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2011-09-10, 04:34 AM | [Ignore Me] #91 | ||
Colonel
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Well it looks like a lot of people still have to come to terms with the fact that PS2 isn't PS1.
Complaining that losing the MCG/JH/Lasher dynamic from PS1 would be the death of empire diversity when the quote states that every empire gets their own version of every weapon class...I mean, really? I know they've said they're making this game for the core PS players, but do you really think the hundreds of thousands of players that might end up playing PS2 would appreciate that they can't have a chaingun on their empire of choice because of 0.1% of the playerbase's "sentimentality"? I'd like to see ESMCGs, and ESLMGs too. Bring on the TR/VS shotguns. Show me a spread of Vanu energy pellet goodness. This is a new game. If PS1 had never existed and all 3 empires got their own variant of the MCG/JH/Lasher, do you think a few years down the road people would be calling SOE stupid for doing so? Do you think it'd even cross their minds that the game could be improved by taking two of those weapon classes away from each empire? Of course not. |
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2011-09-10, 05:09 AM | [Ignore Me] #92 | ||
Lieutenant General
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ESLasher would be retarded. If people want MCG they should play TR, IMO. Don't play NC if you really want to use a MCG. MCG does not fit with their "hit hard and slow" mantra. And TR/VS have shotgun; it's called the sweeper and it's damn good.
Last edited by Bags; 2011-09-10 at 05:10 AM. |
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2011-09-10, 06:07 AM | [Ignore Me] #93 | |||
Colonel
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Higby said, "The New Conglomerate is like Rock ‘n Roll or Hip Hop, where it’s loud and hits you with a sustained powerful beat, but can be a smaller group of people and comes in waves that are unexpected." How does that translate to their weapons of choice? Fuck knows. A wave of unexpected bullets apparently. "What the fuck is this?, Oh, it's a wave of unexpected bullets." Sounds like an NC MCG to me! And yes, an ESLasher would be retarded, which is why I didn't propose an ESLasher. The Lasher would probably be VS' variant of an ESSomething. "An ESWhat?" I hear you ask. Well I don't know do I? Have you seen PS2's Lasher? Because I certainly haven't. It could fire flowers for all I know, in which case NC would have a huge-ass tree-launcher, and TR would fire five thousand fuchsias a fucking second. Last edited by Vancha; 2011-09-10 at 06:08 AM. |
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2011-09-10, 08:51 AM | [Ignore Me] #94 | ||
Major General
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I don't think a mantra matters much here but the idea of empire specific weapons/vehicles in PS1 gave the game a "cool" factor. I do agree however that it caused unbalance and took much from the devs to try and balance them according to their functions for each empire.
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2011-09-10, 09:24 AM | [Ignore Me] #95 | |||
Contributor Major
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Give NC a maxichaingun. It's a 5-foot long railgun revolver. |
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2011-09-10, 07:59 PM | [Ignore Me] #97 | |||
Brigadier General
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Best example is the last lasher change. Before the fast orbs, lasher was fine. In some situations very powerful, in some quite useless. They speeded up the orbs, almost completly killed the lash, and put more damage on a direct hit. Thing was a beast, NC and Tr screamed, but it was in fact almost balanced, and just needed a little less damage. But they went in and nerfed it to the ground, and these days its useless mostly. Wont happen again. |
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2011-09-10, 08:12 PM | [Ignore Me] #98 | |||
The damn "lasher" topic (aswell as nerf) still blows away my temper even to this day. And FYI I had been using MA back then, before and after. |
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2011-09-10, 08:49 PM | [Ignore Me] #99 | ||
General
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I actually like the idea of empire specific chainguns.
Although, I don't like how they're focusing TR stuff to be "strength in numbers." Because strength in numbers doesn't work when you're outpopped or even popped.... I do like they're balancing via sidegrades though. |
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2011-09-10, 09:08 PM | [Ignore Me] #100 | |||
Lieutenant General
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Well shit. |
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2011-09-10, 10:41 PM | [Ignore Me] #102 | ||
Sergeant Major
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What I imagined from Higby's "orchestra" example is that TR will have to more accurately put together what weapon selections squads bring to the field, and when they do this it will be extremely deadly, not necessarily TR will need 20 guys to be effective against 10. We'll see.
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2011-09-12, 03:00 AM | [Ignore Me] #105 | ||
Private
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No AMS, doesn't really bother me. AMS = a cloak spawn point that lets you continously run into a base. Gal hovering over a base = spawn point that lets you continously run into a base. Same thing, that is ofcourse if gal spawning is allowed if the gal is in the air. nostalgia is the only thing that gets hurt, but the feel is still there.
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