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Old 2012-06-18, 05:48 PM   [Ignore Me] #91
TheDAWinz
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
why? why can't the game just reset?

you're acting like it would be something that would occur every day, or even weekly.
If the game resets, everything that you fought for, worked so hard for, is gone, reset, no purpose to taking bases at all if that happens.
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Old 2012-06-18, 05:49 PM   [Ignore Me] #92
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
It makes it less massive because you are confined to one continent/area.
why do you have to be confined to one continent?

You aren't truly playing with 6000 people if the game ends.
why not?
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Old 2012-06-18, 05:50 PM   [Ignore Me] #93
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
If the game resets, everything that you fought for, worked so hard for, is gone, reset, no purpose to taking bases at all if that happens.
The purpose was you won. Your team conquered the planet.
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Old 2012-06-18, 05:50 PM   [Ignore Me] #94
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
why do you have to be confined to one continent?



why not?
Because there would be a population lock on the continents, and your main task is to hold it so there would be no interchanging continents if the game ends.
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Old 2012-06-18, 05:51 PM   [Ignore Me] #95
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
The purpose was you won. Your team conquered the planet.
Yeah. Whoopdee fucking doo. I win all the time in battlefield 3. I don't feel like i've earned jack shit except experience.
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Old 2012-06-18, 05:51 PM   [Ignore Me] #96
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Re: End the Fight - "Tours" of duty


that would make it like every other game, just bigger. endless war is the best thing about it. you feel good about taking a base then holding it as long as possible. rounds would make it very repetitive and boring. i vote for keeping it a persistent battleground
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Old 2012-06-18, 05:52 PM   [Ignore Me] #97
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Re: End the Fight - "Tours" of duty


Originally Posted by RSphil View Post
that would make it like every other game, just bigger. endless war is the best thing about it. you feel good about taking a base then holding it as long as possible. rounds would make it very repetitive and boring. i vote for keeping it a persistent battleground
Agreed
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Old 2012-06-18, 05:52 PM   [Ignore Me] #98
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Re: End the Fight - "Tours" of duty


Originally Posted by TheDAWinz View Post
Because there would be a population lock on the continents and your main task is to hold it so there would be no interchanging continents if the game ends.
I don't understand. If the game ends then everything is reset and the battle is on again.

You might have a point about population locks. If one continent is completely conquered and cut off then it could pose some problems for players wanting to continue the battle on another continent.
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Old 2012-06-18, 05:53 PM   [Ignore Me] #99
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
I don't understand. If the game ends then everything is reset and the battle is on again.

You might have a point about population locks. If one continent is completely conquered and cut off then it could pose some problems for players wanting to continue the battle on another continent.
Exactly, and if a continent can only have 2000 players, what happens if one continent is full and the other is locked? what happen to the other 2000 players if the other two continents are full?

Or to be more precise, the other 1332

Last edited by TheDAWinz; 2012-06-18 at 05:54 PM.
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Old 2012-06-18, 05:54 PM   [Ignore Me] #100
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Re: End the Fight - "Tours" of duty


Thats a good point, and not something which I've thought through.

However your other arguments against it were all very poor.
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Old 2012-06-18, 05:56 PM   [Ignore Me] #101
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Re: End the Fight - "Tours" of duty


Like i have stated before WW2OL had the best "end game" type of play style. Every map felt like you were fighting something and added another dimension to your faction and character.
You would have a global stat calculator, which showed your stats over however long you played the game against other global players.
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Old 2012-06-18, 05:56 PM   [Ignore Me] #102
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
Thats a good point, and not something which I've thought through.

However your other arguments against it were all very poor.
My apologies i'm only 15 and i haven't gained the expediences in debating other than bringing up facts to back up my claim in VS. threads like Star Wars vs. Halo haha
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Old 2012-06-18, 05:59 PM   [Ignore Me] #103
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Re: End the Fight - "Tours" of duty


they way the game is set up is not for rounds anyway. with fights going on on other continents and you being able to travel to to any of them at any time to give back up ect the round system would screw this up. rounds are soo last year anyway lol.

it is perfect how it is. and i dont think they will ever change it as it is advertised as persistent and it is one of the biggest selling points.
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Old 2012-06-18, 06:01 PM   [Ignore Me] #104
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Re: End the Fight - "Tours" of duty


Originally Posted by RSphil View Post
they way the game is set up is not for rounds anyway. with fights going on on other continents and you being able to travel to to any of them at any time to give back up ect the round system would screw this up. rounds are soo last year anyway lol.
well its a good thing nobody is talking about rounds.
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Old 2012-06-18, 06:02 PM   [Ignore Me] #105
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Re: End the Fight - "Tours" of duty


Originally Posted by ChargerCarl View Post
well its a good thing nobody is talking about rounds.
Technically having an endgame means you have to have rounds. Unless there are multiple planets and you have planet lock.
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