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2011-02-14, 10:35 AM | [Ignore Me] #98 | ||
Major
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Actauly this sort of ties into my expectations for the game. I kinda think they are trying to scale down the number of players to say 200 max (still far more than everyone else) and have a more actiony game. Kinda like battlefield feel.
That also means smaller areas, closer to BF2 map sizes. Thats really what I am expecting (fearing?). So waiting for real info on pace of the game... Last edited by Aractain; 2011-02-14 at 10:36 AM. |
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2011-02-14, 10:39 AM | [Ignore Me] #99 | |||
Private
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2011-02-14, 10:42 AM | [Ignore Me] #100 | |||
Brigadier General
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2011-02-14, 11:00 AM | [Ignore Me] #101 | ||
Major
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Your probably right. Its more popularity than capability that Im thinking about. Heres the idea: You want a visually impressive game. To do that you need to have small sized areas filled with detail rather than larger more sparse areas.
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2011-02-14, 11:08 AM | [Ignore Me] #102 | ||
Master Sergeant
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Detail (more importantly, static mesh detail) is over-rated. Just gimme nice tree's n grass that fit well with the environment, maybe a lake and a stream or two, then loads of land and thats the ticket.
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2011-02-14, 12:51 PM | [Ignore Me] #105 | ||
I'd actually like it if you couldn't toggle flora on or off, that way if I'm hiding in brush then I'm hidden on everyones screen. I know it makes finding mines harder but we aren't sure how they'll implement those anyway, plus I like flora.
Last edited by Saieno; 2011-02-14 at 03:18 PM. |
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