside!'?
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Old 2011-07-20, 07:34 AM   [Ignore Me] #14
Hamma
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Re: Boarding and Exiting animations in Planetside 2


Nobody has any..
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Old 2011-07-20, 11:26 AM   [Ignore Me] #15
Logit
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Volw View Post
I love how everyone assumes if there are no animations it will be battlefield style, click anywhere and shoot instantly....

Any proof to back up those theories other than 'if there is no animations, it's not planetside!'?
Welp, your assuming the opposite no?

Any proof that it won't be this way?
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