Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Magical
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-20, 05:04 PM | [Ignore Me] #91 | |||
Brigadier General
|
|
|||
|
2012-01-20, 05:05 PM | [Ignore Me] #92 | ||
Second Lieutenant
|
1) Lean????? will we see it in ps2?
2)i read about and saw the new strafe speed in the trailers and it has been slowed down quite a bit. if not lean,then how will players transition from firing to cover? since strafe has been slowed down. |
||
|
2012-01-20, 07:34 PM | [Ignore Me] #97 | |||
Brigadier General
|
Reason for this is rather simple: If two of those you do follow talk with each other, the chat appears on your feed. If you dont follow any of those two, none of the tweets appear. |
|||
|
2012-01-21, 05:21 AM | [Ignore Me] #100 | ||
Brigadier General
|
|
||
|
2012-01-21, 07:23 AM | [Ignore Me] #104 | ||
Colonel
|
It is in a way weird how modern games these days sorta lack half of the features PS had back in 2003. The vehicle entry/exit animations and holstering comes to mind.
__________________
Last edited by Coreldan; 2012-01-21 at 07:24 AM. |
||
|
2012-01-21, 07:39 AM | [Ignore Me] #105 | |||
Lieutenant General
|
Shame. Was already wondering with those first trailers what I was missing as the characters looked a bit empty and their visual weight shifted more forward somehow, didn't quite realise then it was the lack of holstered weapons that made that visual change. I wonder if - though animations are missing - entry points will be very local still (so you can predict where someone exits), or more like BF and some other games where you just have to touch the vehicle. |
|||
|
|
Bookmarks |
|
|