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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 | 49 | 39.52% | |
Power advancement is necessary in PlanetSide 2 | 53 | 42.74% | |
Indifferent | 22 | 17.74% | |
Voters: 124. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-07-30, 02:58 PM | [Ignore Me] #91 | |||
Major
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It could mean something. Depends on the weapon were talking about. What if a Sniper Rifle by default can't one shot you but with 20% more it can? All depends on the Rifle damage an armor/health values. |
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2011-07-30, 03:23 PM | [Ignore Me] #93 | |||
@ The people who say gets blown out of proportion. What else do you expect to happen based on the info we have attained, since its release a few weeks ago? Please do not say there is no point in discussing due to the limited info, if that was the case we should not have have a dedicated PS2 forum. EDIT: Nevermind you already responded to that. I could of sworn I hit the VIP tracker this morning, guess not lol.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-30 at 03:29 PM. |
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2011-07-30, 03:29 PM | [Ignore Me] #94 | |||
And I assume that its early enough that a difference can be made (or, from my biased point of view... not made). |
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2011-07-30, 03:33 PM | [Ignore Me] #95 | |||
Master Sergeant
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For instance: Say the Jackhammer does 40 Dmg a hit, thus against a target with 100 hp: 3 shots to kill. (40 + 40 + 40 = 120) Now with a 20% modifier to dmg the JH now does 48 dmg per shot. Math again with new mod: Shot # // Dmg // Health remaining 0 - 0 - 100 1 - 48 - 52 2 - 96 - 4 3 - 134 - -44 So even with this dmg modifier of 20% you still require 3 shots to kill someone at full health. |
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2011-07-30, 03:35 PM | [Ignore Me] #96 | |||
Brigadier General
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2011-07-30, 04:05 PM | [Ignore Me] #98 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-30 at 04:08 PM. |
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2011-07-30, 04:14 PM | [Ignore Me] #99 | ||
To be fair to all the sane people out there, I think it's only a vocal minority who are getting their knickers in a twist about precisely nothing.
Absolutely nothing that SOE have announced so far has me concerned. I just want more PlanetSide, and I want it ASAP. |
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2011-07-30, 04:38 PM | [Ignore Me] #101 | |||
Master Sergeant
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Dismissing the opinions of even a small percentage of the community simply because you do not agree is a foolish act at best; and a practice I would prefer the Development team working on Planetside 2 never adapt. |
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2011-07-30, 05:02 PM | [Ignore Me] #102 | |||
Private
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I could kinda understand what you're saying if it were a one on one situation where if player 1 had lower health than player 2, and player 2's gun did more damage it's more likely that player 2 would kill player 1, but player 1 is already at a disadvantage because whether player 2's gun does more damage or not he still has more health and is more likely to win. But what you're talking about isn't even close to that, what you're saying is that you're concerned with the fact that in big base battles a guy with a higher damage weapon is going to do (in the case of the example given earlier on this page) 8 more damage to a guy who isn't at full health and might kill said guy in 2 shots instead of 3. In that case it sounds like the guy with less health should try to find a medic instead of trying to fight people who are at full health with slightly more powerful guns. I'm sorry but I just don't see how this is a big enough concern to worry about. |
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2011-07-30, 05:21 PM | [Ignore Me] #104 | |||
Corporal
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It would be nice if some people in this thread would show a bit of restraint and wait until they have the finer details before "condemning" design decisions, but we're currently working with a perpetual IRC minded internet community where everything is a reaction rather than contemplation. Some people in this thread have given hyopothetical scenarios to show how minor 20% can actually be, others have pointed out that's it's "20% more useful, not 20% more powerful", but that's semantics and it is over the heads of a lot of people, even those with a solid grasp of game design. Now that Higby has said what a few others already said, maybe some of us will calm down a bit, think outside the box a little, and maybe realise that the theoretical is not the same as the practical application of design. |
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2011-07-30, 05:34 PM | [Ignore Me] #105 | |||
Captain
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Matt, now that you've become an Internets Hero over here and pretty much made a /thread , can I take advantage of your attention and direct it here? All of you worrying about straight power advancement, in fast TTK games it's all down to skill anyway. Even if your opponent can drop you 0,2s quicker, if he got the drop on you you, those 0,2s won't help you much. They won't help him much if you got the drop on him, and if he's got more armor and can take one hit more. In APB Reloaded you've got weapon upgrades that translate into sheer power, up to 7% more RoF and roughly 20% reduced Cone of Fire bloom. Regardless, you don't really feel the difference, unless your opponent is using an item shop weapon that does offer a true, significant advantage (like tighter spread that you couldn't ever achieve through upgrades). Now let's take BFBC2 for example. Many unlockable weapons give you an advantage with no real tradeoff. There's so much happening and TTK is so short that it doesn't really matter. There aren't that many 1v1 fights, and there will probably be even less in PS2. The most important thing is situational awareness - getting the drop on an enemy before he gets a drop on you. In my opinion the 20% is just something to keep the more simplistic players playing the game. Some people just need progression in order to give some meaning to the time they spend in the game. |
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