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2011-09-30, 08:48 PM | [Ignore Me] #97 | ||
Brigadier General
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Hamma beat me
Art: Question: Does the Liberator still have it's distinctive engine noise? Answer: all engines will have a distinctive sound Question: What kind of variation in color schemes is allowed by customization? How far can it go before it's deemed to affect gameplay? Answer: You will be able to customize your character within the color ranges posted on the website as well as warm greys and cool greys. It will go as far as it can go without affecting gameplay. Question: Blue and purple are hard to distinguish for the color blind. Is there a way such people can play with their Vanu or NC friends? Answer: the reason why VS has teal is to make them pop on the screen Question: Valve made bold statements about recognizeability when they made TF2. Does your team prioritize easy in-combat identification? Answer: people will be able to see the differences on screen color, shapes, and size of the character Question: We know customization options for weapons and such will be visible on the models. Are they meant to be visible at range, too? Answer: Question: How will rank affect armor colorization? Will experienced players and leaders stand out on the battlefield to their enemies? Answer: Rank will be more left up to UI and rank insignia, as you rank up you will be allowed to have different tints, weapon types, etc. Question: What is the art inspiration for the NC's new look? Can we get some better images of that new look? Answer: the nc's look is based on their "scrappy" nature. beat up but never compromised, like Rockys face yo adrian! Question: Could we please please please prettyplease get some screenshots of the Weapons? Answer: Question: Could we please also get screenshots of the 3 tanks to compare them/drool on their beauty? Answer: Question: Could we please get some screenys showing the map etc? Just give us pictures of everything! Answer: Question: Is Don Ferrone the composer for PS2 music? Answer: I do art not music Question: Does each weapon and vehicle have its own distinct sounds (to hear the difference between Gauss, Pulsar, Cycler etc.) Answer: Question: PCGamer listed 4 variants to the cycler. Will each weapon have 4 variants or is there a variable number of variants for weapons? Answer: Question: Does your concept->"in game" pipeline involve pencils or real models, or is it all on the computer? Answer: Question: What fraction of the art staff has formal artistic training? Answer: Question: T-Ray, what will we see that you personally designed, textured, modeled, and/or animated? Answer: Question: T-Ray, which of your accomplishments from PS1 are you most proud of? Answer: Question: Is any of the UI finalized yet? Want screens! gimmegimmegimme? Answer: Question: NC design is focused on old tech. How does that and resources fit the "we use nanites to summon stuff out of thin air" concept? Answer: Question: If vehicles always (?) use their faction's colors, will the NS color scheme only be seen on guns and crates, but never on vehs? Answer: Question: The Lib was put under the NC art description. Coincidence or will there be empire-specific design elements in common vehicles? Answer: Question: How many different vehicles do you currently have models for and how many do you expect to have at launch? Answer: Question: Will it still be possible to turn off certain visuals (grass, dust storms) to gain an advantage over someone who has them on? Answer: you shouldn t be able to turn off things that effect gameplay Question: Will we be able to see which class a character is from far away, or is the visual difference between them less obvious? Answer: Question: Can we still create our own ingame "art", means draw stuff on the map? Answer: Question: How is the invisibility for the cloaker being handled in PS2? I like the partial visibility while running, but it is exploitable. Answer: Question: When can we see more landscape screenshots which is not related to desert or valley ? Like forests, volcano and lakeside.. etc Answer: Question: When can we see the Indar continent map(not asking for more, just this one map)? 'Cause we want to figure out how large it'll be. Answer: Question: Will the awesomely stylish agile armor helmets for the VS be making a return? Answer: Question: How much animation are vehicles going to have, such as using flaps for turning? Answer: some vehicles will have some animating parts others will not. it depends on the design Vehicles will have animation, how much and what depends on the vehicle. Question: Will the Terran Republic MAX anchor animation be making a comeback? Answer: lock down mode is in full effect Question: Is there any art design of the Ancient Vanu who used to live on Auraxis or of their remnants, besides the warpgates? Answer: warpgates have been redesigned to fit the lore Question: Does forge light support locational damage (sparks, holes in armour, engine fires etc.) and will we see it in PlanetSide 2? Answer: you will be able to see damage on the vehicles much like we did in the first but more awesomer New stuff (from other people, means questions not on the list before the QnA.) Question: will there be a kill cam like in BFBC 2 and is t-bag still allowed lol Answer: there is a kill cam Question: will vehicles like in ps1 come up form the ground form a term or materialize "beam me a tank scotty" =) Answer: nanites baby nanites Question: Will there be more variety of bullets than standard bullets, AP bullets, and Vanu energy cell ammo rounds for assault rifles? Answer: we have a wide variety of munitions more than PS1 Question: Will MAX units have limited turning speed like in the original? Answer: we will balance them accordingly, something like the original Question: did anything in PS1 got cut that you were particularly proud of? Answer: nothin really got cut, we just wont do them for launch, we've got a long time to add stuff, jkust like the OG PS Question: We haven't seen any death. Bodies, coffins, or backpacks? Answer: i know |
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2011-09-30, 08:49 PM | [Ignore Me] #98 | ||
Brigadier General
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Question:
is there (or are there plans for) proper city streets? Answer: we will have "urban areas" Question: fav ps1 art is the vs rexo helmet, will it make a return or be a custom option? Answer: VS rexo is in there looking hotter than ever Question: Is any of the UI finalized yet? Answer: UI is never finalized #planetside2 we will get more feedback during beta Question: Besides time, are there any other limitations with forgelight that prevent you from making the artistically best product you can? Answer: nope forgelight is allowing me to make the game I wanted ps1 to be "visually" Question: can you give us some love on cloakers. How will the cloak system work? Answer: you press a button and you turn invisible Question: will you be ensuring that no advantage is gained from a particular sex of avatar (ala the pside1 female avatar adadad warping) Answer: "assure" ? there are no guarantees in war Question: so what buggies are we going to see in PS2? Answer: all of them will return at some point in time Question: With time as a limitation, how much, if any, art assets will be delayed post-launch that you want to put in pre-launch? Answer: ts hard to say... we arent done yet Question: Base interiors, do we have as many long tight bottleneck corridors as in planetside 1's bases (Or pending beta/ongoing dev? Answer: the bases have been completely redesigned that sounds like a design question Question: is your idea->in-game process entirely digital or do you use pencil sketches, physical models, etc? Answer: 2011, its all digital now Question: Will weather be able to affect vehicles in PS2? For example will lightning and grueling rainstorms affect flight vehicles? Answer: weather will play a big part in game play Question: Certain graphics cards/settings allowed you to see cloakers a mile away Answer: we dont like cheaters and we will do our best to stop any of the hacks out there Question: What have you personally done that we can see in PS1? What will we see in PS2? Answer: i've only done a few things in ps2 too busy making sure the game is awesome Question: do nc or tr have any tank like vehicles that will operate over water? Answer: HA, you need to join the VS brother Question: PS2 is supposed to be an FPS, first and foremost, but will there be any /emote-ish animations? Answer: we will have emotes Question: does the magrider still operate over water? Answer: yes it does Question: Will christmas decorations return? Answer: i'm sure they will Question: how much customization will a player have on his/her own armor? Answer: tint color, tint patterns, armor attachments, weapon tints, weapon attachments, helmet attachments the list goes on Question: how "bright" is the sun going to be? can you theoretically hide infront of it in an aircraft or on a hill crest? Answer: we can make an environmant like that if we want. thats a design question really. day night cycles are in as weel theoretically, yes you could 'hide' with the sun at your back, although I am not sure how effective it would be Question: Can we expect the same knives/melee weapons in PS2? (Chainblade) will they be instant kill when enabled? Answer: all knives return with differnt functionality Question: will there be any living creatures we can kill for resources should add birds so we can go duck hunting Answer: duck hunting will come post launch Question: what sort of control are outfits going to have on bases? upgrading them, etc? Answer: there will be some control of the upgrading of the bases, what mechanic is yet to be determined Question: will there be handicap modes for the tr and vs just to help them out? Answer: we will most likely treat it some what the same way we did in ps1 Question: I mean will there be ancient ruins left behind? Might be fun to design, eh? Answer: yes Question: outfit logos coming back? Answer: indeed they are, its all a part of customization Question: We've seen the models crouch, what about going prone or taking cover? Answer: no prone Question: How will snipers cope with kill cams revealing their positions? Answer: the will move to a new spot? :-) Question: Will we be able to see which class a character is from far away, or is the visual difference between them less obvious? Answer: you will be able to tell the class at a moderate distance, but not a very far distance Question: Will we see caves? If so are they merged into the main terrain? Any crystals or are those gone? Answer: At the moment we do not have caves, although we do have the capability to have them Question: Is weapon visual customization directly connected to getting the appropriate weapon upgrades/sidegrades, or are they separate? Answer: weapon customization is both related to what the weapon is(type) and also is customizable in addition by the user Question: What I meant is, if I like a different rifle stock, can I just slap it on visually, or do I need, say, a "low recoil upgrade"? Answer: Sort of an appearance weapon in leu of the real thing? Question: Something like that, yeah. I'm assuming visual changes are supposed to be linked to actual weapons' stat upgrades/sidegrades. Answer: some visual changes are simply user customizations, other will be weapon progression. Question: how many different layouts of bases are there? is each one unique? Answer: 3 standard base layouts, potentially an infinite number of exact layouts using the system we are using for laying out bases |
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2011-09-30, 09:13 PM | [Ignore Me] #101 | |||
Lieutenant Colonel
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Sounds like they sort of dodged it though. Hopefully the engine noise isn't too different. Was planning to name my outfit/division after it. |
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