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Old 2012-01-20, 05:04 PM   [Ignore Me] #91
basti
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Re: Twitter devchat question list!


Originally Posted by LZachariah View Post
Hrmm..... Basti, I am grateful that you are dutifully transcribing these questions we are posting, but I want to share with the people on this thread that after looking over what Basti has transcribed, a LOT of these questions are not associated with this week's topic. The Devs are amazingly generous to give us these theme-weeks twice a month, and I encourage everyone to show our Devs as much respect and gratitude as possible by remaining true to the topic. To the best of my knowledge, this week's topic is "Nanite Systems" or "Common Pool."

~Zachariah
I just collect those questions that make sense to ask. Asking is done by hamma, and he usually only ask those that fit the theme, and a few important extras.
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Old 2012-01-20, 05:05 PM   [Ignore Me] #92
Rumblepit
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Re: Twitter devchat question list!


1) Lean????? will we see it in ps2?

2)i read about and saw the new strafe speed in the trailers and it has been slowed down quite a bit. if not lean,then how will players transition from firing to cover? since strafe has been slowed down.
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Old 2012-01-20, 05:05 PM   [Ignore Me] #93
LZachariah
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Re: Twitter devchat question list!


Sounds like a plan :-) We are so grateful for all the work you do on the site, Basti, especially in conjunction with these Q&A's. And you too, Hamma!
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Old 2012-01-20, 06:31 PM   [Ignore Me] #94
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Re: Twitter devchat question list!


If your question makes basti's list try not to ask it yourself.. because I may ask it twice and that looks silly To hard to watch what everyone else is asking.
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Old 2012-01-20, 06:35 PM   [Ignore Me] #95
The Admiral
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Re: Twitter devchat question list!


ask the awacs one again plox

thanks!

Last edited by The Admiral; 2012-01-20 at 06:45 PM.
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Old 2012-01-20, 06:52 PM   [Ignore Me] #96
CidHighwind
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Re: Twitter devchat question list!


Originally Posted by Hamma View Post
If your question makes basti's list try not to ask it yourself.. because I may ask it twice and that looks silly To hard to watch what everyone else is asking.
Didn't realize that Basti was the official questioneer... I suppose I should have figured that one out beforehand... sowwy.
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Old 2012-01-20, 07:34 PM   [Ignore Me] #97
basti
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Re: Twitter devchat question list!


Originally Posted by CidHighwind View Post
Didn't realize that Basti was the official questioneer... I suppose I should have figured that one out beforehand... sowwy.
I collect them, Hamma asks them via the PSU twitter acc.

Reason for this is rather simple: If two of those you do follow talk with each other, the chat appears on your feed. If you dont follow any of those two, none of the tweets appear.
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Old 2012-01-20, 07:45 PM   [Ignore Me] #98
Figment
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Re: Twitter devchat question list!


Originally Posted by basti View Post
I collect them, Hamma asks them via the PSU twitter acc.

Reason for this is rather simple: If two of those you do follow talk with each other, the chat appears on your feed. If you dont follow any of those two, none of the tweets appear.
How many months do you need to collect all the answers? xD
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Old 2012-01-20, 09:31 PM   [Ignore Me] #99
Roy Awesome
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Re: Twitter devchat question list!


Originally Posted by arclegger View Post
When does the narwhal bacon?
You are in
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Old 2012-01-21, 05:21 AM   [Ignore Me] #100
basti
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Re: Twitter devchat question list!


Originally Posted by Figment View Post
How many months do you need to collect all the answers? xD
Look here:

http://www.planetside-universe.com/p...tracker-97.htm
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Old 2012-01-21, 05:24 AM   [Ignore Me] #101
Zulthus
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Re: Twitter devchat question list!


The fuck?? No holstering??? HHHNNNNGGGGGHHH
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Old 2012-01-21, 05:43 AM   [Ignore Me] #102
Vancha
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Re: Twitter devchat question list!


I'm assuming we still "draw" our weapons though? It was an important delay imo, similar to how it took a while to get into a vehicle instead of popping immediately in to it.
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Old 2012-01-21, 05:45 AM   [Ignore Me] #103
SKYeXile
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Re: Twitter devchat question list!


Originally Posted by Vancha View Post
I'm assuming we still "draw" our weapons though? It was an important delay imo, similar to how it took a while to get into a vehicle instead of popping immediately in to it.
yea this just means you just wont see the weapons on somebody's back or hip, only if they're drawn.
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Old 2012-01-21, 07:23 AM   [Ignore Me] #104
Coreldan
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Re: Twitter devchat question list!


It is in a way weird how modern games these days sorta lack half of the features PS had back in 2003. The vehicle entry/exit animations and holstering comes to mind.
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Last edited by Coreldan; 2012-01-21 at 07:24 AM.
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Old 2012-01-21, 07:39 AM   [Ignore Me] #105
Figment
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Re: Twitter devchat question list!


Originally Posted by Coreldan View Post
It is in a way weird how modern games these days sorta lack half of the features PS had back in 2003. The vehicle entry/exit animations and holstering comes to mind.
Higby said in one of the comments that holstering weapons on the back was attempted but dropped because it cost 25% of the amount of people depicted on screen.

Shame. Was already wondering with those first trailers what I was missing as the characters looked a bit empty and their visual weight shifted more forward somehow, didn't quite realise then it was the lack of holstered weapons that made that visual change.

I wonder if - though animations are missing - entry points will be very local still (so you can predict where someone exits), or more like BF and some other games where you just have to touch the vehicle.
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