Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Kid Tested Mother Approved
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-19, 12:37 PM | [Ignore Me] #91 | |||
Second Lieutenant
|
|
|||
|
2012-06-25, 07:21 AM | [Ignore Me] #95 | ||
Sergeant
|
Kinda like the idea but:
They would have to be very slow. Taking them over an enemy base should be near suicide. Stacking multiple friendly ones in a single hex should not be allowed (one per hex orso). Tanks should be able to spawn there and be hotdropped down (like when u carry them in a loady) |
||
|
2012-06-25, 08:32 AM | [Ignore Me] #97 | |||||
Yay, more feedback!
They are, I imagine them going a max of 40 kph with the fastest possible configuration. Which is considerably slower than real world ocean based ships.
Not likely since they are extremely cost prohibitive and frankly, a lone ranger or even an ultra small outfit will lose their OAC in short order. These aren't BFRs. |
||||||
|
2012-06-25, 03:53 PM | [Ignore Me] #98 | ||
Corporal
|
I'm not sure how this can be at all compared to a bfr because from what I understand this is not an assault vehicle but serves more of a logistical role. Your not going be flying it over a base and hot dropping like a galaxy, rather its going be parked nearby and used to spawn/transport large numbers of tanks. If they are weak to sustained fire and have limited offensive capabilities then how the hell can they be OP? The purpose of the point defence from what I understand is so that it will take a few squads to take it down instead of just 1 guy. And if they fly too close to the zerg...you know they won't last long as every single person will see a giant flying ship will want to shoot it down.
|
||
|
2012-06-25, 04:07 PM | [Ignore Me] #99 | |||
I have been rethinking the vehicle spawn thing that people keep bringing up. Something like this maybe: No Basic Vehicle Spawn Mark I: ATVs Only Mark II: Lightning Mark III: MBT and Mosquito/Reaver/Scythe Mark IV: Liberator and Sunderer Mark V: Galaxy Last edited by Baneblade; 2012-06-25 at 04:40 PM. Reason: Added Sunderer |
||||
|
2012-06-25, 04:21 PM | [Ignore Me] #100 | ||
Corporal
|
Ya i think vehicle spawn would be a good idea, otherwise its kinda just a slow galaxy, why not just drive all the tanks across the map? If you can't spawn them again from the base, you'll have to re spawn at an actual base anyway. maybe they could cost more though if you get them from the ship
|
||
|
2012-06-26, 04:59 PM | [Ignore Me] #102 | ||
Second Lieutenant
|
I doubt that because their destructibility is high, and they can be captured. We've already seen the giant target the galaxies are so these will be like sitting ducks until they're upgraded, and even then they will need an escort of fighters at all times to guard them. They are also unable to bomb or attack ground vehicles in anyway.
Last edited by berzerkerking; 2012-06-27 at 11:05 AM. |
||
|
2012-06-26, 06:58 PM | [Ignore Me] #103 | |||
Lieutenant Colonel
|
What occurs to me is that having these for a support role may be kind of redundant if battlefield logistics are already well in hand. |
|||
|
|
Bookmarks |
|
|