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2011-09-15, 04:27 PM | [Ignore Me] #91 | ||
Colonel
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Easiest implementation of Friendly Fire:
Each point is a second you spend unable to pull the trigger. To be more specific, it INSTANTLY gives you trigger lock. And lasts as long as how many points are still ticking down from FF damage you are credited with. Last edited by Traak; 2011-09-16 at 11:52 AM. |
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2011-09-15, 07:55 PM | [Ignore Me] #92 | ||
Lieutenant Colonel
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If your friends have managed to get themselves grief locked without learning how to tell the bright red people from the bright yellow people from the bright purple people, then giving them free license to shoot whoever they want until they hit a certain XP level is unlikely to make them less confused.
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2011-09-16, 05:50 PM | [Ignore Me] #93 | |||
Private
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I know as Special Assault and Tank Driver characters, I never racked up an extraordinary amount of grief points, despite occasionally interrupting "duels" in the middle of the road on my way to a combat zone in a Vanguard (And causing the audience to lock their weapons against my shield), or lighting up an entire hallway. I think managing grief added an interesting, personal tactical choice because I was concerned about my team's performance. Team-killing weakened my own survival. On the other hand, when there are far more enemies than friendlies in a tight area, Rocklet's away. Situational awareness goes both ways: If you run in front of the guys with the long-range, large-Fire-cone guns, you're gonna get shot. If you're in the middle of an ideal AoE spot, you're gonna get blown up. Give the guy with the Dragon right-of-way. He'll be dead soon enough. |
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2011-09-18, 02:12 AM | [Ignore Me] #96 | |||
Private
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If Friendly Fire wasn't a contributing factor then discussions wouldn't be ongoing on how to best implement it. It was obvious from the time Markhov and Johary merged that PS was failing to penetrate into the gamer base and while it had so many Epic elements there were also glaring issues that was making people not want to continue paying a sub. I'm coming at this from the grand mayhem that occurred everyday, where even really good players would kill friendlies by mistake because there was just such a high concentration of people in tight spaces. Friendly Fire was inevitable and came with the territory of base def/assault mechanics when so many people were in tight spaces. The game I want to go back to is the big scale combat, not some piddly 50vs50vs30, and friendly fire in its present inception will turn off players. Not because of weapon lock but because its so rage/frustrating to be killed by your side as well. And yes if people don't like it, they will leave ... again! |
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2011-09-19, 04:34 AM | [Ignore Me] #97 | ||
This is a good point...
There are loads of casual players who prefer to play FPS games on easy mode, and that is exactly what the difference between playing on a server with FF-OFF vs FF-ON resembles. fuck i'm sick of speculating... let me into beta already!! |
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2011-09-19, 04:00 PM | [Ignore Me] #100 | |||
Brigadier General
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tl;dr Chill |
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2011-09-19, 04:05 PM | [Ignore Me] #101 | |||
Which option will net them the most players ergo the most money, both in the short and long term. SOE is a business. Their business is Making Games. CoD hardcore mode is a LOT of fun. For me. Many disagree, as the server populations showed Back In The Day. As such, characters in the vast majority of shooters can take more than a shot or two to the torso before they die. FF:Off appeals to less hardcore gamers (unlike you and I). I find the idea of PS2 shipping that way to be... distasteful. OTOH, I'm not flying into a Nerd Rage and proclaiming this to be the Doom of PS2. |
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2011-09-19, 06:15 PM | [Ignore Me] #105 | ||
Corporal
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As much as i love Friendly fire in planetside 1, the kill time was very long (longer than 15 seconds) while the kill time in Planetside 2 is said to be much shorter. so i will have to wait and see how it plays out in beta, but as of now, i am leaning towards no FF. (BEFORE YOU PANIC READ BELOW)
How many times have you been facing someone 1v1 only to get the person down to 1% health and someone team kills the person (either accidentally or on purpose) leaving u nothing but low health, ammo, and no EXP? People are bad at shooting whether its server issues, lag, or just bad aiming/ mouse controls. Why should they be punished because of [insert reasons stated above] and Planetside does nothing to help besides giving them a lock and saying "if u shoot friendlies you will not be able to play" F2P aspect. This is still relatively unknown. Reports as of this post are that you will have to buy the game one [1] time and have it for the rest of your life. This doesnt bother me, but as with most, if not all, MMO's there will be a trial, or completely free aspect (PS Reserves). THE POINT: it is very easy to create a SOE account, easier to create a character, and even easier to team kill people when they are not expecting it. some may argue that one person will not change a battle of hundreds, but multiple people can, just so friends and/or team members can win on another empire. (DISCLAIMER: this is subject to a COMPLETELY FREE TO PLAY aspect. Please disregard if there is no COMPLETELY FREE TO PLAY aspect in planetside 2) on a side note: i really do hope there is FF, but unless they get their grief system working, it wont happen anytime soon. and you cant just add in friendly fire 2-3 months down the road, that would completely change warfare. if they want to implement it later on, they should create a new server with FF on, and have free transfers onto that server. |
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