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PSU: Huh?
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2011-11-02, 03:20 PM | [Ignore Me] #91 | ||
Brigadier General
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Maybe a much slower falling version of the energy ball thing from PS1?
As long as Galaxies still hotdrop quickly. Maybe the galaxy hotdroppers could call even faster than they did in PS1, like faster than terminal velocity, but still landing without a scratch. No way you wouldn't prefer to Gal drop into a dangerous situation if you had super fast drops out of galaxies and super slow drops out of air cav. ALL OF MY MONEY! Also, they so need to have infantry die in one shot to vehicles ramming them at full speed. Even ATV's. It's just too fun and would fit right in with the faster TTK and game pace. Last edited by Xyntech; 2011-11-02 at 03:22 PM. |
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2011-11-02, 03:32 PM | [Ignore Me] #93 | |||
Master Sergeant
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2011-11-02, 03:42 PM | [Ignore Me] #94 | |||
Brigadier General
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I never understood why it was so bad that the Magmower could run someone over in one hit, but it was perfectly fine for the Vanguards main cannon to one shot someone. Surge should be somewhere between original PS1 surge and modern PS1 surge. Don't make it so that you have to put away your gun to use surge, just make it so that you can't fire, or at least that your accuracy is completely worthless (like a cone of fire the size of your entire screen) while surging. Improved netcode should make surge a much harder thing to abuse and as long as the guy surging has to slow down for a moment to shoot accurately, it should be fine. I say, bring it all back if it can be worked back into the game with any level of balance! Last edited by Xyntech; 2011-11-02 at 03:43 PM. |
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2011-11-02, 04:36 PM | [Ignore Me] #95 | ||
Because instead of appearing right next to a ground vehicle the attacker was alredy shooting at, the bailing pilot drops to the ground, possibly several hundred meters.
If so, the winning party can't simply turn towards them to acquire line of fire, because it is impossible to tilt your nose so far down. He has to circle down, which not only takes time but makes him more exposed to enemy fire Haha I like the sound of that. *SPLAT* The Scythe is especially well designed for that, actually. Well it wouldn't make a SPLAT sound though Last edited by FastAndFree; 2011-11-02 at 04:43 PM. |
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2011-11-02, 08:24 PM | [Ignore Me] #96 | |||
Lieutenant Colonel
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Who would then bitch at you like it was your fault. |
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2011-11-02, 08:31 PM | [Ignore Me] #97 | ||
Brigadier General
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Right, I always forget about how awful PS1 hit detection could be. That's almost a guarantee that we will get infantry mowing back in PS2. That along with them trying to appeal a little bit more to mainstream gamers.
"DOOD, wtf? Why din't that dude die when I hit him? This game sucks!" I guess the other big thing was grief and like you say, friendlies bitching at you if you ran them over, but just watch where you are driving when there are allies near by, god damn it. If your allies aren't warping in front of you due to latency, there is no excuse. Yes, improved netcode will solve everything. |
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2011-11-02, 09:18 PM | [Ignore Me] #98 | ||
Colonel
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This is my preference as well. I don't care that its possible. I care that its an instant and effective method of removing oneself from the sights of other aircraft or AA. Simple solution then making it so it doesn't remove you from the sights of other aircraft and AA.
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2011-11-03, 06:45 AM | [Ignore Me] #100 | ||
Colonel
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Eliminate bailing from planes, period.
Being hit by a tank should result in being run over and killed. Being rammed into by someone running should knock you on your butt and cause some health degradation, especially if you are a MAX. Being rammed by a tank while in another vehicle should make it so the tank crushes your vehicle, and immobilizes it. Hitting someone with an ATV should knock the driver off the ATV in addition to damaging the driver and, to a greater extent, the pedestrian. Tanks should be able to be dropped, if they can be carried, on anything. Roof, wall, tower, whatever, and park, and be used for a turret. Same with any vehicle. MAX's should be nearly unstoppable killing machines that are lethal against any infantry. AAmaxes that do less harm than a knife in the same time are idiotic. If you put your face in front of a dual-40mm Bofors in the real world, would your time to death be slower than if someone was knifing you repeatedly? If people don't like MAX's being overpowered, they can always suit up themselves. Making any infantry capable of easily taking down a MAX is only artificial ego-feeding. MAX armor wearers should be able to leave their armor, repair it, then get back in. It IS armor, after all, not an implant. Planes should be able to do any maneuver a real plane can. Have a ten-mile flight ceiling, and be increasingly faster as altitude increases, so there is a bonafide air game, not just sissies picking on infantry from their flying Mechs. Planes should be capable of very high speeds, 500 km/h, and leave a very loud signature, just like real planes. Planes should also have some decent mass, so the maneuvers have to be thought out well. OOps, sunset here in Thailand, gotta go soak it in.
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Bagger 288 Last edited by Traak; 2011-11-03 at 06:53 AM. |
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2011-11-03, 07:19 AM | [Ignore Me] #101 | |||
First Sergeant
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Magmowing was the funniest thing ever IF you weren't on recieving end. One guy in one hit ? It wasn't called the mower for nothing lol , you could be 10/20 feet away and still be mowed if cshd thought differently. It was like death race 2000. |
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2011-11-03, 08:46 AM | [Ignore Me] #103 | ||
Colonel
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Actually, my point was that this is what happened with planes in PS1.
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Bagger 288 |
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2011-11-03, 12:25 PM | [Ignore Me] #105 | ||
Master Sergeant
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Because the Magrider can strafe, stop in a decent period, and turn easily in place or in large circles. You could drive your mag into a group of infantry, kill one or two, then strafe left, right, or in circles and just destroy whole groups of players simply because of your maneuverability. I think since the magrider floats, it shouldn't even hurt infantry if they duck under it
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