Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Look a random onject of mild intrest!
Forums | Chat | News | Contact Us | Register | PSU Social |
|
2012-02-20, 02:44 AM | [Ignore Me] #1 | ||
Sergeant
|
+1 to the "calm down folks" posters, although I understand the strong objections to the idea.
BTW, I'm not strongly swayed either way, but here's some food for thought. The "animals" and passive NPCs issue has been discussed, so... what about NPC caravans? Nobody really liked driving ANTs, but they had a very important purpose. Resources in the game are changing; we're not exactly sure how, but we know that "territory is survival". So we know they're going to be very important. I can foresee it being interesting to have, say, an NPC caravan sending resources from the front line to a more secure location, or vise versa, for an outfit or just automatically by a faction itself. This creates an objective for the team to protect that isn't just a base. Sure, I suppose it COULD be a player-driven convoy. But they got rid of ANTs for a reason- driving them really isn't as much fun as driving a tank. Player-directed NPCs could actually increase the game's PvP soul, not necessarily diminish it. Addendum: NPCs should never get computer space over players. I'm sure this can be scripted, of course, so that animals and any other NPCs disappear when poplocks happen. This makes sense, too- if that many people are around with guns, tanks, and aircraft and I were a helpless (insert NPC) I'd get the hell out of Dodge, too. Last edited by Garem; 2012-02-20 at 03:11 AM. Reason: Added |
||
|
2012-02-20, 02:50 AM | [Ignore Me] #2 | |||
Staff Sergeant
|
Last edited by Livefire; 2012-02-20 at 02:52 AM. |
|||
|
2012-02-20, 02:45 PM | [Ignore Me] #4 | ||
Sergeant
|
Livefire is taking all the heat from a suggestion I made. >.>
Zulthus, why would a drone-NPC that by its very nature made players more likely to engage in combat for a purpose different than merely taking territory be a bad thing? Given that NPCs were not allowed to take up "space" that players might otherwise fill. What's the logical reason for refusing this opportunity? |
||
|
2012-02-20, 02:50 PM | [Ignore Me] #5 | ||
Captain
|
I really don't see what everyone's deal is with NPC's. Getting quests to kill and collect the helmets of 10 NC would be fun!
Seriously though. I get that people may not want them because they sap CPU and server power but if they could be implemented do they don't? It would be great! Immersion is a great thing! Most games just won't work without it. CoD doesn't need it as it's an arcade shooter. Battlefield doesn't need for the same reason but it has it because of its graphics. They are pretty realistic in the way people move, that immersion is probably one of the only reasons I overlooked the bug filled mess of a game. Planetside will benefit greatly from it. Would it be worse than PS1 without it? No. Would it become a much much better game than PS1 because of it? Most probably. This is Planetside TWO people. Don't go down the CoD road of accepting a reskinned PS1 and just lap it up like a sheep. |
||
|
2012-02-20, 03:42 PM | [Ignore Me] #6 | |||
Sergeant Major
|
The reasons as to why that people have given can be done via players. "Player created missions", which doesn't need an NPC to give you. Planetside doesn't need NPC's full stop, it's not going to offer anything a player can't. What immersion are they going to give other than to look at them? "Hey look, there's a bird." "Great, now fucking shoot the tank in front of us." Planetside works fine without NPCs solely because it's a player driven game. You're going to be too busy teaming up, organizing raids, fight for resources and blowing shit up. I also don't see how Planetside would benefit greatly from it? |
|||
|
2012-02-20, 02:52 PM | [Ignore Me] #7 | |||
Colonel
|
This is why I made the rethinking the ant thread a while back. Take something that was painfully boring in the game and either make it fun or remove it.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2012-02-20, 03:38 PM | [Ignore Me] #8 | |||
Contributor Major
|
|
|||
|
2012-02-20, 02:31 PM | [Ignore Me] #10 | |||
Sergeant
|
"LF raiders; lightly defended NC caravan spotted by scouts heading across NE Indar. Need Gal pilot, AT inf, EMP nades, any pilots." Assume that the caravan vehicles are not fighting NPC "soldier" driven, but more or less drones told basic commands like Start, Stop, Slower, Faster, and Scatter. They may or may not be protected by Players. Caravans may or may not be automatically dispatched, or dispatched at the command of a Player/Outfit. I just don't understand how a blanket theory can be made that all "NPC" characters would necessarily mean less PvP. Nothing in Planetside happens in a vacuum- people are going to care about losing important resources, which reduce their ability to fight. Last edited by Garem; 2012-02-20 at 02:37 PM. |
|||
|
2012-02-20, 04:46 AM | [Ignore Me] #11 | |||
Sergeant Major
|
All the ideas that you lot have come up with can just be done mission based with players. What next? I will be able to hire an NPC to be my companion in fights?
__________________
|
|||
|
|
Bookmarks |
|
|