Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: No combat ready unit has ever passed inspection.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-05-18, 05:43 PM | [Ignore Me] #91 | ||
I think the thread about the jumppads gives all the answers. If the feature is well though out, there'll be little/no whining. Remember the GG implementation... Despite its obvious overpower people had no issues with it after the second patch.
Most of the "huh"s related to PS2 is in fact the class system against free inventory and lack of sanctuaries, but people got accustomed to even that. |
|||
|
2012-05-18, 05:49 PM | [Ignore Me] #92 | |||
Colonel
|
But a low TTK can definitely change the experience negatively, even though it's such a small detail in many ways. Fortunately it's also easy to change. In fact, at this point, I am VERY pleased that TTK and jump pads/pacing are the only issues to worry about. E3 may reveal more, who knows, but at this point it's reassuring that there are so few issues. |
|||
|
2012-05-18, 05:52 PM | [Ignore Me] #93 | ||||
Major
|
The point was Planetside is no complicated...So I don't understand this dumbingdown comments...How in the hell does putting classes dumb it down?.....I mean it was so complicated putting OP setups together, I doubt people in these day and age can handle it As for evolving since the word offends ppl so much...I meant change...Don't use the word evolve then just change.... Most of the changes I have heard...will not reduce teamwork, I dont see how a cloak sniper will reduce teamwork...or classes will reduce teamwork (Infact it will make teamwork more usefull since the sniper can heal himself anymore). As for the cloak sniper...Do you even know how it works?.....That's right you don't yet you are saying is gonna be OP....Maybe sniping will be harder in this game, who knows. One thing I do know is that when a sniper got shot in PS1, he just healed himself and camped on the same area until he was killed by a cloak or aircraft...that just ruin sniper battles....and what I just said is fact, not speculation like u. Last edited by Dreamcast; 2012-05-18 at 05:56 PM. |
||||
|
2012-05-18, 05:54 PM | [Ignore Me] #94 | |||
Let me say nowhere in my post did I advocate a high TTK like BF3 or CoD, i was making a general statement which if you asked for specifics I would have said the same thing as you. It means getting people to be in the fight the whole time they are playing, TTK has little to nothing to do with that. I agree that Hardcore strategic players are the most likely to stick with the game and should be treated with respect. You are absolutely right outfit features and the social game are everything as far as making true converts. It's important still I think to cater to the casual gamers though to get them into the game in the first place. Get people playing the game then let the outfit system and social aspects speak to them and hope they learn to love it. The great thing about planetside is the casual players fight right alongside the most competitive and coordinated. I am confident many people who join for regular shooter reasons will see the depths and be intrigued to learn more. The best way for success is balance.
__________________
|
||||
|
2012-05-18, 06:01 PM | [Ignore Me] #95 | |||
Major
|
As for the worry of casual players...i think you are underestimating people. I have talked to alot of these "casual" gamers and each time I mention Planetside, they like the idea...Why? Because people want a game where 1000's of people are fighting. If SOE does a good game, people will stick around...Casual or not..Specially since is free. So I don't see what is the big worry....The game just has to be good. Some of you guys think "Casual" gamers are idiots...Anything COD related is dumbdown in these forums. SOE is smart also by having certs leveling when people arn't playing for people with jobs so Im sure they are going to figure it out. Last edited by Dreamcast; 2012-05-18 at 06:03 PM. |
|||
|
2012-05-18, 06:05 PM | [Ignore Me] #96 | ||
Corporal
|
I think there are some legitimate concerns people have, especially in the department of TTK for this game. There are a lot of bizzaro changes like the jump pads that I can understand some people having problems with too, although I think they're awesome.
Overall, I like the direction the developers are going towards here: huge epic battles, better ways to co ordinate the zerg via the mission system, an "all the map is in play" hex system, and cleaning up a lot of Planetside 1's balance mistakes. The gun play is going to be a culture shock to anybody who hasn't played an FPS since 2004, as sprinting, regening shields, aim down sight accurate guns, and fast TTK are the standard fare these days. We'll still have heavy assault guys and MAXes running around though with powerful defenses, and I bet a lot of COD nooblets will get some very nasty surprises the first time they ever see a MAX rush, or a TR outfit's locked down cyclers/pounders blunting a base assault I've probably said this ver betum, but we should humor Higby and company a bit until we get this game into our hands. I don't think fast TTK is the end of the world as I'm used to it in BF and COD games recently, but I agree that about a 40% to 30%-ish increase on TTK would be good, especially with the tanks. But who knows, maybe open beta might prove me wrong here and I'll be eating my words. |
||
|
2012-05-18, 06:07 PM | [Ignore Me] #97 | |||
Major
|
|
|||
|
2012-05-18, 06:14 PM | [Ignore Me] #98 | |||
Major
|
I have friends who supposedly by these forums standards are "casual" gamers since they play COD even tho they play COD way more than I play some "Hardcore" games. Each time I tell them about 1000 players fighting with tanks,guns,airplanes...They all like the idea because is just too damn awesome of an idea. Once people get to experience 1000 Player + fights, 8 vs 8 or 32 vs 32 won't be that amazing..They will fall in love with Planetside 2. All SOE has to do is make a good game and get people to play it. |
|||
|
2012-05-18, 06:15 PM | [Ignore Me] #99 | ||
Colonel
|
Having a balanced TTK is part of a good game. If you pop your head up and die instantly, and don't even have enough of a chance to react such that you could move 6 inches to cover, that's not a good game.
And I'm not talking about dying to sniper headshots, but dying to quick spraydowns from assault rifles at ranges that should otherwise have been far enough away that you could have made it to cover. |
||
|
2012-05-18, 06:32 PM | [Ignore Me] #100 | |||
Staff Sergeant
|
2. I don't mind change if it's done for a good reason, rather than just for the sake of it. Oh hey, small scale FPS have changed since 2003... ok, so you're going to implement those changes into an MMOFPS because... you give me good reasons for doing so then I'm willing to be persuaded. 4. Well I think it's pretty obvious, they cloak, get in position and fire, the act of firing may break cloak. 5. So here, you want to kill an enemy sniper before he backs off and heals, ruining your little 1v1 fight in an MMOFPS (Edit1: ignoring the fact that you get regenerating shields in PS2 which is the exact same as him backing off to repair), where is your buddy to double snipe him, you know one of the most basic levels of 'teamwork'. (Edit2) You say that healing/repping ruined sniping battles, why? Just because you didn't get the +1 in your K/D? That sniper was out the fight for 10+ seconds, giving you the chance to target others and letting friendlies push out. You say that everyone else is whining about all this dumbing down yet you highlight examples where you obviously aren't thinking of anything past your K/D ratio and say it was 'ruined' because you didn't get a kill. Last edited by Bobby Shaftoe; 2012-05-18 at 07:06 PM. |
|||
|
2012-05-18, 07:11 PM | [Ignore Me] #101 | ||
Staff Sergeant
|
Ugh, anyway, I'm bowing out of this, too much effort to post all these thoughts, I'll just wait and see how it plays and if it's half as good as the original was, it might be worth sticking around for as long as the original kept me.
|
||
|
2012-05-19, 01:19 AM | [Ignore Me] #103 | |||
Master Sergeant
|
The Vets who speak here, just want to keep the game feeling like the orginal Planetside. NOT BF2 - Not Call od Duty, or one of the other Lame games that think 64 people fighting each other is MMOFPS.
__________________
OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are Last edited by Noivad; 2012-05-19 at 01:20 AM. |
|||
|
2012-05-19, 02:55 AM | [Ignore Me] #104 | ||
First Sergeant
|
Many of the changes were inevitable, like faster TTK and a class system. This is just how games are nowadays, and those systems have their pros and cons. There were other changes, such as the driver-gunner vs. dedicated gunner tank issue, which was beaten to death until they gave us both options. We should be proud of this change though, if we hadn't persisted in saying "We want ps1 style tanks!" then we'd be stuck with fewer options and fewer happy Planetside 2 players (For the record, they are most likely going to have both styles). For the most part, we know what works and what doesn't. We know what made Planetside the epic unrivaled game that it was, and what has been phased out of old fpses (free style inventory is an example).
A lot of people probably just want them to stay true enough to the original Planetside so you can really say "Now THIS is a Planetside game!" as opposed to "This is Planetfield Modern Warside 2". To be a success in the modern FPS market, lots of mechanics will need to match that of what people play nowadays. However, somethings are much better off Planetside-style (Massive scale, teamwork, persistence, 3 Factions, to name a few things) . We (most of us) are the only ones who really understand why, from first hand experience with the reason we're here on this forum today, the original Planetside. Edit: Also, having said all of this, Planetside 2 is currently looking better than anything I could've ever hoped for. F2P, absolutely INSANE graphics/physics, and it appears to be enough like Planetside1 in my book to be a true sequel Last edited by Furber; 2012-05-19 at 03:54 AM. |
||
|
2012-05-19, 03:16 AM | [Ignore Me] #105 | ||
Lieutenant Colonel
|
Planetside is my favorite game ever, plain and simple.
However it has many, many flaws which need addressing, and PS2 does appear to be fixing pretty much all of them, not necessarily how I would have done it but they are aiming to improve over the original. A lot of people here whine particularly about FPS mechanics from the past 9 years being added to the game, which if listened to will make the came compare poorly to modern games, and make it feel dated. However kill cams are unnecessary |
||
|
|
Bookmarks |
|
|