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PSU: A Documentary By Hamma
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2011-07-15, 12:49 PM | [Ignore Me] #91 | |||
Master Sergeant
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Nine years ago those trends were not as defined nor technology close to what it is today. Much of what made Planetside what it was, was not necessarily due to a solid design choice but rather a comprimise. It's clear the PS1 team was unable to do much of what they wanted to accomplish, which in many ways differed more than what PS1 ended up being than what they aim to create in PS2. Some games do things right while doing other things poorly. Without looking at those things they did right, learning from them, then building upon them in your own way no progress will be made. Planetside must succeed, not only for Sony but for the potential of the MMOFPS genre as a whole. It needs to innovate, show the possibilities, draw in players from many games who can safely say that this is the definitive MMO to play. |
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2011-07-15, 12:50 PM | [Ignore Me] #92 | ||
Brigadier General
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Look, Planetside 2 isn't going to be be Call of Duty or Battlefield, but it will incorporate some of their features not all of their features. It's that simple and shouldn't be that controversial. In fact, I think SOE would be extremely foolish if they tried to make a huge mmofps without looking at what fps games are doing currently.
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2011-07-15, 12:54 PM | [Ignore Me] #93 | ||
Private
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Another example of corporate failure applicable to this situation is the failure of Wal-Mart in Germany. Wal-Mart looked at the German market and said 'well, our model is PERFECT in America! These people will LOVE it!' and proceeded to open and close their stores within a few years, taking a billion dollar loss.
They overlooked the fundamental fact that GERMANS are not AMERICANS. I think DA2 made a similar mistake by assuming that by making the game easier and more friendly to FPS gamers they'd get FPS gamers into the market. They utterly failed and managed to piss off their original fanbase in the process which is going to cost thousands of sales of DA3 because COD players are generally not Fantasy RPG players. I'm not saying that Planetside 2 should be nothing more than a prettier version of Planetside, but SOE needs to take a good hard look at what they're doing before they do it with this sort of thing. Blindly lunging at new mechanics because 'the other guys are doing it with their customers and it works' is a recipe for disaster, not success. |
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2011-07-15, 01:03 PM | [Ignore Me] #94 | |||
Master Sergeant
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2011-07-15, 01:22 PM | [Ignore Me] #95 | |||
Private
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2011-07-15, 01:31 PM | [Ignore Me] #96 | |||
Master Sergeant
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At this point it's mostly an argument about preferences in gameplay. Some people feel strongly one way or another. While others just hope to see PS2 succeed either way. I try to look at the announced changes in an optomistic light and to me much of it is very logical from both a buisness perspective and gameplay perspective. I would not have said the same thing about the CU or NGE if they were explained and tested before release however. We'll have to wait for more information I guess to make really sound judgments on how things are or should be. |
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2011-07-15, 03:30 PM | [Ignore Me] #97 | ||
Well, to be honest, SWG's combat system was terribly broken when I was playing...which I believe was prior to the CU. You simply had to have doctor buffs to even wear worthwhile armour. Mind/action/hp was cool, but the way abilities used them ending up killing yourself.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-15, 03:53 PM | [Ignore Me] #98 | |||
Lieutenant General
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I recommend reading this post: http://www.planetside-universe.com/f...19&postcount=1 Last edited by Bags; 2011-07-15 at 03:54 PM. |
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2011-07-15, 05:09 PM | [Ignore Me] #99 | |||
Master Sergeant
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The failure to work with very players who were voicing their opinions left ripples through SOE and it's games. A whole team has been deticated to creating their own server featuring that pre-CU gameplay, from the ground up mind you, for a few years now. Something like that should speak volumes. It was that mistake of doing what SOE thought was best and failing; not only the referenced example but others, although perhaps less impacting, have taken place. So there is justification for having doubt, even with a new title. |
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2011-07-15, 06:32 PM | [Ignore Me] #100 | |||
Private
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Aside from craptacular combat, pre CU SWG was probably the best sandbox MMO ever made. The crafting, the skill system, both were the best I've ever had the pleasure of using. But unfortunately they're both gone now. Also the entertainment system was revolutionary but the only game that actually picked up on that (and improved on it to boot) was LOTRO. I still don't quite understand why no other major MMORPG since has done it, it was surprisingly popular even for how simplistic it was. |
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2011-07-16, 04:22 AM | [Ignore Me] #101 | |||
Second Lieutenant
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Let's be honest though, we've all had those days where you run solo through a tower and gun down ten people in a row, and it'd be nice to get some kind of recognition or bonus for it. -HC13 |
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2011-07-16, 05:20 AM | [Ignore Me] #102 | |||
IMO: Killstreaks should have an Xp bonus and maybe a little "hey good job" but that is it.
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Life sucks, Press on. Moderation in all things, including Moderation. |
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2011-07-16, 03:53 PM | [Ignore Me] #104 | |||
Private
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2011-07-17, 02:32 PM | [Ignore Me] #105 | ||
Second Lieutenant
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its been confirmed that there will be no advantage to be had with killstreaks except for a little xp and a "pat on the back" i dont see how this can in any way give ppl incentive to be tards, killstreaks or not everyone still counts how many kills they have made ( holy warmonger 5 kills in a row im AWESOME ) exept now you will get a message that says how much you rock and give you a small treat for it
i would also like to point out that there are 2 types of killstreaks , call of duty style or unreal tournament style. the difference being that in cod every kill you make counts toward your killstreak as long as you survive in UT its only a double kill if you kill the 2nd guy within 2 seconds of the previous kill a UT style killstreak system would mean that these streaks are for the assault type players or for the "cannon fodder" ( and lets just admit that every army needs cannon fodder ) and i dont see a problem in rewarding players who go "balls to the walls" insane into the courtyard so that the others can stream in, with a little extra xp and a "hey good job man !" and what i take out of the q&a is that you will be rewarded for teamwork more then for killstreaks with commanders setting missions for other players wich reward with xp and whatnot more xp from capture when in squads etc etc ... these are all ways to get players to be active in squads and tactics and the war as a whole i also dont think that killstreaks will be one of the key selling point for the game ( hey buy this game it has killstreaks just like in cod !!! ) i think they will have much more interesting things to attract ppl with, just off the top of my head : hey buy this game it has massive battles with thousands of players at once ! and unless i'm mistaken the real world army does pretty much the same thing , dang you killed 50 enemy's and showed complete bravery and skill in holding that line , here have the medal of honor edit: i know the moh is only awarded very rarely but you get my point Last edited by megamold; 2011-07-17 at 02:44 PM. |
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