Originally Posted by Graywolves
I don't think giving bomber controls to the pilot makes any sense at all, especially when his aircraft is an awkward turtle in the sky. He needs to see forward and around to pilot well with an awareness of the dangers, he can't be looking down and dropping bombs at the same time.
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Who says the bomber needs to change their whole PoV to look through the bottom of the aircraft to drop bombs? A simple solution would be to pop up a small "downview" window the size of the minimap on your HUD and aim using that. Or heck, even the minimap itself could be used for that matter.
However, Since the lib in PS2 is a gunship, Sirisian and I are picturing it to act more like a tank buster and precision dive bomber like the
Douglas SBD instead of its role in PS1 as a high-altitude carpet bomber like the
B-17. So it would dive in at high speed from high altitudes, drop 1 or 2 pairs of 500lb bombs at a single target, and fly away to safety.
In this role, looking downwards through the bottom of the aircarft wouldn't be necessary, or even desired in many cases. And given the Dev's admitted focus of the game away from indirect fire and more towards direct engagements, if the Lib gets bombs at all in PS2 I'm willing to bet it'll be for dive bombing, not carpet bombing.
Originally Posted by Talek Krell
I think you're paying too much attention to what makes sense for a user and not enough to the balance of it. If the nosegun hasn't been nerfed then it's already a very potent weapon on it's own. Adding instant kill bombs to that would be a huge amount of power in the hands of one person(you know that the TG will be empty ). The jets in Battlefield 2 worked basically like that. I once read an interview, somewhere out there, where one of the devs stated flat out that making them that way was a huge balance error and was the reason that jets hadn't appeared at all in the next two BF games.
Edit: That turned out rather long for a discussion on something we know isn't in the game. >_>
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No, I was going under the presumption that the ability to bomb would be an unlock, and that you'd remove the nosegun as the driver weapon and swap it out for the ability to drop bombs instead. So just like any other weapon customization, you have to give up something in order to add something else in.
And as counter-intuitive as it may sound, even though the Lib is now a "gunship" and not a "bomber," that doesn't mean that it won't have the ability to drop any bombs
at all. It's just no longer its main focus or primary role. I could easily see them adding in precision-bombing capabilities like I described above at some point, and it still wouldn't be a "bomber" like it was in PS1.