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PSU: Its gameover man, its gameover!
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2012-06-02, 04:47 AM | [Ignore Me] #91 | ||
Corporal
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Wonderful example of the devs listening, and then topping it with something perfect.
Yes to the tap-out option, similar to PS1. You should be able to wait around 30+ seconds for a revive, but once at the generic respawn screen there should be no going back. |
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2012-06-02, 05:57 AM | [Ignore Me] #93 | |||
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2012-06-02, 06:01 AM | [Ignore Me] #95 | |||
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2012-06-02, 06:04 AM | [Ignore Me] #96 | ||
Corporal
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It would be great to know about nearby medics, maybe within 100 yards/meters. If they're within that specified range then there could be a rangefinder that has an arrow pointing off to the side of the screen with a number telling you how far away from your body each medic is. That way it's pretty easy to tell if a medic is headed your way or just passing by/being idle.
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2012-06-02, 06:05 AM | [Ignore Me] #97 | ||
Corporal
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Instead of a "spawn now" option (which you could only do after the countdown anyway so is it really NOW?) I would rather have a "refuse revive" option so if any medics COULD get to me in time, but I'm out of ammo / need to switch classes / need to bring in a vehicle, they wont be able to revive me. Better yet just take me off their 'needs reviving' ui so they can ignore me.
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2012-06-02, 06:07 AM | [Ignore Me] #98 | |||
Major
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Edit: Took a bit long to reply. Didn't see last 3 comments. Last edited by Toppopia; 2012-06-02 at 06:08 AM. |
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2012-06-02, 06:10 AM | [Ignore Me] #99 | |||
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2012-06-02, 06:28 AM | [Ignore Me] #100 | ||
wow! if this really is a combination of the old corpsecam with the killershowcase, i am totally happy with this!
i loved the ps1 cam because it was needed for medic-awareness! and a little showoff feature to have the feeling of teabagging your victim seems to be "modern mechanic" so it will stay. after all, a combination of both worlds is perfect! and the big 3d model of the killer blocks the view a little, so the corpsecam´s efficiency for spying is reduced as well. now just autospot every medic around the corpse and make medics and their distance to the corpse always visible with distance-marker-arrows and we are set!(minimap and 3d) edit: just found higbys question in this thread. YES i would like to see a "wait for medic or respawn now?" kind of button. medics are reduced enough already. don´t force them to revive within 10 seconds and take away their victims if they are not there fast enough! reviving will be the only purpose of medics, with autoheal in place, so corpses should be able to choose how long they want to wait for a medic.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-06-02 at 06:52 AM. |
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2012-06-02, 06:50 AM | [Ignore Me] #101 | |||
Contributor Private
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I also humbly suggest that you consider incentivizing the reviv-ee as well. Were there a benefit to offset the wait, it would encourage people to stay for a revive. In PS1, not having to run back was almost never a good enough incentive on its own, so I was imagining along the lines of minor XP or a bonus to implant longevity or something similar. A reward doesn't seem like a stretch to me, as waiting for a revive could interpreted as "assisting" the medic. |
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2012-06-02, 07:05 AM | [Ignore Me] #102 | ||
Major
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Cannot say I hate it as I haven't played the game unlike all the forum whiners complaining about the last kill cam. Personally I like seeing the other player and how they killed me, it gives me feedback when I die of what I did wrong.
just pisses me off because if people keep whining on the forums for dumb changes then it'll get ruined like every other MMO. The developers should just make the game how they want it and not all the crybabies on the forums. |
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2012-06-02, 07:16 AM | [Ignore Me] #104 | |||
Obviously this "whining" made the game improve. I always love it when developers listen to the community. Afterall, we are the ones who'll play it.
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2012-06-02, 07:16 AM | [Ignore Me] #105 | |||
Major
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